No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
75 Tidewall Shieldline |
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1 | 75 Tidewall Shieldline |
6" | - | - | - | 6 | 10 | - | - | 4+ | |
75 Tidewall Defence Platform |
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0‑1 | 75 Tidewall Defence Platform |
6" | - | - | - | 7 | 10 | - | - | 4+ |
ABILITIES | |
ABILITIES |
Fortification: Tidewall Shieldlines and Tidewall Defences Platform cannot move independently (see below), nor can they fight in the Fight phase. Enemy models automatically hit these model in the Fight phase – do not make hit rolls. However, friendly units can still target enemy units that are within Engagement Range of these models. Tidewall Network: When a Tidewall Shieldline that includes a Tidewall Defence Platform is set up on the battlefield, both models are placed within 1" of each other. From that point onwards, both are treated as separate units. Mobile Defence Platform: If a friendly T’AU EMPIRE INFANTRY unit is embarked on a Tidewall Shieldline or a Tidewall Defence Platform at the beginning of your Movement phase, you may move it in the Movement phase. Neither a Tidewall Shieldline or a Tidewall Defence Platform can Advance or charge. Open-topped: Models embarked on a Tidewall Shieldine or Defence Platform can attack in their Shooting phase. Measure the range and draw line of sight from any point on the model they are embarked on. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen Back in the same turn. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Tidewall Field: A Tidewall Shieldline can reflect shots back at the enemy. For each unmodified save roll of 6 you make in the Shooting phase for a Tidewall Shieldline, the attacking unit suffers one mortal wound after they have finished shooting. Explodes: If a Tidewall Defence Platform is reduced to 0 wounds, roll a dice before removing the model from the battlefield and before any embarked models disembark; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
TRANSPORT | |
TRANSPORT |
A Tidewall Shieldline and Tidewall Defence Platform can each transport any number of T’AU EMPIRE INFANTRY CHARACTERS and one other T’AU EMPIRE INFANTRY unit, but each can transport no more than 10 models in total. |
FACTION KEYWORDS: T’AU EMPIRE, <SEPT> | |
KEYWORDS: BUILDING, VEHICLE, TRANSPORT, TIDEWALL SHIELDLINE |
1CP | ||
MODULATED WEAPONRY T’au Empire Stratagem The T’au never cease working to maximise the power of their weapon systems, always enhancing their arsenal. Use this Stratagem in your Shooting phase, when a RIPTIDE, GHOSTKEEL or VEHICLE model (other than a TITANIC model) from your army is chosen to shoot with. Until the end of that phase, do not roll to determine the Type characteristic of Heavy weapons that model is equipped with; they have their maximum values (e.g. a Heavy D6 weapon makes 6 shots). | ||
2CP | ||
AUTOMATED REPAIR SYSTEM T’au Empire Stratagem Nanite repair drones swarm over the damaged battlesuit or vehicle, knitting together ruptured composite plating and repairing vital life-support systems. Use this Stratagem at the start of any turn. Pick a VEHICLE or BATTLESUIT model from your army. That model regains D3 lost wounds. You can only use this Stratagem once per turn. | ||
This datasheet has Fortifications Battlefield Role. Full list of T’au Empire units sharing same Battlefield Role follows:
The T’AU EMPIRE and INFANTRY keywords are used in following T’au Empire datasheets:
The T’AU EMPIRE, INFANTRY and CHARACTER keywords are used in following T’au Empire datasheets:
The T’AU EMPIRE keyword is used in following T’au Empire datasheets:
The <SEPT> keyword is used in following T’au Empire datasheets:
The BUILDING keyword is used in following T’au Empire datasheets:
The VEHICLE keyword is used in following T’au Empire datasheets:
The TRANSPORT keyword is used in following T’au Empire datasheets:
The XV104 RIPTIDE BATTLESUIT keyword is used in following T’au Empire datasheets:
The XV95 GHOSTKEEL BATTLESUIT keyword is used in following T’au Empire datasheets:
The VEHICLE keyword is used in following T’au Empire datasheets:
The BATTLESUIT keyword is used in following T’au Empire datasheets: