No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
80 Carnifex |
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1‑3 | 80 Carnifex |
7" | 4+ | 4+ | 6 | 7 | 8 | 4 | 6 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+10 Bio-plasma | ||||||
+10 Bio-plasma | 12" | Assault D3 | 7 | -3 | 1 | Blast |
Blast | ||||||
+5 Spine banks | ||||||
+5 Spine banks | 6" | Assault 4 | 5 | 0 | 1 | This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. |
This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. | ||||||
+5 Bone mace | ||||||
+5 Bone mace | Melee | Melee | 8 | -1 | D3 | Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearer’s attacks. |
Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearer’s attacks. | ||||||
+10 Monstrous acid maw | ||||||
+10 Monstrous acid maw | Melee | Melee | User | -5 | D3 | - |
+15 Monstrous crushing claws | ||||||
+15 Monstrous crushing claws | Melee | Melee | x2 | -3 | 3 | When attacking with this weapon, you must subtract 1 from the hit roll. |
When attacking with this weapon, you must subtract 1 from the hit roll. | ||||||
+10 Monstrous scything talons | ||||||
+10 Monstrous scything talons | Melee | Melee | User | -3 | 3 | You can re-roll hit rolls of 1 for this weapon. If the bearer has more than one pair of monstrous scything talons, it can make 1 additional attack with this weapon each time it fights. |
You can re-roll hit rolls of 1 for this weapon. If the bearer has more than one pair of monstrous scything talons, it can make 1 additional attack with this weapon each time it fights. | ||||||
+5 Thresher scythe | ||||||
+5 Thresher scythe | Melee | Melee | 4 | -1 | 1 | Each time the bearer fights, it can make one (and only one) attack with this weapon. Make D3 hit rolls for this attack instead of one. This is in addition to the bearer’s attacks. |
Each time the bearer fights, it can make one (and only one) attack with this weapon. Make D3 hit rolls for this attack instead of one. This is in addition to the bearer’s attacks. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any model may replace one of its pairs of monstrous scything talons with an item from the Monstrous Bio-cannons list. • Any model may replace both of its pairs of monstrous scything talons with two items from the Monstrous Bio-cannons list. • Any model may replace one of its pairs of monstrous scything talons with monstrous crushing claws. • Any model may have toxin sacs and/or adrenal glands. • Any model may have one of the following: bio-plasma, enhanced senses, a monstrous acid maw or tusks. • Any model may have a thresher scythe or a bone mace. • Any model may have spine banks or spore cysts. • Any model may have chitin thorns.
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ABILITIES | |
ABILITIES |
Instinctive Behaviour Living Battering Ram: When a Carnifex finishes a charge move, roll a dice; on a 4+ one enemy unit within 1" suffers a mortal wound. In addition, add 1 to all hit rolls in the Fight phase for a Carnifex that charged in the same turn. Monstrous Brood: The first time this unit is set up on the battlefield, all of its models must be placed within 6" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit. Chitin Thorns: +5 Аt the end of the Fight phase, roll a D6 for each enemy unit within 1" of any models with chitin thorns. On a 6, that unit suffers a mortal wound.Enhanced Senses: +10 A Carnifex with enhanced senses has a Ballistic Skill characteristic of 3+.Spore Cysts: +10 Your opponent must subtract 1 from their hit rolls for ranged attacks that target a Carnifex with spore cysts. This is not cumulative with the penalties to hit rolls incurred from the Venomthrope’s Shrouding Spores ability.Tusks: +10 You can add 1 to the Attacks characteristic of a Carnifex with tusks in the Fight phase if it charged in the preceding Charge phase. |
FACTION KEYWORDS: TYRANIDS, <HIVE FLEET> | |
KEYWORDS: MONSTER, CARNIFEXES |
1CP | ||
PROGENY OF THE HIVE Tyranids Stratagem Nothing can hold back the terrifying speed at which the hive fleets adapt their diverse organisms. Use this Stratagem before the battle. Select one TYRANIDS INFANTRY unit or one TYRANIDS MONSTER model from your army that does not have an Adaptive Physiology, and then select one Adaptive Physiology to apply to that unit or model until the end of the battle. You can only use this Stratagem once per battle. | ||
2CP | ||
PATHOGENIC SLIME Tyranids Stratagem Tyranid biological ammunition is often doused in a pathogenic mucus, which seeps into wounds and devours flesh. Use this Stratagem at the start of your Shooting phase. Select a TYRANIDS MONSTER from your army. Increase the Damage of its attacks by 1 for this phase. | ||
1CP | ||
VORACIOUS APPETITE Tyranids Stratagem The hunger of the Tyranids can never be satiated. Use this Stratagem in the Fight phase when a TYRANIDS MONSTER or CHARACTER from your army is chosen to attack. You can re-roll all failed wound rolls for that model until the end of the phase. | ||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+10 Deathspitter with slimer maggots | ||||||
+10 Deathspitter with slimer maggots | 24" | Assault 3 | 7 | -1 | 1 | - |
+10 Devourer with brainleech worms | ||||||
+10 Devourer with brainleech worms | 18" | Assault 6 | 6 | 0 | 1 | - |
+20 Heavy venom cannon | ||||||
+20 Heavy venom cannon | 36" | Assault D3 | 9 | -2 | 3 | Blast |
Blast | ||||||
+15 Stranglethorn cannon | ||||||
+15 Stranglethorn cannon | 36" | Assault D6 | 7 | -1 | 2 | Blast. You can add 1 to hit rolls for this weapon when attacking a unit with 10 or more models. |
Blast. You can add 1 to hit rolls for this weapon when attacking a unit with 10 or more models. |
OTHER WARGEAR | ABILITIES | ||||||
+5 Adrenal glands | |||||||
If a unit has adrenal glands, add 1" to the distance it can move when it Advances or charges. | |||||||
+5 Adrenal glands | If a unit has adrenal glands, add 1" to the distance it can move when it Advances or charges. | ||||||
+5 Toxin sacs | |||||||
Any wound rolls of 6+ in the Fight phase for a model with toxin sacs cause 1 additional damage. | |||||||
+5 Toxin sacs | Any wound rolls of 6+ in the Fight phase for a model with toxin sacs cause 1 additional damage. |
This datasheet has Heavy Support Battlefield Role. Full list of Tyranids units sharing same Battlefield Role follows:
Bio-plasma used in following datasheets:
Spine banks used in following datasheets:
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Monstrous crushing claws used in following datasheets:
Monstrous scything talons used in following datasheets:
Thresher scythe used in following datasheets:
1 A model cannot be armed with more than one of these weapons.
Unless controlled or coordinated by the domineering will of the Hive Mind, many Tyranid organisms will revert to their baser instincts.
Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit.The TYRANIDS keyword is used in following Tyranids datasheets:
The <HIVE FLEET> keyword is used in following Tyranids datasheets:
The MONSTER keyword is used in following Tyranids datasheets:
The CARNIFEXES keyword is used in following Tyranids datasheets:
The TYRANIDS and INFANTRY keywords are used in following Tyranids datasheets:
The TYRANIDS and MONSTER keywords are used in following Tyranids datasheets:
The CHARACTER keyword is used in following Tyranids datasheets:
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Deathspitter with slimer maggots used in following datasheets:
Devourer with brainleech worms used in following datasheets:
Heavy venom cannon used in following datasheets:
Stranglethorn cannon used in following datasheets:
Adrenal glands used in following datasheets:
Toxin sacs used in following datasheets: