No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | |
170 Haruspex |
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1 | 170 Haruspex |
7" | 4+ | 4+ | 7 | 8 | 7-13+ | 4 | 6 | 3+ | |
7" | 4+ | 5+ | 6 | 8 | 4-6 | 4 | 6 | 3+ | |||
7" | 5+ | 5+ | 5 | 8 | 1-3 | 4 | 6 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Grasping tongue | ||||||
Grasping tongue | 12" | Assault 1 | 6 | -3 | D3 | This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. In addition, when a model is slain by this weapon, the bearer regains 1 lost wound. |
This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. In addition, when a model is slain by this weapon, the bearer regains 1 lost wound. | ||||||
Ravenous maw | ||||||
Ravenous maw | Melee | Melee | User | -1 | D3 | Make D3 hit rolls for each attack made with this weapon, instead of 1. |
Make D3 hit rolls for each attack made with this weapon, instead of 1. | ||||||
Shovelling claws | ||||||
Shovelling claws | Melee | Melee | x2 | -3 | D6 | - |
ABILITIES | |
ABILITIES |
Instinctive Behaviour Acid Blood: Each time this model loses a wound in the Fight phase, roll a dice; on a 6, the unit that inflicted the damage suffers a mortal wound after all of their attacks have been resolved. Frenzied Death Throes: If a Haruspex is reduced to 0 wounds, roll a dice before removing the model from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers 3 mortal wounds. Rapacious Hunger: Each time a Haruspex slays an enemy model with its ravenous maw, it can immediately make one extra attack with its shovelling claws. In addition, at the end of a Fight phase in which a Haruspex slew any models with its ravenous maw, it regains 1 wound lost earlier in the battle. |
FACTION KEYWORDS: TYRANIDS, <HIVE FLEET> | |
KEYWORDS: MONSTER, HARUSPEX |
1CP | ||
FEEDING THE HUNGER Tyranids Stratagem The Haruspex’s instinctive need to consume is insatiable. Use this Stratagem in the Fight phase, when a HARUSPEX unit from your army is chosen to fight wtih. Until the end of that phase, when resolving an attack made by that model, you can re-roll the hit roll. | ||
1CP | ||
PROGENY OF THE HIVE Tyranids Stratagem Nothing can hold back the terrifying speed at which the hive fleets adapt their diverse organisms. Use this Stratagem before the battle. Select one TYRANIDS INFANTRY unit or one TYRANIDS MONSTER model from your army that does not have an Adaptive Physiology, and then select one Adaptive Physiology to apply to that unit or model until the end of the battle. You can only use this Stratagem once per battle. | ||
1CP | ||
GRISLY FEAST Tyranids Stratagem The sight of a comrade being devoured even as they fall can break the spirit of the hardiest warrior. Use this Stratagem in the Morale phase. Select a unit of Ripper Swarms or Haruspex from your army. Your opponent must add 1 to any Morale tests taken for enemy units that are within 6" of that unit in this phase. | ||
2CP | ||
PATHOGENIC SLIME Tyranids Stratagem Tyranid biological ammunition is often doused in a pathogenic mucus, which seeps into wounds and devours flesh. Use this Stratagem at the start of your Shooting phase. Select a TYRANIDS MONSTER from your army. Increase the Damage of its attacks by 1 for this phase. | ||
1CP | ||
VORACIOUS APPETITE Tyranids Stratagem The hunger of the Tyranids can never be satiated. Use this Stratagem in the Fight phase when a TYRANIDS MONSTER or CHARACTER from your army is chosen to attack. You can re-roll all failed wound rolls for that model until the end of the phase. | ||
This datasheet has Elites Battlefield Role. Full list of Tyranids units sharing same Battlefield Role follows:
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Unless controlled or coordinated by the domineering will of the Hive Mind, many Tyranid organisms will revert to their baser instincts.
Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit.The TYRANIDS keyword is used in following Tyranids datasheets:
The <HIVE FLEET> keyword is used in following Tyranids datasheets:
The MONSTER keyword is used in following Tyranids datasheets:
The HARUSPEX keyword is used in following Tyranids datasheets:
The TYRANIDS and INFANTRY keywords are used in following Tyranids datasheets:
The TYRANIDS and MONSTER keywords are used in following Tyranids datasheets:
The CHARACTER keyword is used in following Tyranids datasheets:
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