No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
220 Old One Eye |
|||||||||||
1 | 220 Old One Eye |
7" | 3+ | - | 7 | 7 | 9 | 5 | 7 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Monstrous crushing claws | ||||||
Monstrous crushing claws | Melee | Melee | x2 | -3 | 3 | When attacking with this weapon, you must subtract 1 from the hit roll. |
When attacking with this weapon, you must subtract 1 from the hit roll. | ||||||
Monstrous scything talons | ||||||
Monstrous scything talons | Melee | Melee | User | -3 | 3 | You can re-roll hit rolls of 1 for this weapon. If the bearer has more than one pair of monstrous scything talons, it can make 1 additional attack with this weapon each time it fights. |
You can re-roll hit rolls of 1 for this weapon. If the bearer has more than one pair of monstrous scything talons, it can make 1 additional attack with this weapon each time it fights. | ||||||
Thresher scythe | ||||||
Thresher scythe | Melee | Melee | 4 | -1 | 1 | Each time the bearer fights, it can make one (and only one) attack with this weapon. Make D3 hit rolls for this attack instead of one. This is in addition to the bearer’s attacks. |
Each time the bearer fights, it can make one (and only one) attack with this weapon. Make D3 hit rolls for this attack instead of one. This is in addition to the bearer’s attacks. |
ABILITIES | |
ABILITIES |
Instinctive Behaviour Immortal Battering Ram: hen Old One Eye finishes a charge move, roll a dice; on a 4+ one enemy unit within 1" suffers D3 mortal wounds. In addition, add 1 to all hit rolls for Old One Eye in the Fight phase if it charged in the same turn. Alpha Leader: You can add 1 to hit rolls in the Fight phase for friendly <HIVE FLEET> CARNIFEX units that are within 6" of this model. In addition, while any other friendly <HIVE FLEET> CARNIFEX units are within 3” of this model, enemy models cannot target this model with ranged attacks. Berserk Rampage: Each time you make a hit roll of 6+ for Old One Eye (except for thresher scythe attacks), you may immediately make 1 additional attack with the same weapon against the same unit. These additional attacks do not confer extra attacks. Regeneration: At the beginning of each of your turns, this model heals one wound. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Adaptive Biology: From the end of the first phase in which this Warlord suffers any wounds, for the remainder of the battle when inflicting damage upon the Warlord, reduce the damage of the attack by 1 to a minimum of 1. |
FACTION KEYWORDS: TYRANIDS, <HIVE FLEET> | |
KEYWORDS: CHARACTER, MONSTER, CARNIFEX, OLD ONE EYE |
1CP | ||
PROGENY OF THE HIVE Tyranids Stratagem Nothing can hold back the terrifying speed at which the hive fleets adapt their diverse organisms. Use this Stratagem before the battle. Select one TYRANIDS INFANTRY unit or one TYRANIDS MONSTER model from your army that does not have an Adaptive Physiology, and then select one Adaptive Physiology to apply to that unit or model until the end of the battle. You can only use this Stratagem once per battle. | ||
1CP/3CP | ||
BOUNTY OF THE HIVE FLEET Tyranids Stratagem Each hive fleet can create a number of powerful bio-artefacts and unique weapon symbiotes, to be grafted to its synapse beasts if its supremacy is threatened. Use this Stratagem before the battle. Your army can have one extra Bio-artefact for 1 CP, or two extra Bio-artefacts for 3 CPs. All of the Bio-artefacts that you include must be different and be given to different TYRANIDS CHARACTERS. You can only use this Stratagem once per battle. | ||
2CP | ||
PATHOGENIC SLIME Tyranids Stratagem Tyranid biological ammunition is often doused in a pathogenic mucus, which seeps into wounds and devours flesh. Use this Stratagem at the start of your Shooting phase. Select a TYRANIDS MONSTER from your army. Increase the Damage of its attacks by 1 for this phase. | ||
2CP | ||
DEATH FRENZY Tyranids Stratagem Tyranids care nothing for self-preservation, and will fight on even when riven with mortal wounds. Use this Stratagem when a TYRANIDS CHARACTER from your army is slain; the Hive Mind compels it to one final attack, and it can immediately either shoot as if it were your Shooting phase, or fight as if it were your Fight phase before it is removed from the battlefield. | ||
1CP | ||
VORACIOUS APPETITE Tyranids Stratagem The hunger of the Tyranids can never be satiated. Use this Stratagem in the Fight phase when a TYRANIDS MONSTER or CHARACTER from your army is chosen to attack. You can re-roll all failed wound rolls for that model until the end of the phase. | ||
This datasheet has HQ Battlefield Role. Full list of Tyranids units sharing same Battlefield Role follows:
Monstrous crushing claws used in following datasheets:
|
Monstrous scything talons used in following datasheets:
Thresher scythe used in following datasheets:
Unless controlled or coordinated by the domineering will of the Hive Mind, many Tyranid organisms will revert to their baser instincts.
Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit.The <HIVE FLEET> and CARNIFEX keywords are used in following Tyranids datasheets:
The TYRANIDS keyword is used in following Tyranids datasheets:
The <HIVE FLEET> keyword is used in following Tyranids datasheets:
The CHARACTER keyword is used in following Tyranids datasheets:
The MONSTER keyword is used in following Tyranids datasheets:
The CARNIFEX keyword is used in following Tyranids datasheets:
The TYRANIDS and INFANTRY keywords are used in following Tyranids datasheets:
The TYRANIDS and MONSTER keywords are used in following Tyranids datasheets:
The CHARACTER keyword is used in following Tyranids datasheets:
|