No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
9 Fire Warrior |
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5‑12 | 9 Fire Warrior |
6" | 5+ | 4+ | 3 | 3 | 1 | 1 | 6 | 4+ | |
9 Fire Warrior Shas’ui |
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1 | 9 Fire Warrior Shas’ui |
6" | 5+ | 4+ | 3 | 3 | 1 | 2 | 7 | 4+ | |
15 DS8 Tactical Support Turret |
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0‑1 | 15 DS8 Tactical Support Turret |
- | - | 4+ | 3 | 3 | 1 | 0 | 4 | 4+ | |
10 MV36 Guardian Drone |
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0‑1 | 10 MV36 Guardian Drone |
8" | 5+ | 5+ | 3 | 4 | 1 | 1 | 6 | 4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Markerlight | ||||||
+5 Markerlight | 36" | Heavy 1 | - | - | - | Markerlights |
Markerlights | ||||||
Missile pod | ||||||
Missile pod | 36" | Assault 2 | 7 | -1 | D3 | - |
Pulse carbine | ||||||
Pulse carbine | 18" | Assault 2 | 5 | 0 | 1 | - |
Pulse pistol | ||||||
Pulse pistol | 12" | Pistol 1 | 5 | 0 | 1 | - |
Pulse rifle | ||||||
Pulse rifle | 30" | Rapid Fire 1 | 5 | 0 | 1 | - |
Smart missile system | ||||||
Smart missile system | 30" | Heavy 4 | 5 | 0 | 1 | This weapon can be fired at units that are not visible to the bearer. Units attacked by this weapon do not gain any bonus to their saving throws for being in cover. |
This weapon can be fired at units that are not visible to the bearer. Units attacked by this weapon do not gain any bonus to their saving throws for being in cover. | ||||||
Photon grenade | ||||||
Photon grenade | 12" | Grenade D6 | - | - | - | Blast. This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon grenades until the end of the turn. |
Blast. This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon grenades until the end of the turn. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any model may replace their pulse rifle with a pulse carbine. • The Fire Warrior Shas’ui may take a markerlight. • The Fire Warrior Shas’ui may take a pulse pistol or replace their pulse rifle with a pulse pistol. • Any Fire Warrior may take a pulse pistol. • The unit may take a DS8 Tactical Support Turret (Power Rating +1 per model) equipped with either a missile pod or smart missile system.
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ABILITIES (Strike Team) | |
ABILITIES (Strike Team) |
For the Greater Good Bonding Knife Ritual: If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. DS8 Tactical Support Turret: Tactical Support Turrets are not set up when their unit is set up. Instead, once per game, at the end of any of your Movement phases, you can set up the Tactical Support Turret within coherency of its unit and more than 2" away from any enemy models. The turret cannot move for any reason, and is destroyed if the Strike Team moves out of unit coherency with it. The destruction of a Tactical Support Turret is ignored for the purposes of Morale tests. |
ABILITIES (Guardian Drone) | |
ABILITIES (Guardian Drone) |
For the Greater Good Saviour Protocols: When resolving an attack made against a <SEPT> INFANTRY or <SEPT> BATTLESUIT unit whilst that unit is within 3" of a friendly <SEPT> DRONES unit, if the wound roll is successful, you can roll one D6; on a 2+ that DRONES unit suffers 1 mortal wound and the attack sequence ends. Drone Support: When a unit is set up on the battlefield, any accompanying Drones are set up in unit coherency with it. From that point onwards, the Drones are treated as a separate unit. Guardian Field: Guardian Drones have a 5+ invulnerable save. Strike Teams within 3" of any friendly Guardian Drones have a 6+ invulnerable save. |
FACTION KEYWORDS: T’AU EMPIRE, <SEPT> | |
KEYWORDS (Strike Team): INFANTRY, STRIKE TEAM | |
KEYWORDS (Guardian Drone): DRONE, FLY, GUARDIAN DRONE |
1CP | ||
DANGER CLOSE Farsight Enclaves Stratagem Fire Warrior teams of the Farsight Enclaves receive extensive training in close-quarters combat. Use this Stratagem in your Shooting phase, when a BREACHER TEAM or STRIKE TEAM unit from your army is chosen to shoot with. Until the end of that phase, when resolving an attack made with a ranged weapon by a model in that unit against an enemy unit within 12", you can re-roll the wound roll. | ||
1CP | ||
SUPPORT TURRET REPLACEMENT T’au Empire Stratagem Field-logistics drones swoop down from above, bearing a replacement support turret in an underslung grav-harness. Use this Stratagem at the end of your Movement phase. Pick a friendly STRIKE TEAM or BREACHER TEAM whose DS8 Tactical Support Turret has been destroyed. You may immediately set up a new DS8 Tactical Support Turret in unit coherency with the unit as described in their DS8 Tactical Support Turret ability. | ||
2CP | ||
HOT-BLOODED Vior’la Stratagem The daredevil Fire Warriors of Vior’la stray dangerously close to enemy formations in order to maximise the killing power of their pulse volleys. Use this Stratagem at the start of your shooting phase. Pick a VIOR’LA SEPT INFANTRY unit from your army. That unit may be chosen to shoot twice this phase, but all models in the unit must target the closest enemy unit each time they do so. | ||
This datasheet has Troops Battlefield Role. Full list of T’au Empire units sharing same Battlefield Role follows:
Markerlight (Fire Warrior Shas’ui) used in following datasheets:
A projected holo-beam illuminates the target, rendering it vulnerable to pinpoint fusillades from supporting units.
If a model (other than a VEHICLE) fires a markerlight, it cannot fire any other weapons in that phase. When a unit is hit by a markerlight, place a counter next to it for the remainder of the phase. The table below describes the benefits T’AU EMPIRE models receive when shooting at a unit that has markerlight counters. All benefits are cumulative.
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Missile pod used in following datasheets:
Pulse carbine used in following datasheets:
Pulse pistol used in following datasheets:
Pulse rifle used in following datasheets:
Smart missile system used in following datasheets:
Photon grenade used in following datasheets:
The greatest proof of the superiority of the T’au’va is the sight of a hundred pulse rifles firing in unison.
The <SEPT> and INFANTRY keywords are used in following T’au Empire datasheets:
The <SEPT> and BATTLESUIT keywords are used in following T’au Empire datasheets:
The <SEPT> and DRONE keywords are used in following T’au Empire datasheets:
The T’AU EMPIRE keyword is used in following T’au Empire datasheets:
The <SEPT> keyword is used in following T’au Empire datasheets:
The INFANTRY keyword is used in following T’au Empire datasheets:
The DRONE keyword is used in following T’au Empire datasheets:
The FLY keyword is used in following T’au Empire datasheets:
The GUARDIAN DRONE keyword is used in following T’au Empire datasheets:
The BREACHER TEAM keyword is used in following T’au Empire datasheets:
The STRIKE TEAM keyword is used in following T’au Empire datasheets:
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The STRIKE TEAM keyword is used in following T’au Empire datasheets:
The BREACHER TEAM keyword is used in following T’au Empire datasheets:
The VIOR’LA SEPT and INFANTRY keywords are used in following T’au Empire datasheets: