No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | |
140 TX7 Hammerhead Gunship |
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1 | 140 TX7 Hammerhead Gunship |
12" | 6+ | 3+ | 6 | 7 | 7-13 | 3 | 8 | 3+ | |
6" | 6+ | 4+ | 6 | 7 | 4-6 | D3 | 8 | 3+ | |||
3" | 6+ | 5+ | 6 | 7 | 1-3 | 1 | 8 | 3+ | |||
10 MV1 Gun Drone |
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0‑2 | 10 MV1 Gun Drone |
8" | 5+ | 5+ | 3 | 4 | 1 | 1 | 6 | 4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+8 Burst cannon | ||||||
+8 Burst cannon | 18" | Assault 4 | 5 | 0 | 1 | - |
+5 Ion cannon | ||||||
When attacking with this weapon, choose one of the profiles below. | ||||||
+5 Ion cannon | When attacking with this weapon, choose one of the profiles below. | |||||
- Standard | ||||||
- Standard | 60" | Heavy 3 | 7 | -2 | 2 | - |
- Overcharge | ||||||
- Overcharge | 60" | Heavy D6 | 8 | -2 | 3 | Blast. If you roll one or more hit rolls of 1, the bearer suffers a mortal wound after all of this weapon’s shots have been resolved. |
Blast. If you roll one or more hit rolls of 1, the bearer suffers a mortal wound after all of this weapon’s shots have been resolved. | ||||||
Pulse carbine | ||||||
Pulse carbine | 18" | Assault 2 | 5 | 0 | 1 | - |
Railgun | ||||||
When attacking with this weapon, choose one of the profiles below. | ||||||
Railgun | When attacking with this weapon, choose one of the profiles below. | |||||
- Solid shot | ||||||
- Solid shot | 72" | Heavy 1 | 10 | -4 | D6 | Each time you make a wound roll of 6+ for this weapon, the target unit suffers D3 mortal wounds in addition to the normal damage. |
Each time you make a wound roll of 6+ for this weapon, the target unit suffers D3 mortal wounds in addition to the normal damage. | ||||||
- Submunitions | ||||||
- Submunitions | 72" | Heavy D6 | 6 | -1 | 1 | Blast |
Blast | ||||||
+5 Seeker missile | ||||||
+5 Seeker missile | 72" | Heavy 1 | 8 | -2 | D6 | Each seeker missile can only be used once per battle. This weapon only hits on a roll of 6, regardless of the firing model’s Ballistic Skill or any modifiers. |
Each seeker missile can only be used once per battle. This weapon only hits on a roll of 6, regardless of the firing model’s Ballistic Skill or any modifiers. | ||||||
+15 Smart missile system | ||||||
+15 Smart missile system | 30" | Heavy 4 | 5 | 0 | 1 | This weapon can be fired at units that are not visible to the bearer. Units attacked by this weapon do not gain any bonus to their saving throws for being in cover. |
This weapon can be fired at units that are not visible to the bearer. Units attacked by this weapon do not gain any bonus to their saving throws for being in cover. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace its railgun with an ion cannon. • This model may take up to two seeker missiles. • Instead of being accompanied by two MV1 Gun Drones, this model may take two burst cannons or two smart missile systems.
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ABILITIES (Hammerhead) | |
ABILITIES (Hammerhead) |
Attached Drones: When this model is set up, any accompanying Gun Drones are attached, and are treated as being embarked. Whilst the Drones remain attached, this model is considered to be equipped with their weapons in addition to its own. Hover Tank: Instead of measuring distances to and from this model’s base, measure to and from this model’s hull or base (whichever is closer). Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
ABILITIES (Gun Drones) | |
ABILITIES (Gun Drones) |
For the Greater Good Saviour Protocols: When resolving an attack made against a <SEPT> INFANTRY or <SEPT> BATTLESUIT unit whilst that unit is within 3" of a friendly <SEPT> DRONES unit, if the wound roll is successful, you can roll one D6; on a 2+ that DRONES unit suffers 1 mortal wound and the attack sequence ends. Detach: Both Gun Drones can detach at the start of your Movement phase by disembarking as if from a transport. From that point onwards, they are treated as a separate unit. They cannot reattach during the battle. Threat Identification Protocols: In the Shooting phase, Gun Drones can only target the nearest visible enemy unit. If two units are equally close, you can choose which is targeted. |
FACTION KEYWORDS: T’AU EMPIRE, <SEPT> | |
KEYWORDS (Hammerhead): VEHICLE, FLY, TX7 HAMMERHEAD GUNSHIP, HAMMERHEAD | |
KEYWORDS (Gun Drones): DRONE, FLY, GUN DRONES |
1CP | ||
MODULATED WEAPONRY T’au Empire Stratagem The T’au never cease working to maximise the power of their weapon systems, always enhancing their arsenal. Use this Stratagem in your Shooting phase, when a RIPTIDE, GHOSTKEEL or VEHICLE model (other than a TITANIC model) from your army is chosen to shoot with. Until the end of that phase, do not roll to determine the Type characteristic of Heavy weapons that model is equipped with; they have their maximum values (e.g. a Heavy D6 weapon makes 6 shots). | ||
2CP | ||
AUTOMATED REPAIR SYSTEM T’au Empire Stratagem Nanite repair drones swarm over the damaged battlesuit or vehicle, knitting together ruptured composite plating and repairing vital life-support systems. Use this Stratagem at the start of any turn. Pick a VEHICLE or BATTLESUIT model from your army. That model regains D3 lost wounds. You can only use this Stratagem once per turn. | ||
This datasheet has Heavy Support Battlefield Role. Full list of T’au Empire units sharing same Battlefield Role follows:
Burst cannon used in following datasheets:
Ion cannon used in following datasheets:
Pulse carbine used in following datasheets:
Railgun used in following datasheets:
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Seeker missile used in following datasheets:
Smart missile system used in following datasheets:
The greatest proof of the superiority of the T’au’va is the sight of a hundred pulse rifles firing in unison.
The <SEPT> and INFANTRY keywords are used in following T’au Empire datasheets:
The <SEPT> and BATTLESUIT keywords are used in following T’au Empire datasheets:
The <SEPT> and DRONE keywords are used in following T’au Empire datasheets:
The T’AU EMPIRE keyword is used in following T’au Empire datasheets:
The <SEPT> keyword is used in following T’au Empire datasheets:
The VEHICLE keyword is used in following T’au Empire datasheets:
The FLY keyword is used in following T’au Empire datasheets:
The TX7 HAMMERHEAD GUNSHIP keyword is used in following T’au Empire datasheets:
The HAMMERHEAD keyword is used in following T’au Empire datasheets:
The DRONE keyword is used in following T’au Empire datasheets:
The GUN DRONES keyword is used in following T’au Empire datasheets:
The XV104 RIPTIDE BATTLESUIT keyword is used in following T’au Empire datasheets:
The XV95 GHOSTKEEL BATTLESUIT keyword is used in following T’au Empire datasheets:
The VEHICLE keyword is used in following T’au Empire datasheets:
The BATTLESUIT keyword is used in following T’au Empire datasheets: