No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | |
261 Riptide Shas’vre |
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1 | 261 Riptide Shas’vre |
12" | 5+ | 4+ | 6 | 7 | 7-14 | 4 | 8 | 2+ | |
8" | 5+ | 5+ | 6 | 7 | 4-6 | 3 | 8 | 2+ | |||
4" | 5+ | 5+ | 6 | 7 | 1-3 | 2 | 8 | 2+ | |||
15 MV84 Shielded Missile Drone |
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0‑2 | 15 MV84 Shielded Missile Drone |
12" | 5+ | 5+ | 4 | 4 | 1 | 1 | 6 | 4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+7 Fusion blaster | ||||||
+7 Fusion blaster | 18" | Assault 1 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. | ||||||
Heavy burst cannon | ||||||
Heavy burst cannon | 36" | Heavy 12 | 6 | -1 | 2 | - |
+15 Ion accelerator | ||||||
When attacking with this weapon, choose one of the profiles below. | ||||||
+15 Ion accelerator | When attacking with this weapon, choose one of the profiles below. | |||||
- Standard | ||||||
- Standard | 72" | Heavy D6 | 8 | -3 | D3 | Blast |
Blast | ||||||
- Overcharge | ||||||
- Overcharge | 72" | Heavy D6 | 9 | -3 | 3 | Blast. If you roll one or more unmodified hit rolls of 1, the bearer suffers a mortal wound after all of this weapon profile’s shots have been resolved. |
Blast. If you roll one or more unmodified hit rolls of 1, the bearer suffers a mortal wound after all of this weapon profile’s shots have been resolved. | ||||||
Missile pod | ||||||
Missile pod | 36" | Assault 2 | 7 | -1 | D3 | - |
Plasma rifle | ||||||
Plasma rifle | 24" | Rapid Fire 1 | 6 | -3 | 1 | - |
+7 Smart missile system | ||||||
+7 Smart missile system | 30" | Heavy 4 | 5 | 0 | 1 | This weapon can be fired at units that are not visible to the bearer. Units attacked by this weapon do not gain any bonus to their saving throws for being in cover. |
This weapon can be fired at units that are not visible to the bearer. Units attacked by this weapon do not gain any bonus to their saving throws for being in cover. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace both its smart missile systems with two plasma rifles or two fusion blasters. • This model may replace its heavy burst cannon with an ion accelerator. • This model may take up to two items from the Support Systems list.
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ABILITIES (Riptide) | |
ABILITIES (Riptide) |
For the Greater Good Riptide Shield Generator: This model has a 5+ invulnerable save. Nova Reactor: In your Movement phase you can choose to use this model’s Nova Reactor. If you do, the model suffers a mortal wound. Choose one of the following effects to last until the beginning of your next turn:
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ABILITIES (Shielded Missile Drones) | |
ABILITIES (Shielded Missile Drones) |
For the Greater Good Saviour Protocols: When resolving an attack made against a <SEPT> INFANTRY or <SEPT> BATTLESUIT unit whilst that unit is within 3" of a friendly <SEPT> DRONES unit, if the wound roll is successful, you can roll one D6; on a 2+ that DRONES unit suffers 1 mortal wound and the attack sequence ends. Drone Support: When a unit is set up on the battlefield, any accompanying Drones are set up in unit coherency with it. From that point onwards, the Drones are treated as a separate unit. Shield Generator: Shielded Missile Drones have a 4+ invulnerable save. In addition, roll a D6 each time a DRONE with this ability loses a wound; on a 5+ that Drone does not lose a wound. |
FACTION KEYWORDS: T’AU EMPIRE, <SEPT> | |
KEYWORDS (Riptide): BATTLESUIT, MONSTER, JET PACK, FLY, XV104 RIPTIDE BATTLESUIT | |
KEYWORDS (Shielded Missile Drones): DRONE, FLY, MV84 SHIELDED MISSILE DRONES |
1CP | ||
MODULATED WEAPONRY T’au Empire Stratagem The T’au never cease working to maximise the power of their weapon systems, always enhancing their arsenal. Use this Stratagem in your Shooting phase, when a RIPTIDE, GHOSTKEEL or VEHICLE model (other than a TITANIC model) from your army is chosen to shoot with. Until the end of that phase, do not roll to determine the Type characteristic of Heavy weapons that model is equipped with; they have their maximum values (e.g. a Heavy D6 weapon makes 6 shots). | ||
1CP | ||
FURIOUS ASSAULT Farsight Enclaves Stratagem Using the powerful thrusters of their huge battlesuits, Farsight’s warriors slam into the fray. Use this Stratagem in your Charge phase, when a JET PACK unit from your army finishes a charge move. For each model in that unit, you can select one enemy unit within 1" of that model and roll one D6; on a 3+ that enemy unit suffers 1 mortal wound. | ||
1CP | ||
MULTI-SPECTRUM SENSOR SUITE T’au Empire Stratagem The battlesuit’s integrated sensor suite scans multiple ranges on the electromagnetic spectrum, analysing telemetric data and feeding optimised firing solutions to the pilot. Use this Stratagem before a BATTLESUIT unit from your army shoots. Enemy units cannot claim the benefit of cover against shots made by this unit this phase. | ||
1CP | ||
FAIL-SAFE DETONATOR T’au Empire Stratagem The battlesuits of high-value T’au operatives are equipped with a fail-safe self-destruct algorithm, ensuring that the pilot cannot be taken alive for interrogation. Use this Stratagem when a BATTLESUIT unit from your army is destroyed in the Fight phase, before removing the last model. Roll a dice for each unit (friend or foe) within 3" of that model. On a 4+ that unit suffers one mortal wound. | ||
2CP | ||
AUTOMATED REPAIR SYSTEM T’au Empire Stratagem Nanite repair drones swarm over the damaged battlesuit or vehicle, knitting together ruptured composite plating and repairing vital life-support systems. Use this Stratagem at the start of any turn. Pick a VEHICLE or BATTLESUIT model from your army. That model regains D3 lost wounds. You can only use this Stratagem once per turn. | ||
1CP | ||
REPULSOR IMPACT FIELD T’au Empire Stratagem Detecting an incoming enemy assault, the pilot’s battlesuit unleashes a hammer-pulse of kinetic energy strong enough to shatter bone. Use this Stratagem after an enemy unit successfully charges a BATTLESUIT unit from your army. Roll a dice for each model in the enemy unit within 3" of your unit. On a 6 that model suffers a mortal wound. | ||
1CP | ||
BRANCHED NOVA CHARGE T’au Empire Stratagem This prototype power router floods the intense energy generated by a nova reactor to multiple engine systems. Use this Stratagem when you choose to use a XV104 RIPTIDE BATTLESUIT’S Nova Reactor. You may choose two effects from those listed rather than one. | ||
1CP | ||
STIMULANT INJECTOR T’au Empire Stratagem Many battlesuits contain an emergency revivication system to bring their injured pilot back from the brink of death. Use this Stratagem at the start of any turn. Choose a BATTLESUIT model from your army with a Wounds characteristic of 10 or more. Until the end of this turn, use the top row of the model’s damage table, regardless of how many wounds it has left. This ends immediately if the model is reduced to 0 wounds. | ||
2CP | ||
DROP ZONE CLEAR Farsight Enclaves Stratagem O’Shovah’s warriors have mastered the art of the drop-zone assault. There are few more imposing sights than a cadre of battlesuits raining from low orbit, jump-jets blazing and cannons spitting death at the helpless foe. Use this Stratagem at the start of your Shooting phase. Choose a FARSIGHT ENCLAVES BATTLESUIT unit from your army that was set up on the battlefield using its Manta Strike ability this turn. Add 1 to hit rolls for that unit this phase. | ||
OTHER WARGEAR | ABILITIES | ||||||
+20 Advanced targeting system | |||||||
A model equipped with an advanced targeting system increases the AP characteristic of all of its weapons by 1 (e.g. an AP of 0 becomes -1, an AP of -1 becomes -2). | |||||||
+20 Advanced targeting system | A model equipped with an advanced targeting system increases the AP characteristic of all of its weapons by 1 (e.g. an AP of 0 becomes -1, an AP of -1 becomes -2). | ||||||
+10 Counterfire defence system | |||||||
A model equipped with a counterfire defence system re-rolls failed hit rolls when firing Overwatch. | |||||||
+10 Counterfire defence system | A model equipped with a counterfire defence system re-rolls failed hit rolls when firing Overwatch. | ||||||
+5 Drone controller | |||||||
<SEPT> DRONE units within 6" of any friendly models equipped with a drone controller add one to their hit rolls. | |||||||
+5 Drone controller | <SEPT> DRONE units within 6" of any friendly models equipped with a drone controller add one to their hit rolls. | ||||||
+10 Early warning override | |||||||
If any enemy units are set up within 12" of a model from your army equipped with an early warning override as the result of an ability that allows them to arrive mid-battle (i.e. teleporting to the battlefield), then at the end of that phase the model may immediately shoot at one of those units as if it were your Shooting phase, but you must subtract 1 from hit rolls when resolving these shots. | |||||||
+10 Early warning override | If any enemy units are set up within 12" of a model from your army equipped with an early warning override as the result of an ability that allows them to arrive mid-battle (i.e. teleporting to the battlefield), then at the end of that phase the model may immediately shoot at one of those units as if it were your Shooting phase, but you must subtract 1 from hit rolls when resolving these shots. | ||||||
+5 Multi-tracker | |||||||
Re-roll hit rolls of 1 in the Shooting phase for a model equipped with a multi-tracker if it fires all of its weapons at the same target and that target contains 5 or more models. | |||||||
+5 Multi-tracker | Re-roll hit rolls of 1 in the Shooting phase for a model equipped with a multi-tracker if it fires all of its weapons at the same target and that target contains 5 or more models. | ||||||
Shield generator | |||||||
A model with a shield generator has a 4+ invulnerable save. You cannot take this support system on a Riptide battlesuit. | |||||||
Shield generator | A model with a shield generator has a 4+ invulnerable save. You cannot take this support system on a Riptide battlesuit. | ||||||
+10 Target lock | |||||||
A model with a target lock does not suffer the penalty to their hit rolls for Advancing and firing Assault weapons. This model can also Advance and fire Heavy or Rapid Fire weapons, but you must subtract 1 from its hit rolls when it does so. | |||||||
+10 Target lock | A model with a target lock does not suffer the penalty to their hit rolls for Advancing and firing Assault weapons. This model can also Advance and fire Heavy or Rapid Fire weapons, but you must subtract 1 from its hit rolls when it does so. | ||||||
+10 Velocity tracker | |||||||
Add 1 to hit rolls for a model with a velocity tracker when it shoots at a unit that can FLY. | |||||||
+10 Velocity tracker | Add 1 to hit rolls for a model with a velocity tracker when it shoots at a unit that can FLY. |
This datasheet has Elites Battlefield Role. Full list of T’au Empire units sharing same Battlefield Role follows:
Fusion blaster used in following datasheets:
Ion accelerator used in following datasheets:
Missile pod used in following datasheets:
Plasma rifle used in following datasheets:
Smart missile system used in following datasheets:
The greatest proof of the superiority of the T’au’va is the sight of a hundred pulse rifles firing in unison.
The <SEPT> and INFANTRY keywords are used in following T’au Empire datasheets:
The <SEPT> and BATTLESUIT keywords are used in following T’au Empire datasheets:
The <SEPT> and DRONE keywords are used in following T’au Empire datasheets:
The DRONE keyword is used in following T’au Empire datasheets:
The T’AU EMPIRE keyword is used in following T’au Empire datasheets:
The <SEPT> keyword is used in following T’au Empire datasheets:
The BATTLESUIT keyword is used in following T’au Empire datasheets:
The MONSTER keyword is used in following T’au Empire datasheets:
The JET PACK keyword is used in following T’au Empire datasheets:
The FLY keyword is used in following T’au Empire datasheets:
The XV104 RIPTIDE BATTLESUIT keyword is used in following T’au Empire datasheets:
The DRONE keyword is used in following T’au Empire datasheets:
The MV84 SHIELDED MISSILE DRONES keyword is used in following T’au Empire datasheets:
The XV104 RIPTIDE BATTLESUIT keyword is used in following T’au Empire datasheets:
The XV95 GHOSTKEEL BATTLESUIT keyword is used in following T’au Empire datasheets:
The VEHICLE keyword is used in following T’au Empire datasheets:
The JET PACK keyword is used in following T’au Empire datasheets:
The BATTLESUIT keyword is used in following T’au Empire datasheets:
The XV104 RIPTIDE BATTLESUIT keyword is used in following T’au Empire datasheets:
The FARSIGHT ENCLAVES and BATTLESUIT keywords are used in following T’au Empire datasheets:
Advanced targeting system used in following datasheets:
Counterfire defence system used in following datasheets:
Drone controller used in following datasheets:
Early warning override used in following datasheets:
Multi-tracker used in following datasheets:
Shield generator used in following datasheets:
Target lock used in following datasheets:
Velocity tracker used in following datasheets: