No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
110 Shas’o R’myr |
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1 | 110 Shas’o R’myr |
8" | 3+ | 2+ | 5 | 5 | 5 | 4 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Miniaturised flechette pod | ||||||
Miniaturised flechette pod | 12" | Pistol 4 | 3 | 0 | 1 | - |
Twin plasma rifle | ||||||
Twin plasma rifle | 24" | Rapid Fire 2 | 6 | -3 | 1 | - |
ABILITIES | |
ABILITIES |
For the Greater Good, Master of War Shield Generator: This model has a 4+ invulnerable save. Vengeance: Each time this model makes an attack against an ASTRA MILITARUM unit, re-roll a hit roll of 1. Manta Strike: During deployment, you can set up this unit and any accompanying Drones in a Manta hold instead of placing them on the battlefield. At the end of any of your Movement phases they can use a Manta strike to enter the fray – set them up anywhere on the battlefield that is more than 9" from any enemy models. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
FACTION KEYWORDS: T’AU EMPIRE, <SEPT> | |
KEYWORDS: INFANTRY, CHARACTER, JET PACK, FLY, COMMANDER, SHAS’O R’MYR |
1CP | ||
SWORN BODYGUARDS T’au Empire Stratagem Crisis Bodyguards rush to the aid of their charge, ready to fight hand-to-hand if necessary to protect them. Use this Stratagem in the Fight phase, when a <SEPT> XV8 CRISIS BODYGUARDS unit from your army is chosen to fight with. Until the end of that phase, when resolving an attack made with a melee weapon by a model in that unit whilst a friendly <SEPT> CHARACTER unit is within 3" of that model’s unit, you can re-roll the hit roll and you can re-roll the wound roll. | ||
1CP | ||
PROMISING PUPIL T’au Empire Stratagem The Fire caste academies imbue in all Fire Warriors the importance of raising up the particularly skilled of their number, for the Greater Good. Use this Stratagem before the battle, after nominating your Warlord. Select one <SEPT> CHARACTER model from your army that does not have a Warlord Trait and determine one Warlord Trait for it; it is regarded as your Warlord for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results). | ||
1CP | ||
FURIOUS ASSAULT Farsight Enclaves Stratagem Using the powerful thrusters of their huge battlesuits, Farsight’s warriors slam into the fray. Use this Stratagem in your Charge phase, when a JET PACK unit from your army finishes a charge move. For each model in that unit, you can select one enemy unit within 1" of that model and roll one D6; on a 3+ that enemy unit suffers 1 mortal wound. | ||
1CP | ||
COMMAND-AND-CONTROL NODE T’au Empire Stratagem The Commander’s AI-networked transition system generates firing arcs and enhanced strike-patterns, feeding this raw data to nearby battlesuit teams. Use this Stratagem at the start of your Shooting phase. Pick a <SEPT> COMMANDER from your army. That Commander may not shoot this phase, but one <SEPT> BATTLESUIT unit from your army that is within 6" of that Commander may re-roll failed wound rolls this phase. | ||
1CP/3CP | ||
EMERGENCY DISPENSATION T’au Empire Stratagem Multiple advanced prototypes and ultra-rare technologies have been provided for the war effort by Ethereal decree. Use this Stratagem before the battle. Your army can have one extra Signature System for 1 CP, or two extra Signature Systems for 3 CPs. All of the Signature Systems that you include must be different and be given to different T’AU EMPIRE CHARACTERS. You can only use this Stratagem once per battle. | ||
3CP | ||
ORBITAL ION BEAM T’au Empire Stratagem A kor’vattra cruiser in high orbit unleashes a pulse from an immense ion cannon, engulfing the target in white-hot energy. Use this Stratagem in your Shooting phase if a T’AU EMPIRE COMMANDER from your army did not move or use their Manta Strike ability in the preceding Movement phase. Pick two points on the battlefield 2D6" apart. Draw an imaginary straight line 1mm wide between these two points and roll a dice for each unit (friend or foe) that has models under this line. Subtract 1 from the result if the unit being rolled for is a CHARACTER. On a 4+ the unit being rolled for suffers D3 mortal wounds. This Stratagem can only be used once per battle. | ||
2CP | ||
HOT-BLOODED Vior’la Stratagem The daredevil Fire Warriors of Vior’la stray dangerously close to enemy formations in order to maximise the killing power of their pulse volleys. Use this Stratagem at the start of your shooting phase. Pick a VIOR’LA SEPT INFANTRY unit from your army. That unit may be chosen to shoot twice this phase, but all models in the unit must target the closest enemy unit each time they do so. | ||
2CP | ||
ORBITAL MARKER DISTRIBUTION UPLINK Sa’cea Stratagem Sa’cea Sept has innovated the use of markerlight scatter-flares, dropped from the upper atmosphere by networked Recon Drones to illuminate the greatest concentrations of enemy troops. Use this Stratagem at the start of your Shooting phase. Pick an enemy unit visible to a SA’CEA SEPT CHARACTER from your army. That unit and all other enemy units within 6" of it gain a markerlight counter. | ||
This datasheet has HQ Battlefield Role. Full list of T’au Empire units sharing same Battlefield Role follows:
The SHAS’O R’MYR keyword is used in following T’au Empire datasheets:
The greatest proof of the superiority of the T’au’va is the sight of a hundred pulse rifles firing in unison.
The <SEPT> and COMMANDER keywords are used in following T’au Empire datasheets:
The academies of the Fire caste produce peerless strategists, true masters of the battlefield.
Once per battle, at the start of your turn, a single <SEPT> COMMANDER unit from your army can declare either Kauyon or Mont’ka:The T’AU EMPIRE keyword is used in following T’au Empire datasheets:
The <SEPT> keyword is used in following T’au Empire datasheets:
The INFANTRY keyword is used in following T’au Empire datasheets:
The CHARACTER keyword is used in following T’au Empire datasheets:
The JET PACK keyword is used in following T’au Empire datasheets:
The FLY keyword is used in following T’au Empire datasheets:
The COMMANDER keyword is used in following T’au Empire datasheets:
The <SEPT> and XV8 CRISIS BODYGUARDS keywords are used in following T’au Empire datasheets:
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The JET PACK keyword is used in following T’au Empire datasheets:
The T’AU EMPIRE and CHARACTER keywords are used in following T’au Empire datasheets:
The T’AU EMPIRE and COMMANDER keywords are used in following T’au Empire datasheets:
The VIOR’LA SEPT and INFANTRY keywords are used in following T’au Empire datasheets:
The SA’CEA SEPT and CHARACTER keywords are used in following T’au Empire datasheets:
A projected holo-beam illuminates the target, rendering it vulnerable to pinpoint fusillades from supporting units.
If a model (other than a VEHICLE) fires a markerlight, it cannot fire any other weapons in that phase. When a unit is hit by a markerlight, place a counter next to it for the remainder of the phase. The table below describes the benefits T’AU EMPIRE models receive when shooting at a unit that has markerlight counters. All benefits are cumulative.
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