No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
30 Scarab Occult Terminator |
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4‑9 | 30 Scarab Occult Terminator |
4" | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 2+ | |
30 Scarab Occult Sorcerer |
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1 | 30 Scarab Occult Sorcerer |
5" | 3+ | 3+ | 4 | 4 | 2 | 2 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+15 Heavy warpflamer | ||||||
+15 Heavy warpflamer | 8" | Heavy D6 | 5 | -2 | 1 | This weapon automatically hits its target. |
This weapon automatically hits its target. | ||||||
+15 Hellfyre missile rack | ||||||
+15 Hellfyre missile rack | 24" | Heavy 2 | 8 | -2 | D3 | - |
+3 Inferno combi-bolter | ||||||
+3 Inferno combi-bolter | 24" | Rapid Fire 2 | 4 | -2 | 1 | - |
+10 Soulreaper cannon | ||||||
+10 Soulreaper cannon | 24" | Heavy 4 | 5 | -3 | 1 | - |
Force stave | ||||||
Force stave | Melee | Melee | +3 | -1 | D3 | - |
+5 Power sword | ||||||
+5 Power sword | Melee | Melee | +1 | -3 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Scarab Occult Sorcerer may replace his inferno combi-bolter with a power sword. • One Scarab Occult Terminator may replace his inferno combi-bolter with a heavy warpflamer or a soulreaper cannon. If the unit contains ten models, a second Scarab Occult Terminator may also do this. • One Scarab Occult Terminator may take a hellfyre missile rack. If the unit contains ten models, a second Scarab Occult Terminator may also do this.
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ABILITIES | |
ABILITIES |
Death to the False Emperor, Hateful Assault, Malicious Volleys All is Dust: Add 1 to saving throws for Scarab Occult Terminators if the attack has a Damage characteristic of 1. In addition, the -1 modifier to hit rolls for moving and shooting with a heavy weapon does not apply to Scarab Occult Terminators. Terminator Armour: All models in this unit have a 5+ invulnerable save. Teleport Strike: During deployment, you can set up this unit in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the unit can use a teleport strike to arrive on the battlefield – set it up anywhere on the battlefield that is more than 9" away from any enemy models. |
PSYKER | |
PSYKER |
A Scarab Occult Sorcerer can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. He knows the Smite psychic power and one psychic power from the Discipline of Change. When a Scarab Occult Sorcerer manifests the Smite psychic power, he inflicts 1 mortal wound instead of D3, or D3 mortal wounds instead of D6 if the Psychic test is more than 10. |
FACTION KEYWORDS: CHAOS, TZEENTCH, HERETIC ASTARTES, THOUSAND SONS | |
KEYWORDS: INFANTRY, TERMINATOR, PSYKER, SCARAB OCCULT TERMINATORS |
1CP | ||
INFERNAL FUSILLADE Thousand Sons Stratagem Little can withstand the fusillades unleashed by the implacable phalanxes of the Thousand Sons. Use this Stratagem when a RUBRIC MARINES unit or SCARAB OCCULT TERMINATORS unit from your army is chosen to shoot with in your Shooting phase. Until the end of that phase, models in that unit can shoot twice with Rapid Fire weapons if that unit did not move this turn. | ||
2CP | ||
YOKED AUTOMATA Thousand Sons Stratagem The Legion always obeys the will of its Sorcerers. Use this Stratagem at the end of your opponent’s Charge phase. Select one enemy unit that finished a charge move within 1" of any THOUSAND SONS CHARACTER units (other than a TZAANGOR unit) from your army that phase; one RUBRIC MARINES or SCARAB OCCULT TERMINATORS unit from your army that is within 12" of that enemy unit and not within 1" of any enemy units can perform a Heroic Intervention as if were a CHARACTER, and when doing so can move up to 2D6" instead of up to 3". That unit from your army must end that move within 1" of that enemy unit and not within 1" of any other enemy units, otherwise it does not move. | ||
1CP | ||
INDOMITABLE FOES Thousand Sons Stratagem Damage that would fell mere mortals is simply ignored by the lifeless automata of the Thousand Sons. Use this Stratagem when a RUBRIC MARINES unit or SCARAB OCCULT TERMINATORS unit from your army is chosen as the target of an attack. Until the end of the phase, improve that unit’s invulnerable save by 1 (to a maximum of 3+). | ||
1CP | ||
ADEPTS OF THE IMMATERIUM Thousand Sons Stratagem Tzeentch’s servants know well the empyrean’s currents. Use this Stratagem if a THOUSAND SONS PSYKER from your army would suffer Perils of the Warp. That PSYKER does not suffer Perils of the Warp. | ||
1CP | ||
THE GREAT SORCERER Thousand Sons Stratagem Those not driven mad by the worship of Tzeentch are given the power to harness the energies of the warp like no other. Use this Stratagem at the end of your Psychic phase. Select a THOUSAND SONS PSYKER from your army. The psyker can immediately attempt to manifest one additional psychic power this turn. | ||
1CP | ||
CABALISTIC FOCUS Thousand Sons Stratagem Within a cabal, psychic energy is either shared or taken by force. Use this Stratagem before attempting to manifest a psychic power with a THOUSAND SONS PSYKER from your army that is within 6" of at least two other friendly THOUSAND SONS PSYKER units. Add 2 to the Psychic test. | ||
1CP | ||
CHAOS FAMILIAR Thousand Sons Stratagem Though diminutive in stature, many lesser warp entities whisper dark secrets that can shift the tide of battle. Use this Stratagem at the start of your Psychic phase. Select a THOUSAND SONS PSYKER from your army. That model can replace a single psychic power with a power of your choice from the Dark Hereticus discipline, Discipline of Change or Discipline of Tzeentch. | ||
1CP/3CP | ||
WEBWAY INFILTRATION Thousand Sons Stratagem By traversing the wending paths of the webway, the Thousand Sons are able to outflank their foes. Use this Stratagem during deployment. If you spend 1 CP, you can set up one THOUSAND SONS INFANTRY unit from your army in the webway instead of placing it on the battlefield. If you spend 3 CPs, you can set up two such units in the webway instead. Any number of units in the webway can emerge at the end of any of your Movement phases – set each unit up anywhere on the battlefield that is more than 9" from any enemy models. You can only use this Stratagem once per battle. | ||
1CP | ||
SOUL FLARE Thousand Sons Stratagem The power of Tzeentch courses through his flesh-and-blood servants, igniting their veins with warpfire. Upon death these servants may be given the honour of immolation as their body becomes a votive candle to their dark god. Use this Stratagem when a THOUSAND SONS Aspiring Sorcerer or Scarab Occult Sorcerer from your army is slain. Before removing that model as a casualty, roll a D6 for each enemy unit within 6" of that model, subtracting 2 from the roll if the unit being rolled for is a CHARACTER or VEHICLE. On a 4+, the unit being rolled for suffers a mortal wound. | ||
This datasheet has Elites Battlefield Role. Full list of Thousand Sons units sharing same Battlefield Role follows:
Inferno combi-bolter used in following datasheets:
Soulreaper cannon used in following datasheets:
Force stave used in following datasheets:
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Power sword used in following datasheets:
The profiles using IMPERIUM keyword can be found in following Factions:
Chaos: Chaos Space Marines.The IMPERIUM keyword is used in following datasheets:
The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you make a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The Heretic Astartes are corrupted traitors who burn with ten thousand years of hatred and malice.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The INFANTRY keyword is used in following Thousand Sons datasheets:
The TERMINATOR keyword is used in following Thousand Sons datasheets:
The HELBRUTE keyword is used in following Thousand Sons datasheets:
The Thousand Sons lay down a relentless hail of ensorcelled bolts as they advance.
Instead of following the normal rules for Rapid Fire weapons, Rapid Fire bolt weapons used by models in a unit with this ability make double the number of attacks if any of the following apply:The CHAOS keyword is used in following Thousand Sons datasheets:
The TZEENTCH keyword is used in following Thousand Sons datasheets:
The HERETIC ASTARTES keyword is used in following Thousand Sons datasheets:
The THOUSAND SONS keyword is used in following Thousand Sons datasheets:
The INFANTRY keyword is used in following Thousand Sons datasheets:
The TERMINATOR keyword is used in following Thousand Sons datasheets:
The PSYKER keyword is used in following Thousand Sons datasheets:
The RUBRIC MARINES keyword is used in following Thousand Sons datasheets:
The SCARAB OCCULT TERMINATORS keyword is used in following Thousand Sons datasheets:
The THOUSAND SONS and CHARACTER keywords are used in following Thousand Sons datasheets:
The TZAANGOR keyword is used in following Thousand Sons datasheets:
The RUBRIC MARINES keyword is used in following Thousand Sons datasheets:
The SCARAB OCCULT TERMINATORS keyword is used in following Thousand Sons datasheets:
The RUBRIC MARINES keyword is used in following Thousand Sons datasheets:
The SCARAB OCCULT TERMINATORS keyword is used in following Thousand Sons datasheets:
The THOUSAND SONS and PSYKER keywords are used in following Thousand Sons datasheets:
The THOUSAND SONS and INFANTRY keywords are used in following Thousand Sons datasheets:
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