No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
120 Screamer-Killer |
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1‑3 | 120 Screamer-Killer |
7" | 4+ | 4+ | 6 | 7 | 8 | 4 | 6 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Bio-plasmic scream | ||||||
Bio-plasmic scream | 18" | Assault D6 | 7 | -4 | 1 | Blast |
Blast | ||||||
Monstrous scything talons | ||||||
Monstrous scything talons | Melee | Melee | User | -3 | 3 | You can re-roll hit rolls of 1 for this weapon. If the bearer has more than one pair of monstrous scything talons, it can make 1 additional attack with this weapon each time it fights. |
You can re-roll hit rolls of 1 for this weapon. If the bearer has more than one pair of monstrous scything talons, it can make 1 additional attack with this weapon each time it fights. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any model may have toxin sacs and/or adrenal glands. • Any model may have spore cysts.
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ABILITIES | |
ABILITIES |
Instinctive Behaviour Living Battering Ram: When a Screamer-Killer finishes a charge move, roll a dice; on a 4+ one enemy unit within 1" suffers a mortal wound. In addition, add 1 to all hit rolls in the Fight phase for a Screamer-Killer that charged in the same turn. Monstrous Brood: The first time this unit is set up on the battlefield, all of its models must be placed within 6" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit. Spore Cysts: +10 Your opponent must subtract 1 from their hit rolls for ranged attacks that target a Carnifex with spore cysts. This is not cumulative with the penalties to hit rolls incurred from the Venomthrope’s Shrouding Spores ability.Terrifying: Your opponent must add 1 to any Morale tests for enemy units within 8" of one or more Screamer-Killers. |
FACTION KEYWORDS: TYRANIDS, <HIVE FLEET> | |
KEYWORDS: MONSTER, CARNIFEX, SCREAMER-KILLERS |
1CP | ||
PROGENY OF THE HIVE Tyranids Stratagem Nothing can hold back the terrifying speed at which the hive fleets adapt their diverse organisms. Use this Stratagem before the battle. Select one TYRANIDS INFANTRY unit or one TYRANIDS MONSTER model from your army that does not have an Adaptive Physiology, and then select one Adaptive Physiology to apply to that unit or model until the end of the battle. You can only use this Stratagem once per battle. | ||
2CP | ||
PATHOGENIC SLIME Tyranids Stratagem Tyranid biological ammunition is often doused in a pathogenic mucus, which seeps into wounds and devours flesh. Use this Stratagem at the start of your Shooting phase. Select a TYRANIDS MONSTER from your army. Increase the Damage of its attacks by 1 for this phase. | ||
1CP | ||
VORACIOUS APPETITE Tyranids Stratagem The hunger of the Tyranids can never be satiated. Use this Stratagem in the Fight phase when a TYRANIDS MONSTER or CHARACTER from your army is chosen to attack. You can re-roll all failed wound rolls for that model until the end of the phase. | ||
OTHER WARGEAR | ABILITIES | ||||||
+5 Adrenal glands | |||||||
If a unit has adrenal glands, add 1" to the distance it can move when it Advances or charges. | |||||||
+5 Adrenal glands | If a unit has adrenal glands, add 1" to the distance it can move when it Advances or charges. | ||||||
+5 Toxin sacs | |||||||
Any wound rolls of 6+ in the Fight phase for a model with toxin sacs cause 1 additional damage. | |||||||
+5 Toxin sacs | Any wound rolls of 6+ in the Fight phase for a model with toxin sacs cause 1 additional damage. |
This datasheet has Heavy Support Battlefield Role. Full list of Tyranids units sharing same Battlefield Role follows:
Monstrous scything talons used in following datasheets:
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Unless controlled or coordinated by the domineering will of the Hive Mind, many Tyranid organisms will revert to their baser instincts.
Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit.The TYRANIDS keyword is used in following Tyranids datasheets:
The <HIVE FLEET> keyword is used in following Tyranids datasheets:
The MONSTER keyword is used in following Tyranids datasheets:
The CARNIFEX keyword is used in following Tyranids datasheets:
The TYRANIDS and INFANTRY keywords are used in following Tyranids datasheets:
The TYRANIDS and MONSTER keywords are used in following Tyranids datasheets:
The CHARACTER keyword is used in following Tyranids datasheets:
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Adrenal glands used in following datasheets:
Toxin sacs used in following datasheets: