No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | |
2000 Manta |
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1 | 2000 Manta |
20-60" | 6+ | 4+ | 8 | 8 | 46-60 | 12 | 9 | 3+ | |
20-50" | 6+ | 4+ | 8 | 8 | 31-45 | 9 | 9 | 3+ | |||
20-40" | 6+ | 5+ | 8 | 8 | 16-30 | 6 | 9 | 3+ | |||
20-30" | 6+ | 5+ | 8 | 8 | 1-15 | 3 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Heavy rail cannon | ||||||
Heavy rail cannon | 72" | Heavy 2 | 14 | -5 | D3+6 | Each time a successful wound roll is made for an attack with this weapon, the target suffers D3 mortal wounds in addition to any other damage. |
Each time a successful wound roll is made for an attack with this weapon, the target suffers D3 mortal wounds in addition to any other damage. | ||||||
Ion cannon | ||||||
When attacking with this weapon, choose one of the profiles below. | ||||||
Ion cannon | When attacking with this weapon, choose one of the profiles below. | |||||
- Standard | ||||||
- Standard | 60" | Heavy 3 | 7 | -2 | 2 | - |
- Overcharge | ||||||
- Overcharge | 60" | Heavy D6 | 8 | -2 | 3 | Blast. If you roll one or more hit rolls of 1, the bearer suffers a mortal wound after all of this weapon’s shots have been resolved. |
Blast. If you roll one or more hit rolls of 1, the bearer suffers a mortal wound after all of this weapon’s shots have been resolved. | ||||||
Long-barrelled burst cannon | ||||||
Long-barrelled burst cannon | 36" | Heavy 4 | 5 | 0 | 1 | - |
Markerlight | ||||||
Markerlight | 36" | Heavy 1 | - | - | - | Markerlights |
Markerlights | ||||||
Missile pod | ||||||
Missile pod | 36" | Assault 2 | 7 | -1 | D3 | - |
Seeker missile | ||||||
Seeker missile | 72" | Heavy 1 | 8 | -2 | D6 | Each seeker missile can only be used once per battle. This weapon only hits on a roll of 6, regardless of the firing model’s Ballistic Skill or any modifiers. |
Each seeker missile can only be used once per battle. This weapon only hits on a roll of 6, regardless of the firing model’s Ballistic Skill or any modifiers. |
ABILITIES | |
ABILITIES |
Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Energy shield: This model has a 4+ invulnerable save. Hover: In your Command phase, this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Airborne, Hard to Hit and Supersonic abilities. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 4-5, it explodes, and each unit within 2D6" suffers D6 mortal wounds. On a 6, it explodes, and each unit within 3D6" suffers 2D3 mortal wounds. Designer’s Note: Before the battle, if you don’t have a base for this model, both players must agree the footprint of this model as if it had a base. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity as follows:
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FACTION KEYWORDS: T’AU EMPIRE, <SEPT> | |
KEYWORDS: VEHICLE, AIRCRAFT, TITANIC, FLY, TRANSPORT, MANTA |
2CP | ||
AUTOMATED REPAIR SYSTEM T’au Empire Stratagem Nanite repair drones swarm over the damaged battlesuit or vehicle, knitting together ruptured composite plating and repairing vital life-support systems. Use this Stratagem at the start of any turn. Pick a VEHICLE or BATTLESUIT model from your army. That model regains D3 lost wounds. You can only use this Stratagem once per turn. | ||
This datasheet has Lords of War Battlefield Role. Full list of T’au Empire units sharing same Battlefield Role follows:
Heavy rail cannon used in following datasheets:
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Ion cannon used in following datasheets:
Long-barrelled burst cannon used in following datasheets:
Markerlight used in following datasheets:
A projected holo-beam illuminates the target, rendering it vulnerable to pinpoint fusillades from supporting units.
If a model (other than a VEHICLE) fires a markerlight, it cannot fire any other weapons in that phase. When a unit is hit by a markerlight, place a counter next to it for the remainder of the phase. The table below describes the benefits T’AU EMPIRE models receive when shooting at a unit that has markerlight counters. All benefits are cumulative.
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Missile pod used in following datasheets:
Seeker missile used in following datasheets:
The <SEPT> and INFANTRY keywords are used in following T’au Empire datasheets:
The <SEPT> and DRONE keywords are used in following T’au Empire datasheets:
The TY7 DEVILFISH keyword is used in following T’au Empire datasheets:
The TX78 SKY RAY GUNSHIP keyword is used in following T’au Empire datasheets:
The HAMMERHEAD keyword is used in following T’au Empire datasheets:
The BATTLESUIT keyword is used in following T’au Empire datasheets:
The T’AU EMPIRE keyword is used in following T’au Empire datasheets:
The <SEPT> keyword is used in following T’au Empire datasheets:
The VEHICLE keyword is used in following T’au Empire datasheets:
The AIRCRAFT keyword is used in following T’au Empire datasheets:
The TITANIC keyword is used in following T’au Empire datasheets:
The FLY keyword is used in following T’au Empire datasheets:
The TRANSPORT keyword is used in following T’au Empire datasheets:
The VEHICLE keyword is used in following T’au Empire datasheets: