No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
12 Ripper Swarm |
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3‑9 | 12 Ripper Swarm |
6" | 5+ | 5+ | 3 | 3 | 3 | 4 | 4 | 6+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+3 Spinemaws | ||||||
+3 Spinemaws | 6" | Pistol 4 | 2 | 0 | 1 | - |
Claws and teeth | ||||||
Claws and teeth | Melee | Melee | User | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• All models in the unit may also take spinemaws.
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ABILITIES | |
ABILITIES |
Instinctive Behaviour Burrowers: During deployment, you can set up a unit of Ripper Swarms underground instead of on the battlefield. At the end of any of your Movement phases, they can tunnel up to the battlefield – set them up anywhere that is more than 9" from any enemy models.
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FACTION KEYWORDS: TYRANIDS, <HIVE FLEET> | |
KEYWORDS: SWARM, RIPPERS |
1CP | ||
BURIED THREATS Tyranids Stratagem Burrowing feeder organisms can surge just beneath the surface, their advance shrouded in sprays of earth. Use this Stratagem in your Movement phase, when a RIPPERS unit from your army is set up on the battlefield using the Burrowers ability. For as long as that unit remains stationary, when resolving an attack made with a ranged weapon against that unit, subtract 1 from the hit roll. | ||
1CP | ||
GRISLY FEAST Tyranids Stratagem The sight of a comrade being devoured even as they fall can break the spirit of the hardiest warrior. Use this Stratagem in the Morale phase. Select a unit of Ripper Swarms or Haruspex from your army. Your opponent must add 1 to any Morale tests taken for enemy units that are within 6" of that unit in this phase. | ||
This datasheet has Troops Battlefield Role. Full list of Tyranids units sharing same Battlefield Role follows:
Spinemaws used in following datasheets:
Claws and teeth used in following datasheets:
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Unless controlled or coordinated by the domineering will of the Hive Mind, many Tyranid organisms will revert to their baser instincts.
Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit.The TYRANIDS keyword is used in following Tyranids datasheets:
The <HIVE FLEET> keyword is used in following Tyranids datasheets:
The SWARM keyword is used in following Tyranids datasheets:
The RIPPERS keyword is used in following Tyranids datasheets: