T’au Empire – Vespid Stingwings
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2

Vespid Stingwings

NoNAME  M WS BS S T W A Ld Sv
14
Vespid Stingwing
4‑12
14
Vespid Stingwing
14" 4+ 4+ 3 4 1 1 5 4+
14
Vespid Strain Leader
0‑1
14
Vespid Strain Leader
14" 4+ 4+ 3 4 1 2 8 4+
This unit contains 4 Vespid Stingwings. It can include up to 4 additional Vespid Stingwings (Power Rating +2), or up to 8 additional Vespid Stingwings (Power Rating +4). A Vespid Strain Leader can take the place of one Vespid Stingwing. Each model is equipped with a neutron blaster.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Neutron blaster
Neutron blaster
18"
Assault 2
5
-2
1
-
ABILITIES
ABILITIES
Plunge from the Sky: During deployment, you can set up this unit high in the sky, instead of placing it on the battlefield. If you do so, it can plunge from the sky at the end of any of your Movement phases – set it up anywhere that is more than 9" from any enemy models.
FACTION KEYWORDS: T’AU EMPIRE, VESPID
KEYWORDS: INFANTRY, FLY, VESPID STINGWINGS

Datasheet-related Stratagems

1CP

RAIN OF FIRE

T’au Empire Stratagem

As Vespid Stingwings fly around the battlefield, they pour fire on unprotected enemies below.

Use this Stratagem in your Shooting phase, when a VESPID STINGWINGS unit from your army is chosen to shoot with. Until the end of that phase, when resolving an attack made with a ranged weapon by a model in that unit, if that unit was set up on the battlefield using the Plunge from the Sky ability that turn, you can re-roll the hit roll.

This datasheet has Fast Attack Battlefield Role. Full list of T’au Empire units sharing same Battlefield Role follows:

ASSAULT
Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
If a unit includes any models equipped with Assault weapons, that unit is still eligible to shoot with in your Shooting phase even if it has Advanced this turn, but you can only resolve attacks using those Assault weapons when you select that unit to shoot with. If a model shoots an Assault weapon in the same turn in which its unit has Advanced, subtract 1 from hit rolls when resolving that weapon’s attacks.

  • Can be shot even if firing model’s unit Advanced.
  • Subtract 1 from hit rolls if the firing model’s unit Advanced.

The VESPID STINGWINGS keyword is used in following T’au Empire datasheets:

Hit Roll
When a model makes an attack, make one hit roll for that attack by rolling one D6. If the result of the hit roll is equal to or greater than the attacking model’s Ballistic Skill (BS) characteristic (if the attack is being made with a ranged weapon) or its Weapon Skill (WS) characteristic (if the attack is being made with a melee weapon), then that attack scores one hit against the target unit. If not, the attack fails and the attack sequence ends.

If an attack is made with a weapon that has an ability that says it ‘automatically hits the target’, no hit roll is made – that attack simply scores one hit on the target unit. An unmodified hit roll of 6 always scores a hit, and an unmodified hit roll of 1 always fails. A hit roll can never be modified by more than -1 or +1. This means that if, after all the cumulative modifiers to a hit roll have been calculated, the total modifier would be -2 or worse, it is changed to be -1. Similarly, if, after all the cumulative modifiers to a hit roll have been calculated, the total modifier would be +2 or better, it is changed to be +1.
© Vyacheslav Maltsev 2013-2021