No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | |
280 KV128 Stormsurge |
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1 | 280 KV128 Stormsurge |
6" | 5+ | 4+ | 8 | 7 | 11-20 | 3 | 8 | 3+ | |
6" | 5+ | 5+ | 7 | 7 | 6-10 | D3 | 8 | 3+ | |||
6" | 5+ | 6+ | 6 | 7 | 1-5 | 1 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+3 Airbursting fragmentation projector | ||||||
+3 Airbursting fragmentation projector | 18" | Assault D6 | 4 | 0 | 1 | Blast. This weapon can be fired at units that are not visible to the bearer. |
Blast. This weapon can be fired at units that are not visible to the bearer. | ||||||
+3 Burst cannon | ||||||
+3 Burst cannon | 18" | Assault 4 | 5 | 0 | 1 | - |
Cluster rocket system | ||||||
Cluster rocket system | 48" | Heavy 4D6 | 5 | 0 | 1 | Blast |
Blast | ||||||
Destroyer missile | ||||||
Destroyer missile | 60" | Heavy 1 | - | - | - | A unit hit by this weapon suffers D3 mortal wounds. Each destroyer missile can only be used once per battle. This weapon only hits on a roll of 6, regardless of the firing model’s Ballistic Skill or any modifiers. |
A unit hit by this weapon suffers D3 mortal wounds. Each destroyer missile can only be used once per battle. This weapon only hits on a roll of 6, regardless of the firing model’s Ballistic Skill or any modifiers. | ||||||
Flamer | ||||||
Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Pulse blastcannon | ||||||
When attacking with this weapon, choose one of the profiles below. | ||||||
Pulse blastcannon | When attacking with this weapon, choose one of the profiles below. | |||||
- Close range | ||||||
- Close range | 10" | Heavy 2 | 14 | -4 | 6 | - |
- Medium range | ||||||
- Medium range | 20" | Heavy 4 | 12 | -2 | 4 | - |
- Long range | ||||||
- Long range | 30" | Heavy 6 | 10 | 0 | 2 | - |
+10 Pulse driver cannon | ||||||
+10 Pulse driver cannon | 72" | Heavy D6 | 10 | -3 | D6 | Blast |
Blast | ||||||
Smart missile system | ||||||
Smart missile system | 30" | Heavy 4 | 5 | 0 | 1 | This weapon can be fired at units that are not visible to the bearer. Units attacked by this weapon do not gain any bonus to their saving throws for being in cover. |
This weapon can be fired at units that are not visible to the bearer. Units attacked by this weapon do not gain any bonus to their saving throws for being in cover. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace both its flamers with two burst cannons or two airbursting fragmentation projectors. • This model may replace its pulse blastcannon with a pulse driver cannon. • This model may be equipped with up to three items from the Support Systems list.
|
ABILITIES | |
ABILITIES |
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. Stabilising Anchors: A Stormsurge may deploy its anchors at the end of your Shooting phase. While its anchors are deployed it may not move for any reason and it cannot pile in and attack in the Fight phase, but you can add 1 to its hit rolls. The Stormsurge can retract its anchors at the beginning of any of your Movement phases, and can then move, shoot and fight normally. Walking Battleship: This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them. |
FACTION KEYWORDS: T’AU EMPIRE, <SEPT> | |
KEYWORDS: VEHICLE, TITANIC, KV128 STORMSURGE |
2CP | ||
AUTOMATED REPAIR SYSTEM T’au Empire Stratagem Nanite repair drones swarm over the damaged battlesuit or vehicle, knitting together ruptured composite plating and repairing vital life-support systems. Use this Stratagem at the start of any turn. Pick a VEHICLE or BATTLESUIT model from your army. That model regains D3 lost wounds. You can only use this Stratagem once per turn. | ||
OTHER WARGEAR | ABILITIES | ||||||
+20 Advanced targeting system | |||||||
A model equipped with an advanced targeting system increases the AP characteristic of all of its weapons by 1 (e.g. an AP of 0 becomes -1, an AP of -1 becomes -2). | |||||||
+20 Advanced targeting system | A model equipped with an advanced targeting system increases the AP characteristic of all of its weapons by 1 (e.g. an AP of 0 becomes -1, an AP of -1 becomes -2). | ||||||
+10 Counterfire defence system | |||||||
A model equipped with a counterfire defence system re-rolls failed hit rolls when firing Overwatch. | |||||||
+10 Counterfire defence system | A model equipped with a counterfire defence system re-rolls failed hit rolls when firing Overwatch. | ||||||
+5 Drone controller | |||||||
<SEPT> DRONE units within 6" of any friendly models equipped with a drone controller add one to their hit rolls. | |||||||
+5 Drone controller | <SEPT> DRONE units within 6" of any friendly models equipped with a drone controller add one to their hit rolls. | ||||||
+10 Early warning override | |||||||
If any enemy units are set up within 12" of a model from your army equipped with an early warning override as the result of an ability that allows them to arrive mid-battle (i.e. teleporting to the battlefield), then at the end of that phase the model may immediately shoot at one of those units as if it were your Shooting phase, but you must subtract 1 from hit rolls when resolving these shots. | |||||||
+10 Early warning override | If any enemy units are set up within 12" of a model from your army equipped with an early warning override as the result of an ability that allows them to arrive mid-battle (i.e. teleporting to the battlefield), then at the end of that phase the model may immediately shoot at one of those units as if it were your Shooting phase, but you must subtract 1 from hit rolls when resolving these shots. | ||||||
+5 Multi-tracker | |||||||
Re-roll hit rolls of 1 in the Shooting phase for a model equipped with a multi-tracker if it fires all of its weapons at the same target and that target contains 5 or more models. | |||||||
+5 Multi-tracker | Re-roll hit rolls of 1 in the Shooting phase for a model equipped with a multi-tracker if it fires all of its weapons at the same target and that target contains 5 or more models. | ||||||
+30 Shield generator | |||||||
A model with a shield generator has a 4+ invulnerable save. You cannot take this support system on a Riptide battlesuit. | |||||||
+30 Shield generator | A model with a shield generator has a 4+ invulnerable save. You cannot take this support system on a Riptide battlesuit. | ||||||
+10 Target lock | |||||||
A model with a target lock does not suffer the penalty to their hit rolls for Advancing and firing Assault weapons. This model can also Advance and fire Heavy or Rapid Fire weapons, but you must subtract 1 from its hit rolls when it does so. | |||||||
+10 Target lock | A model with a target lock does not suffer the penalty to their hit rolls for Advancing and firing Assault weapons. This model can also Advance and fire Heavy or Rapid Fire weapons, but you must subtract 1 from its hit rolls when it does so. | ||||||
+10 Velocity tracker | |||||||
Add 1 to hit rolls for a model with a velocity tracker when it shoots at a unit that can FLY. | |||||||
+10 Velocity tracker | Add 1 to hit rolls for a model with a velocity tracker when it shoots at a unit that can FLY. |
This datasheet has Lords of War Battlefield Role. Full list of T’au Empire units sharing same Battlefield Role follows:
Airbursting fragmentation projector used in following datasheets:
Burst cannon used in following datasheets:
Flamer used in following datasheets:
Smart missile system used in following datasheets:
The T’AU EMPIRE keyword is used in following T’au Empire datasheets:
The <SEPT> keyword is used in following T’au Empire datasheets:
The VEHICLE keyword is used in following T’au Empire datasheets:
The TITANIC keyword is used in following T’au Empire datasheets:
The VEHICLE keyword is used in following T’au Empire datasheets:
The BATTLESUIT keyword is used in following T’au Empire datasheets:
Advanced targeting system used in following datasheets:
Counterfire defence system used in following datasheets:
Drone controller used in following datasheets:
The <SEPT> and DRONE keywords are used in following T’au Empire datasheets:
Early warning override used in following datasheets:
Multi-tracker used in following datasheets:
Shield generator used in following datasheets:
Target lock used in following datasheets:
Velocity tracker used in following datasheets: