No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
60 Darkstrider |
|||||||||||
1 | 60 Darkstrider |
7" | 3+ | 2+ | 3 | 3 | 5 | 3 | 8 | 5+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Markerlight | ||||||
Markerlight | 36" | Heavy 1 | - | - | - | Markerlights |
Markerlights | ||||||
Pulse carbine | ||||||
Pulse carbine | 18" | Assault 2 | 5 | 0 | 1 | - |
Photon grenade | ||||||
Photon grenade | 12" | Grenade D6 | - | - | - | Blast. This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon grenades until the end of the turn. |
Blast. This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon grenades until the end of the turn. |
ABILITIES | |
ABILITIES |
For the Greater Good Structural Analyser: In your Shooting phase, pick a friendly T’AU SEPT INFANTRY unit within 6" of Darkstrider, and pick an enemy unit that is visible to Darkstrider. Until the end of the phase, add 1 to wound rolls made for the friendly T’AU SEPT INFANTRY unit’s attacks that target the enemy unit you picked. Vanguard: At the start of the first battle round but before the first turn begins, you can move Darkstrider up to 7". He cannot end this move within 9" of any enemy models. If both players have units that are able to move at the start of the first battle round but before the first turn begins, the player who is taking the first turn moves their units first. Fighting Retreat: Friendly T’AU SEPT INFANTRY units within 6" of Darkstrider in the Shooting phase may attack with ranged weapons even if they Fell Back this turn. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
A Ghost Walks Among Us: When your Warlord Advances, add 6" to their Move characteristic for that Movement phase instead of rolling a dice. |
FACTION KEYWORDS: T’AU EMPIRE, T’AU SEPT | |
KEYWORDS: CHARACTER, INFANTRY, DARKSTRIDER |
1CP | ||
SWORN BODYGUARDS T’au Empire Stratagem Crisis Bodyguards rush to the aid of their charge, ready to fight hand-to-hand if necessary to protect them. Use this Stratagem in the Fight phase, when a <SEPT> XV8 CRISIS BODYGUARDS unit from your army is chosen to fight with. Until the end of that phase, when resolving an attack made with a melee weapon by a model in that unit whilst a friendly <SEPT> CHARACTER unit is within 3" of that model’s unit, you can re-roll the hit roll and you can re-roll the wound roll. | ||
1CP | ||
PROMISING PUPIL T’au Empire Stratagem The Fire caste academies imbue in all Fire Warriors the importance of raising up the particularly skilled of their number, for the Greater Good. Use this Stratagem before the battle, after nominating your Warlord. Select one <SEPT> CHARACTER model from your army that does not have a Warlord Trait and determine one Warlord Trait for it; it is regarded as your Warlord for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results). | ||
1CP/3CP | ||
EMERGENCY DISPENSATION T’au Empire Stratagem Multiple advanced prototypes and ultra-rare technologies have been provided for the war effort by Ethereal decree. Use this Stratagem before the battle. Your army can have one extra Signature System for 1 CP, or two extra Signature Systems for 3 CPs. All of the Signature Systems that you include must be different and be given to different T’AU EMPIRE CHARACTERS. You can only use this Stratagem once per battle. | ||
This datasheet has HQ Battlefield Role. Full list of T’au Empire units sharing same Battlefield Role follows:
Markerlight used in following datasheets:
A projected holo-beam illuminates the target, rendering it vulnerable to pinpoint fusillades from supporting units.
If a model (other than a VEHICLE) fires a markerlight, it cannot fire any other weapons in that phase. When a unit is hit by a markerlight, place a counter next to it for the remainder of the phase. The table below describes the benefits T’AU EMPIRE models receive when shooting at a unit that has markerlight counters. All benefits are cumulative.
|
Pulse carbine used in following datasheets:
Photon grenade used in following datasheets:
The greatest proof of the superiority of the T’au’va is the sight of a hundred pulse rifles firing in unison.
The T’AU SEPT and INFANTRY keywords are used in following T’au Empire datasheets:
|
The T’AU EMPIRE keyword is used in following T’au Empire datasheets:
The T’AU SEPT keyword is used in following T’au Empire datasheets:
The CHARACTER keyword is used in following T’au Empire datasheets:
The INFANTRY keyword is used in following T’au Empire datasheets:
The <SEPT> and XV8 CRISIS BODYGUARDS keywords are used in following T’au Empire datasheets:
The T’AU EMPIRE and CHARACTER keywords are used in following T’au Empire datasheets: