No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
65 XV9 Hazard Battlesuit |
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1‑3 | 65 XV9 Hazard Battlesuit |
8" | 5+ | 4+ | 5 | 5 | 4 | 3 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+10 Fusion cascade | ||||||
+10 Fusion cascade | 12" | Assault D3 | 8 | -4 | D6 | Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Twin hazard burst cannons | ||||||
Twin hazard burst cannons | 18" | Assault 8 | 5 | 0 | 1 | - |
Phased ion gun | ||||||
Phased ion gun | 30" | Assault 4 | 6 | -1 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have any of their twin hazard burst cannons replaced with one of the following: 1 fusion cascade; 1 phased ion gun. • Any number of models can each be equipped with one item from the Support Systems list.
|
ABILITIES | |
ABILITIES |
For the Greater Good Bonding Knife Ritual: If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. Photon Casters: Each time this unit is declared as a target of a charge, subtract 2 from that charge roll. Manta Strike: During deployment, you can set up this unit and any accompanying Drones in a Manta hold instead of placing them on the battlefield. At the end of any of your Movement phases they can use a Manta strike to enter the fray – set them up anywhere on the battlefield that is more than 9" from any enemy models. |
FACTION KEYWORDS: T’AU EMPIRE, <SEPT> | |
KEYWORDS: BATTLESUIT, JET PACK, FLY, XV9 HAZARD BATTLESUITS |
1CP | ||
FURIOUS ASSAULT Farsight Enclaves Stratagem Using the powerful thrusters of their huge battlesuits, Farsight’s warriors slam into the fray. Use this Stratagem in your Charge phase, when a JET PACK unit from your army finishes a charge move. For each model in that unit, you can select one enemy unit within 1" of that model and roll one D6; on a 3+ that enemy unit suffers 1 mortal wound. | ||
1CP | ||
MULTI-SPECTRUM SENSOR SUITE T’au Empire Stratagem The battlesuit’s integrated sensor suite scans multiple ranges on the electromagnetic spectrum, analysing telemetric data and feeding optimised firing solutions to the pilot. Use this Stratagem before a BATTLESUIT unit from your army shoots. Enemy units cannot claim the benefit of cover against shots made by this unit this phase. | ||
1CP | ||
FAIL-SAFE DETONATOR T’au Empire Stratagem The battlesuits of high-value T’au operatives are equipped with a fail-safe self-destruct algorithm, ensuring that the pilot cannot be taken alive for interrogation. Use this Stratagem when a BATTLESUIT unit from your army is destroyed in the Fight phase, before removing the last model. Roll a dice for each unit (friend or foe) within 3" of that model. On a 4+ that unit suffers one mortal wound. | ||
2CP | ||
AUTOMATED REPAIR SYSTEM T’au Empire Stratagem Nanite repair drones swarm over the damaged battlesuit or vehicle, knitting together ruptured composite plating and repairing vital life-support systems. Use this Stratagem at the start of any turn. Pick a VEHICLE or BATTLESUIT model from your army. That model regains D3 lost wounds. You can only use this Stratagem once per turn. | ||
1CP | ||
REPULSOR IMPACT FIELD T’au Empire Stratagem Detecting an incoming enemy assault, the pilot’s battlesuit unleashes a hammer-pulse of kinetic energy strong enough to shatter bone. Use this Stratagem after an enemy unit successfully charges a BATTLESUIT unit from your army. Roll a dice for each model in the enemy unit within 3" of your unit. On a 6 that model suffers a mortal wound. | ||
1CP | ||
STIMULANT INJECTOR T’au Empire Stratagem Many battlesuits contain an emergency revivication system to bring their injured pilot back from the brink of death. Use this Stratagem at the start of any turn. Choose a BATTLESUIT model from your army with a Wounds characteristic of 10 or more. Until the end of this turn, use the top row of the model’s damage table, regardless of how many wounds it has left. This ends immediately if the model is reduced to 0 wounds. | ||
2CP | ||
DROP ZONE CLEAR Farsight Enclaves Stratagem O’Shovah’s warriors have mastered the art of the drop-zone assault. There are few more imposing sights than a cadre of battlesuits raining from low orbit, jump-jets blazing and cannons spitting death at the helpless foe. Use this Stratagem at the start of your Shooting phase. Choose a FARSIGHT ENCLAVES BATTLESUIT unit from your army that was set up on the battlefield using its Manta Strike ability this turn. Add 1 to hit rolls for that unit this phase. | ||
OTHER WARGEAR | ABILITIES | ||||||
+5 Advanced targeting system | |||||||
A model equipped with an advanced targeting system increases the AP characteristic of all of its weapons by 1 (e.g. an AP of 0 becomes -1, an AP of -1 becomes -2). | |||||||
+5 Advanced targeting system | A model equipped with an advanced targeting system increases the AP characteristic of all of its weapons by 1 (e.g. an AP of 0 becomes -1, an AP of -1 becomes -2). | ||||||
+10 Counterfire defence system | |||||||
A model equipped with a counterfire defence system re-rolls failed hit rolls when firing Overwatch. | |||||||
+10 Counterfire defence system | A model equipped with a counterfire defence system re-rolls failed hit rolls when firing Overwatch. | ||||||
+5 Drone controller | |||||||
<SEPT> DRONE units within 6" of any friendly models equipped with a drone controller add one to their hit rolls. | |||||||
+5 Drone controller | <SEPT> DRONE units within 6" of any friendly models equipped with a drone controller add one to their hit rolls. | ||||||
+5 Early warning override | |||||||
If any enemy units are set up within 12" of a model from your army equipped with an early warning override as the result of an ability that allows them to arrive mid-battle (i.e. teleporting to the battlefield), then at the end of that phase the model may immediately shoot at one of those units as if it were your Shooting phase, but you must subtract 1 from hit rolls when resolving these shots. | |||||||
+5 Early warning override | If any enemy units are set up within 12" of a model from your army equipped with an early warning override as the result of an ability that allows them to arrive mid-battle (i.e. teleporting to the battlefield), then at the end of that phase the model may immediately shoot at one of those units as if it were your Shooting phase, but you must subtract 1 from hit rolls when resolving these shots. | ||||||
+5 Multi-tracker | |||||||
Re-roll hit rolls of 1 in the Shooting phase for a model equipped with a multi-tracker if it fires all of its weapons at the same target and that target contains 5 or more models. | |||||||
+5 Multi-tracker | Re-roll hit rolls of 1 in the Shooting phase for a model equipped with a multi-tracker if it fires all of its weapons at the same target and that target contains 5 or more models. | ||||||
+30 Shield generator | |||||||
A model with a shield generator has a 4+ invulnerable save. You cannot take this support system on a Riptide battlesuit. | |||||||
+30 Shield generator | A model with a shield generator has a 4+ invulnerable save. You cannot take this support system on a Riptide battlesuit. | ||||||
+5 Target lock | |||||||
A model with a target lock does not suffer the penalty to their hit rolls for Advancing and firing Assault weapons. This model can also Advance and fire Heavy or Rapid Fire weapons, but you must subtract 1 from its hit rolls when it does so. | |||||||
+5 Target lock | A model with a target lock does not suffer the penalty to their hit rolls for Advancing and firing Assault weapons. This model can also Advance and fire Heavy or Rapid Fire weapons, but you must subtract 1 from its hit rolls when it does so. | ||||||
+5 Velocity tracker | |||||||
Add 1 to hit rolls for a model with a velocity tracker when it shoots at a unit that can FLY. | |||||||
+5 Velocity tracker | Add 1 to hit rolls for a model with a velocity tracker when it shoots at a unit that can FLY. |
This datasheet has Elites Battlefield Role. Full list of T’au Empire units sharing same Battlefield Role follows:
The greatest proof of the superiority of the T’au’va is the sight of a hundred pulse rifles firing in unison.
The T’AU EMPIRE keyword is used in following T’au Empire datasheets:
The <SEPT> keyword is used in following T’au Empire datasheets:
The BATTLESUIT keyword is used in following T’au Empire datasheets:
The JET PACK keyword is used in following T’au Empire datasheets:
The FLY keyword is used in following T’au Empire datasheets:
The JET PACK keyword is used in following T’au Empire datasheets:
The BATTLESUIT keyword is used in following T’au Empire datasheets:
The VEHICLE keyword is used in following T’au Empire datasheets:
The FARSIGHT ENCLAVES and BATTLESUIT keywords are used in following T’au Empire datasheets:
Advanced targeting system used in following datasheets:
Counterfire defence system used in following datasheets:
Drone controller used in following datasheets:
The <SEPT> and DRONE keywords are used in following T’au Empire datasheets:
Early warning override used in following datasheets:
Multi-tracker used in following datasheets:
Shield generator used in following datasheets:
Target lock used in following datasheets:
Velocity tracker used in following datasheets: