No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
26 Stealth Shas’ui |
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3‑6 | 26 Stealth Shas’ui |
8" | 5+ | 4+ | 4 | 4 | 2 | 2 | 7 | 3+ | |
26 Stealth Shas’vre |
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0‑1 | 26 Stealth Shas’vre |
8" | 5+ | 4+ | 4 | 4 | 2 | 3 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Burst cannon | ||||||
Burst cannon | 18" | Assault 4 | 5 | 0 | 1 | - |
+7 Fusion blaster | ||||||
+7 Fusion blaster | 18" | Assault 1 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. | ||||||
+5 Markerlight | ||||||
+5 Markerlight | 36" | Heavy 1 | - | - | - | Markerlights |
Markerlights |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any model may take a single item from the Support Systems list. • One model may replace its burst cannon with a fusion blaster. If the unit numbers six models, one additional model may do this. • The Shas’vre may take a markerlight and target lock. • The unit may take a homing beacon.
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ABILITIES | |
ABILITIES |
For the Greater Good Camouflage Fields: Your opponent must subtract 1 from all hit rolls for attacks that target this unit. Homing Beacon: +20 A homing beacon may be used at the start of your Movement phase by placing it within 1" of its unit. If there are any friendly homing beacons on the battlefield at the end of your Movement phase, one of your <SEPT> units that has been set up in a Manta hold can perform a low-altitude drop instead of a Manta strike. Set up the unit wholly within 6" of the homing beacon. The homing beacon then shorts out and is removed from the battlefield. Homing beacons are deactivated and removed from the battlefield if an enemy model ends a move within 9" of it.Bonding Knife Ritual: If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. Infiltrators: During deployment, this unit and any accompanying Drones can be set up anywhere on the battlefield that is not within your opponent’s deployment zone and is more than 12" from any enemy unit. Target lock: +5 A model with a target lock does not suffer the penalty to their hit rolls for Advancing and firing Assault weapons. This model can also Advance and fire Heavy or Rapid Fire weapons, but you must subtract 1 from its hit rolls when it does so. |
FACTION KEYWORDS: T’AU EMPIRE, <SEPT> | |
KEYWORDS: BATTLESUIT, INFANTRY, JET PACK, FLY, XV25 STEALTH BATTLESUITS |
1CP | ||
FURIOUS ASSAULT Farsight Enclaves Stratagem Using the powerful thrusters of their huge battlesuits, Farsight’s warriors slam into the fray. Use this Stratagem in your Charge phase, when a JET PACK unit from your army finishes a charge move. For each model in that unit, you can select one enemy unit within 1" of that model and roll one D6; on a 3+ that enemy unit suffers 1 mortal wound. | ||
1CP | ||
MULTI-SPECTRUM SENSOR SUITE T’au Empire Stratagem The battlesuit’s integrated sensor suite scans multiple ranges on the electromagnetic spectrum, analysing telemetric data and feeding optimised firing solutions to the pilot. Use this Stratagem before a BATTLESUIT unit from your army shoots. Enemy units cannot claim the benefit of cover against shots made by this unit this phase. | ||
1CP | ||
FAIL-SAFE DETONATOR T’au Empire Stratagem The battlesuits of high-value T’au operatives are equipped with a fail-safe self-destruct algorithm, ensuring that the pilot cannot be taken alive for interrogation. Use this Stratagem when a BATTLESUIT unit from your army is destroyed in the Fight phase, before removing the last model. Roll a dice for each unit (friend or foe) within 3" of that model. On a 4+ that unit suffers one mortal wound. | ||
2CP | ||
AUTOMATED REPAIR SYSTEM T’au Empire Stratagem Nanite repair drones swarm over the damaged battlesuit or vehicle, knitting together ruptured composite plating and repairing vital life-support systems. Use this Stratagem at the start of any turn. Pick a VEHICLE or BATTLESUIT model from your army. That model regains D3 lost wounds. You can only use this Stratagem once per turn. | ||
1CP | ||
REPULSOR IMPACT FIELD T’au Empire Stratagem Detecting an incoming enemy assault, the pilot’s battlesuit unleashes a hammer-pulse of kinetic energy strong enough to shatter bone. Use this Stratagem after an enemy unit successfully charges a BATTLESUIT unit from your army. Roll a dice for each model in the enemy unit within 3" of your unit. On a 6 that model suffers a mortal wound. | ||
1CP | ||
WALL OF MIRRORS T’au Empire Stratagem The T’au Stealth Cadres utilise interwoven obfuscation fields and wide-band refraction beams to mask their deadly advance. This process is known as mesme’j’kaara – the wall of mirrors. Use this Stratagem at the start of your Movement phase. Pick a <SEPT> XV25 STEALTH BATTLESUITS unit from your army that is within 6" of a <SEPT> XV95 GHOSTKEEL BATTLESUIT from your army. You may immediately remove the Stealth Battlesuits unit from the battlefield and set it up again, anywhere within 12" of that Ghostkeel Battlesuit and more than 9" from any enemy models. Note that this does not count as Falling Back if the Stealth Battlesuits unit was within 1" of an enemy unit when it was removed. | ||
1CP | ||
STIMULANT INJECTOR T’au Empire Stratagem Many battlesuits contain an emergency revivication system to bring their injured pilot back from the brink of death. Use this Stratagem at the start of any turn. Choose a BATTLESUIT model from your army with a Wounds characteristic of 10 or more. Until the end of this turn, use the top row of the model’s damage table, regardless of how many wounds it has left. This ends immediately if the model is reduced to 0 wounds. | ||
2CP | ||
HOT-BLOODED Vior’la Stratagem The daredevil Fire Warriors of Vior’la stray dangerously close to enemy formations in order to maximise the killing power of their pulse volleys. Use this Stratagem at the start of your shooting phase. Pick a VIOR’LA SEPT INFANTRY unit from your army. That unit may be chosen to shoot twice this phase, but all models in the unit must target the closest enemy unit each time they do so. | ||
2CP | ||
DROP ZONE CLEAR Farsight Enclaves Stratagem O’Shovah’s warriors have mastered the art of the drop-zone assault. There are few more imposing sights than a cadre of battlesuits raining from low orbit, jump-jets blazing and cannons spitting death at the helpless foe. Use this Stratagem at the start of your Shooting phase. Choose a FARSIGHT ENCLAVES BATTLESUIT unit from your army that was set up on the battlefield using its Manta Strike ability this turn. Add 1 to hit rolls for that unit this phase. | ||
OTHER WARGEAR | ABILITIES | ||||||
+5 Advanced targeting system | |||||||
A model equipped with an advanced targeting system increases the AP characteristic of all of its weapons by 1 (e.g. an AP of 0 becomes -1, an AP of -1 becomes -2). | |||||||
+5 Advanced targeting system | A model equipped with an advanced targeting system increases the AP characteristic of all of its weapons by 1 (e.g. an AP of 0 becomes -1, an AP of -1 becomes -2). | ||||||
+10 Counterfire defence system | |||||||
A model equipped with a counterfire defence system re-rolls failed hit rolls when firing Overwatch. | |||||||
+10 Counterfire defence system | A model equipped with a counterfire defence system re-rolls failed hit rolls when firing Overwatch. | ||||||
+5 Drone controller | |||||||
<SEPT> DRONE units within 6" of any friendly models equipped with a drone controller add one to their hit rolls. | |||||||
+5 Drone controller | <SEPT> DRONE units within 6" of any friendly models equipped with a drone controller add one to their hit rolls. | ||||||
+5 Early warning override | |||||||
If any enemy units are set up within 12" of a model from your army equipped with an early warning override as the result of an ability that allows them to arrive mid-battle (i.e. teleporting to the battlefield), then at the end of that phase the model may immediately shoot at one of those units as if it were your Shooting phase, but you must subtract 1 from hit rolls when resolving these shots. | |||||||
+5 Early warning override | If any enemy units are set up within 12" of a model from your army equipped with an early warning override as the result of an ability that allows them to arrive mid-battle (i.e. teleporting to the battlefield), then at the end of that phase the model may immediately shoot at one of those units as if it were your Shooting phase, but you must subtract 1 from hit rolls when resolving these shots. | ||||||
+5 Multi-tracker | |||||||
Re-roll hit rolls of 1 in the Shooting phase for a model equipped with a multi-tracker if it fires all of its weapons at the same target and that target contains 5 or more models. | |||||||
+5 Multi-tracker | Re-roll hit rolls of 1 in the Shooting phase for a model equipped with a multi-tracker if it fires all of its weapons at the same target and that target contains 5 or more models. | ||||||
+10 Shield generator | |||||||
A model with a shield generator has a 4+ invulnerable save. You cannot take this support system on a Riptide battlesuit. | |||||||
+10 Shield generator | A model with a shield generator has a 4+ invulnerable save. You cannot take this support system on a Riptide battlesuit. | ||||||
+5 Target lock | |||||||
A model with a target lock does not suffer the penalty to their hit rolls for Advancing and firing Assault weapons. This model can also Advance and fire Heavy or Rapid Fire weapons, but you must subtract 1 from its hit rolls when it does so. | |||||||
+5 Target lock | A model with a target lock does not suffer the penalty to their hit rolls for Advancing and firing Assault weapons. This model can also Advance and fire Heavy or Rapid Fire weapons, but you must subtract 1 from its hit rolls when it does so. | ||||||
+5 Velocity tracker | |||||||
Add 1 to hit rolls for a model with a velocity tracker when it shoots at a unit that can FLY. | |||||||
+5 Velocity tracker | Add 1 to hit rolls for a model with a velocity tracker when it shoots at a unit that can FLY. |
This datasheet has Elites Battlefield Role. Full list of T’au Empire units sharing same Battlefield Role follows:
Burst cannon used in following datasheets:
Fusion blaster used in following datasheets:
Markerlight used in following datasheets:
A projected holo-beam illuminates the target, rendering it vulnerable to pinpoint fusillades from supporting units.
If a model (other than a VEHICLE) fires a markerlight, it cannot fire any other weapons in that phase. When a unit is hit by a markerlight, place a counter next to it for the remainder of the phase. The table below describes the benefits T’AU EMPIRE models receive when shooting at a unit that has markerlight counters. All benefits are cumulative.
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The greatest proof of the superiority of the T’au’va is the sight of a hundred pulse rifles firing in unison.
The T’AU EMPIRE keyword is used in following T’au Empire datasheets:
The <SEPT> keyword is used in following T’au Empire datasheets:
The BATTLESUIT keyword is used in following T’au Empire datasheets:
The INFANTRY keyword is used in following T’au Empire datasheets:
The JET PACK keyword is used in following T’au Empire datasheets:
The FLY keyword is used in following T’au Empire datasheets:
The JET PACK keyword is used in following T’au Empire datasheets:
The BATTLESUIT keyword is used in following T’au Empire datasheets:
The VEHICLE keyword is used in following T’au Empire datasheets:
The <SEPT> and XV25 STEALTH BATTLESUITS keywords are used in following T’au Empire datasheets:
The <SEPT> and XV95 GHOSTKEEL BATTLESUIT keywords are used in following T’au Empire datasheets:
The VIOR’LA SEPT and INFANTRY keywords are used in following T’au Empire datasheets:
The FARSIGHT ENCLAVES and BATTLESUIT keywords are used in following T’au Empire datasheets:
Advanced targeting system used in following datasheets:
Counterfire defence system used in following datasheets:
Drone controller used in following datasheets:
The <SEPT> and DRONE keywords are used in following T’au Empire datasheets:
Early warning override used in following datasheets:
Multi-tracker used in following datasheets:
Shield generator used in following datasheets:
Target lock used in following datasheets:
Velocity tracker used in following datasheets: