No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
75 Tyranid Prime |
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1 | 75 Tyranid Prime |
6" | 2+ | 3+ | 5 | 5 | 6 | 4 | 10 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+4 Devourer | ||||||
+4 Devourer | 18" | Assault 3 | 4 | 0 | 1 | - |
+3 Flesh hooks | ||||||
+3 Flesh hooks | 6" | Assault 2 | User | 0 | 1 | This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. |
This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. | ||||||
Scything talons | ||||||
Scything talons | Melee | Melee | User | 0 | 1 | You can re-roll hit rolls of 1 for this weapon. If the bearer has more than one pair of scything talons, it can make 1 additional attack with this weapon each time it fights. |
You can re-roll hit rolls of 1 for this weapon. If the bearer has more than one pair of scything talons, it can make 1 additional attack with this weapon each time it fights. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace its devourer with one weapon from the Basic Bio-weapons or Melee Bio-weapons list. • This model may replace its scything talons with one weapon from the Melee Bio-weapons list. • This model may have flesh hooks. • This model may have toxin sacs and/or adrenal glands.
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ABILITIES | |
ABILITIES |
Shadow in the Warp, Synapse Alpha Warrior: You can add 1 to hit rolls for all <HIVE FLEET> Tyranid Warrior units that are within 6" of any friendly <HIVE FLEET> Tyranid Primes.
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FACTION KEYWORDS: TYRANIDS, <HIVE FLEET> | |
KEYWORDS: CHARACTER, INFANTRY, SYNAPSE, TYRANID PRIME |
1CP | ||
HIVE INSTINCT Tyranids Stratagem With a psychic summons, the swarm is gathered. Use this Stratagem in your Charge phase. Select one enemy unit that is within 1" of any <HIVE FLEET> SYNAPSE units from your army. Until the end of that phase, when a charge roll is made for a charge made by a friendly <HIVE FLEET> unit that targets that enemy unit, roll one additional D6 and discard one of the dice. The first model you move as part of that charge must end its charge move within 1" of that enemy unit, otherwise the charge fails and no models in the charging unit move this phase. | ||
1CP | ||
UNYIELDING CHITIN Tyranids Stratagem At a synaptic stimulus, carapaces thicken to become as dense as stone. Use this Stratagem in your Charge phase or your opponent’s Shooting phase, when a TYRANID PRIME or TYRANID WARRIORS unit from your army is chosen as the target for an attack made with a ranged weapon. Until the end of that phase, when resolving an attack made with a ranged weapon against that unit, reduce the Damage characteristic of that weapon by 1, to a minimum of 1, for that attack. | ||
2CP | ||
PSYCHIC FISSURE Tyranids Stratagem The Shadow in the Warp poses many dangers to those who would draw upon the immaterium’s energies. Use this Stratagem at the start of your opponent’s Psychic phase. Until the end of that phase, when a Psychic test is taken for an enemy unit within 12" of any <HIVE FLEET> SYNAPSE units from your army and the test is failed, that enemy unit suffers D3 mortal wounds. | ||
1CP | ||
HUNTER’S DRIVE Tyranids Stratagem Saturating its kills with motes of synaptic energy, the leader-beast drives its minions towards any survivors. Use this Stratagem in your Charge phase. Select one <HIVE FLEET> unit from your army. Until the end of the phase, when that unit declares a charge that targets any enemy units that had one or more models destroyed as a result of attacks made with ranged weapons made by friendly <HIVE FLEET> SYNAPSE models this turn, roll one additional D6 and discard one of the dice when making the charge roll. The first model you move as part of that charge must end its charge move within 1" of at least one of those units, otherwise the charge fails and no models in the charging unit move this phase. | ||
1CP | ||
PROGENY OF THE HIVE Tyranids Stratagem Nothing can hold back the terrifying speed at which the hive fleets adapt their diverse organisms. Use this Stratagem before the battle. Select one TYRANIDS INFANTRY unit or one TYRANIDS MONSTER model from your army that does not have an Adaptive Physiology, and then select one Adaptive Physiology to apply to that unit or model until the end of the battle. You can only use this Stratagem once per battle. | ||
1CP/3CP | ||
BOUNTY OF THE HIVE FLEET Tyranids Stratagem Each hive fleet can create a number of powerful bio-artefacts and unique weapon symbiotes, to be grafted to its synapse beasts if its supremacy is threatened. Use this Stratagem before the battle. Your army can have one extra Bio-artefact for 1 CP, or two extra Bio-artefacts for 3 CPs. All of the Bio-artefacts that you include must be different and be given to different TYRANIDS CHARACTERS. You can only use this Stratagem once per battle. | ||
2CP | ||
SINGLE-MINDED ANNIHILATION Tyranids Stratagem The Hive Mind invests its warrior-forms with but a single imperative: kill. Use this Stratagem at the end of your Shooting phase. Select a TYRANIDS INFANTRY unit from your army – that unit can immediately shoot again. | ||
1CP | ||
PHEROMONE TRAIL Tyranids Stratagem Lictors release a trail of potent pheromones that guide fresh waves of bioforms to the slaughter. Use this Stratagem when a TYRANIDS INFANTRY unit from your army is set up on the battlefield as reinforcements if there is already a LICTOR from your army on the battlefield. You can set up the unit wholly within 6" of the LICTOR and more than 9" from any enemy models, rather than following the normal rules for setting up the unit. You cannot use this Stratagem to affect a unit of reinforcements being set up by the Genestealer’s Infestation ability, or that are added to your army due to a unit’s ability. | ||
2CP | ||
DEATH FRENZY Tyranids Stratagem Tyranids care nothing for self-preservation, and will fight on even when riven with mortal wounds. Use this Stratagem when a TYRANIDS CHARACTER from your army is slain; the Hive Mind compels it to one final attack, and it can immediately either shoot as if it were your Shooting phase, or fight as if it were your Fight phase before it is removed from the battlefield. | ||
1CP | ||
VORACIOUS APPETITE Tyranids Stratagem The hunger of the Tyranids can never be satiated. Use this Stratagem in the Fight phase when a TYRANIDS MONSTER or CHARACTER from your army is chosen to attack. You can re-roll all failed wound rolls for that model until the end of the phase. | ||
1CP | ||
THE ENEMY BELOW Jormungandr Stratagem The Great Serpent attacks from below, bursting out from subterranean tunnels in the midst of its prey. Use this Stratagem when you set up a JORMUNGANDR INFANTRY unit during deployment. It is set up within tunnels bored before battle. Whenever you set up a unit of RAVENERS, a MAWLOC, TRYGON or a TRYGON PRIME at the end of your Movement phase (a burrowing unit), you can also set up any number of units you set up within the tunnels. Set up the unit wholly within 3" of the burrowing unit and more than 9" from any enemy units. Any models you cannot set up in this way when you do so are destroyed. | ||
2CP | ||
ENDLESS SWARM Tyranids Stratagem The swarms of the Hydra are numberless. Kill one organism, and two more will take its place. Use this Stratagem at the end of your Movement phase. Select a unit of Termagants, Hormagaunts or Gargoyles (or any HYDRA INFANTRY unit) from your army that has been completely destroyed. Add an identical unit to your army, and set it up as reinforcements wholly within 6" of any board edge, more than 9" from enemy models. | ||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+6 Deathspitter | ||||||
+6 Deathspitter | 24" | Assault 3 | 5 | -1 | 1 | - |
+2 Spinefists | ||||||
+2 Spinefists | 12" | Pistol * | 3 | 0 | 1 | When a model fires this weapon, it makes a number of shots equal to its Attacks characteristic. |
When a model fires this weapon, it makes a number of shots equal to its Attacks characteristic. |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+3 Boneswords | ||||||
+3 Boneswords | Melee | Melee | User | -2 | 1 | A model armed with boneswords can make 1 additional attack with them in the Fight phase. |
A model armed with boneswords can make 1 additional attack with them in the Fight phase. | ||||||
+3 Lash whip and bonesword | ||||||
+3 Lash whip and bonesword | Melee | Melee | User | -2 | 1 | If the bearer is slain in the Fight phase before it has made its attacks, leave it where it is. When its unit is chosen to fight in that phase, the bearer can do so as normal before being removed from the battlefield. |
If the bearer is slain in the Fight phase before it has made its attacks, leave it where it is. When its unit is chosen to fight in that phase, the bearer can do so as normal before being removed from the battlefield. | ||||||
+2 Rending claws | ||||||
+2 Rending claws | Melee | Melee | User | -1 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4. |
Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4. | ||||||
Scything talons | ||||||
Scything talons | Melee | Melee | User | 0 | 1 | You can re-roll hit rolls of 1 for this weapon. If the bearer has more than one pair of scything talons, it can make 1 additional attack with this weapon each time it fights. |
You can re-roll hit rolls of 1 for this weapon. If the bearer has more than one pair of scything talons, it can make 1 additional attack with this weapon each time it fights. |
OTHER WARGEAR | ABILITIES | ||||||
+5 Adrenal glands | |||||||
If a unit has adrenal glands, add 1" to the distance it can move when it Advances or charges. | |||||||
+5 Adrenal glands | If a unit has adrenal glands, add 1" to the distance it can move when it Advances or charges. | ||||||
+5 Toxin sacs | |||||||
Any wound rolls of 6+ in the Fight phase for a model with toxin sacs cause 1 additional damage. | |||||||
+5 Toxin sacs | Any wound rolls of 6+ in the Fight phase for a model with toxin sacs cause 1 additional damage. |
This datasheet has HQ Battlefield Role. Full list of Tyranids units sharing same Battlefield Role follows:
Devourer used in following datasheets:
Flesh hooks used in following datasheets:
Scything talons used in following datasheets:
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The unfathomable presence of the Hive Mind radiates out from its synapse creatures, smothering the ability of the psykers who stand before them to draw upon their mystic powers.
Enemy PSYKERS must subtract 1 from any Psychic tests they make if they are within 18" of any units with this ability. TYRANID PSYKERS are not affected.Some Tyranids serve as synaptic conduits or nodal relays through which a portion of the Hive Mind’s iron will flows, overriding the natural instincts of the swarm.
<HIVE FLEET> units automatically pass Morale tests if they are within 12" of any friendly <HIVE FLEET> units with this ability.The TYRANIDS keyword is used in following Tyranids datasheets:
The <HIVE FLEET> keyword is used in following Tyranids datasheets:
The CHARACTER keyword is used in following Tyranids datasheets:
The INFANTRY keyword is used in following Tyranids datasheets:
The SYNAPSE keyword is used in following Tyranids datasheets:
The <HIVE FLEET> and SYNAPSE keywords are used in following Tyranids datasheets:
The TYRANID PRIME keyword is used in following Tyranids datasheets:
The TYRANID WARRIORS keyword is used in following Tyranids datasheets:
The <HIVE FLEET> keyword is used in following Tyranids datasheets:
The TYRANIDS and INFANTRY keywords are used in following Tyranids datasheets:
The TYRANIDS and MONSTER keywords are used in following Tyranids datasheets:
The CHARACTER keyword is used in following Tyranids datasheets:
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The JORMUNGANDR and INFANTRY keywords are used in following Tyranids datasheets:
The RAVENER keyword is used in following Tyranids datasheets:
The MAWLOC keyword is used in following Tyranids datasheets:
The TRYGON keyword is used in following Tyranids datasheets:
The TRYGON PRIME keyword is used in following Tyranids datasheets:
The HYDRA and INFANTRY keywords are used in following Tyranids datasheets:
Deathspitter used in following datasheets:
Spinefists used in following datasheets:
Boneswords used in following datasheets:
Lash whip and bonesword used in following datasheets:
Rending claws used in following datasheets:
Adrenal glands used in following datasheets:
Toxin sacs used in following datasheets: