No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
90 Commander in XV8 Crisis Battlesuit |
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1 | 90 Commander in XV8 Crisis Battlesuit |
8" | 3+ | 2+ | 5 | 5 | 5 | 4 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+8 Burst cannon | ||||||
+8 Burst cannon | 18" | Assault 4 | 5 | 0 | 1 | - |
+15 Missile pod | ||||||
+15 Missile pod | 36" | Assault 2 | 7 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace its burst cannon and missile pod with two items from the Ranged Weapons and/or Support Systems lists. • This model may take two additional items from the Ranged Weapons and/or Support Systems lists. • This model may take an XV8-02 Crisis Iridium Battlesuit.
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ABILITIES | |
ABILITIES |
For the Greater Good, Master of War Manta Strike: During deployment, you can set up this model and any accompanying Drones in a Manta hold instead of placing them on the battlefield. At the end of any of your Movement phases, they can use a Manta strike to enter the fray – set them up anywhere on the battlefield that is more than 9" from any enemy models. XV8-02 Crisis Iridium battlesuit: +10 A model equipped with an XV8-02 Crisis Iridium battlesuit increases its Save characteristic to 2+. |
FACTION KEYWORDS: T’AU EMPIRE, <SEPT> | |
KEYWORDS: BATTLESUIT, CHARACTER, XV8 CRISIS, JET PACK, FLY, COMMANDER |
1CP | ||
SWORN BODYGUARDS T’au Empire Stratagem Crisis Bodyguards rush to the aid of their charge, ready to fight hand-to-hand if necessary to protect them. Use this Stratagem in the Fight phase, when a <SEPT> XV8 CRISIS BODYGUARDS unit from your army is chosen to fight with. Until the end of that phase, when resolving an attack made with a melee weapon by a model in that unit whilst a friendly <SEPT> CHARACTER unit is within 3" of that model’s unit, you can re-roll the hit roll and you can re-roll the wound roll. | ||
1CP | ||
PROMISING PUPIL T’au Empire Stratagem The Fire caste academies imbue in all Fire Warriors the importance of raising up the particularly skilled of their number, for the Greater Good. Use this Stratagem before the battle, after nominating your Warlord. Select one <SEPT> CHARACTER model from your army that does not have a Warlord Trait and determine one Warlord Trait for it; it is regarded as your Warlord for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results). | ||
1CP | ||
FURIOUS ASSAULT Farsight Enclaves Stratagem Using the powerful thrusters of their huge battlesuits, Farsight’s warriors slam into the fray. Use this Stratagem in your Charge phase, when a JET PACK unit from your army finishes a charge move. For each model in that unit, you can select one enemy unit within 1" of that model and roll one D6; on a 3+ that enemy unit suffers 1 mortal wound. | ||
1CP | ||
MULTI-SPECTRUM SENSOR SUITE T’au Empire Stratagem The battlesuit’s integrated sensor suite scans multiple ranges on the electromagnetic spectrum, analysing telemetric data and feeding optimised firing solutions to the pilot. Use this Stratagem before a BATTLESUIT unit from your army shoots. Enemy units cannot claim the benefit of cover against shots made by this unit this phase. | ||
1CP | ||
FAIL-SAFE DETONATOR T’au Empire Stratagem The battlesuits of high-value T’au operatives are equipped with a fail-safe self-destruct algorithm, ensuring that the pilot cannot be taken alive for interrogation. Use this Stratagem when a BATTLESUIT unit from your army is destroyed in the Fight phase, before removing the last model. Roll a dice for each unit (friend or foe) within 3" of that model. On a 4+ that unit suffers one mortal wound. | ||
2CP | ||
AUTOMATED REPAIR SYSTEM T’au Empire Stratagem Nanite repair drones swarm over the damaged battlesuit or vehicle, knitting together ruptured composite plating and repairing vital life-support systems. Use this Stratagem at the start of any turn. Pick a VEHICLE or BATTLESUIT model from your army. That model regains D3 lost wounds. You can only use this Stratagem once per turn. | ||
2CP | ||
NEUROWEB SYSTEM JAMMER T’au Empire Stratagem This device emits an intense electrostatic jamming field, causing the enemy’s weapons to malfunction. Use this Stratagem at the start of the enemy Shooting phase. Pick an enemy unit within 18" of a BATTLESUIT COMMANDER from your army. Your opponent must subtract 1 from hit rolls made for that unit this phase. | ||
1CP | ||
REPULSOR IMPACT FIELD T’au Empire Stratagem Detecting an incoming enemy assault, the pilot’s battlesuit unleashes a hammer-pulse of kinetic energy strong enough to shatter bone. Use this Stratagem after an enemy unit successfully charges a BATTLESUIT unit from your army. Roll a dice for each model in the enemy unit within 3" of your unit. On a 6 that model suffers a mortal wound. | ||
1CP | ||
COMMAND-AND-CONTROL NODE T’au Empire Stratagem The Commander’s AI-networked transition system generates firing arcs and enhanced strike-patterns, feeding this raw data to nearby battlesuit teams. Use this Stratagem at the start of your Shooting phase. Pick a <SEPT> COMMANDER from your army. That Commander may not shoot this phase, but one <SEPT> BATTLESUIT unit from your army that is within 6" of that Commander may re-roll failed wound rolls this phase. | ||
1CP/3CP | ||
EMERGENCY DISPENSATION T’au Empire Stratagem Multiple advanced prototypes and ultra-rare technologies have been provided for the war effort by Ethereal decree. Use this Stratagem before the battle. Your army can have one extra Signature System for 1 CP, or two extra Signature Systems for 3 CPs. All of the Signature Systems that you include must be different and be given to different T’AU EMPIRE CHARACTERS. You can only use this Stratagem once per battle. | ||
3CP | ||
ORBITAL ION BEAM T’au Empire Stratagem A kor’vattra cruiser in high orbit unleashes a pulse from an immense ion cannon, engulfing the target in white-hot energy. Use this Stratagem in your Shooting phase if a T’AU EMPIRE COMMANDER from your army did not move or use their Manta Strike ability in the preceding Movement phase. Pick two points on the battlefield 2D6" apart. Draw an imaginary straight line 1mm wide between these two points and roll a dice for each unit (friend or foe) that has models under this line. Subtract 1 from the result if the unit being rolled for is a CHARACTER. On a 4+ the unit being rolled for suffers D3 mortal wounds. This Stratagem can only be used once per battle. | ||
1CP | ||
STIMULANT INJECTOR T’au Empire Stratagem Many battlesuits contain an emergency revivication system to bring their injured pilot back from the brink of death. Use this Stratagem at the start of any turn. Choose a BATTLESUIT model from your army with a Wounds characteristic of 10 or more. Until the end of this turn, use the top row of the model’s damage table, regardless of how many wounds it has left. This ends immediately if the model is reduced to 0 wounds. | ||
2CP | ||
ORBITAL MARKER DISTRIBUTION UPLINK Sa’cea Stratagem Sa’cea Sept has innovated the use of markerlight scatter-flares, dropped from the upper atmosphere by networked Recon Drones to illuminate the greatest concentrations of enemy troops. Use this Stratagem at the start of your Shooting phase. Pick an enemy unit visible to a SA’CEA SEPT CHARACTER from your army. That unit and all other enemy units within 6" of it gain a markerlight counter. | ||
2CP | ||
DROP ZONE CLEAR Farsight Enclaves Stratagem O’Shovah’s warriors have mastered the art of the drop-zone assault. There are few more imposing sights than a cadre of battlesuits raining from low orbit, jump-jets blazing and cannons spitting death at the helpless foe. Use this Stratagem at the start of your Shooting phase. Choose a FARSIGHT ENCLAVES BATTLESUIT unit from your army that was set up on the battlefield using its Manta Strike ability this turn. Add 1 to hit rolls for that unit this phase. | ||
Many of the units you will find on this page reference one or more of the following wargear lists (e.g. Ranged Weapons). When this is the case, the unit may take any item from the appropriate list below. | ||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+8 Airbursting fragmentation projector | ||||||
+8 Airbursting fragmentation projector | 18" | Assault D6 | 4 | 0 | 1 | Blast. This weapon can be fired at units that are not visible to the bearer. |
Blast. This weapon can be fired at units that are not visible to the bearer. | ||||||
+8 Burst cannon | ||||||
+8 Burst cannon | 18" | Assault 4 | 5 | 0 | 1 | - |
+18 Cyclic ion blaster | ||||||
When attacking with this weapon, choose one of the profiles below. | ||||||
+18 Cyclic ion blaster | When attacking with this weapon, choose one of the profiles below. | |||||
- Standard | ||||||
- Standard | 18" | Assault 3 | 7 | -1 | 1 | - |
- Overcharge | ||||||
- Overcharge | 18" | Assault 3 | 8 | -1 | D3 | If you roll one or more unmodified hit rolls of 1, the bearer’s unit suffers a mortal wound after all of this weapon’s shots have been resolved. |
If you roll one or more unmodified hit rolls of 1, the bearer’s unit suffers a mortal wound after all of this weapon’s shots have been resolved. | ||||||
+5 Flamer | ||||||
+5 Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+15 Fusion blaster | ||||||
+15 Fusion blaster | 18" | Assault 1 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. | ||||||
+15 Missile pod | ||||||
+15 Missile pod | 36" | Assault 2 | 7 | -1 | D3 | - |
+8 Plasma rifle | ||||||
+8 Plasma rifle | 24" | Rapid Fire 1 | 6 | -3 | 1 | - |
OTHER WARGEAR | ABILITIES | ||||||
+5 Advanced targeting system | |||||||
A model equipped with an advanced targeting system increases the AP characteristic of all of its weapons by 1 (e.g. an AP of 0 becomes -1, an AP of -1 becomes -2). | |||||||
+5 Advanced targeting system | A model equipped with an advanced targeting system increases the AP characteristic of all of its weapons by 1 (e.g. an AP of 0 becomes -1, an AP of -1 becomes -2). | ||||||
+10 Counterfire defence system | |||||||
A model equipped with a counterfire defence system re-rolls failed hit rolls when firing Overwatch. | |||||||
+10 Counterfire defence system | A model equipped with a counterfire defence system re-rolls failed hit rolls when firing Overwatch. | ||||||
+5 Drone controller | |||||||
<SEPT> DRONE units within 6" of any friendly models equipped with a drone controller add one to their hit rolls. | |||||||
+5 Drone controller | <SEPT> DRONE units within 6" of any friendly models equipped with a drone controller add one to their hit rolls. | ||||||
+5 Early warning override | |||||||
If any enemy units are set up within 12" of a model from your army equipped with an early warning override as the result of an ability that allows them to arrive mid-battle (i.e. teleporting to the battlefield), then at the end of that phase the model may immediately shoot at one of those units as if it were your Shooting phase, but you must subtract 1 from hit rolls when resolving these shots. | |||||||
+5 Early warning override | If any enemy units are set up within 12" of a model from your army equipped with an early warning override as the result of an ability that allows them to arrive mid-battle (i.e. teleporting to the battlefield), then at the end of that phase the model may immediately shoot at one of those units as if it were your Shooting phase, but you must subtract 1 from hit rolls when resolving these shots. | ||||||
+5 Multi-tracker | |||||||
Re-roll hit rolls of 1 in the Shooting phase for a model equipped with a multi-tracker if it fires all of its weapons at the same target and that target contains 5 or more models. | |||||||
+5 Multi-tracker | Re-roll hit rolls of 1 in the Shooting phase for a model equipped with a multi-tracker if it fires all of its weapons at the same target and that target contains 5 or more models. | ||||||
+10 Shield generator | |||||||
A model with a shield generator has a 4+ invulnerable save. You cannot take this support system on a Riptide battlesuit. | |||||||
+10 Shield generator | A model with a shield generator has a 4+ invulnerable save. You cannot take this support system on a Riptide battlesuit. | ||||||
+5 Target lock | |||||||
A model with a target lock does not suffer the penalty to their hit rolls for Advancing and firing Assault weapons. This model can also Advance and fire Heavy or Rapid Fire weapons, but you must subtract 1 from its hit rolls when it does so. | |||||||
+5 Target lock | A model with a target lock does not suffer the penalty to their hit rolls for Advancing and firing Assault weapons. This model can also Advance and fire Heavy or Rapid Fire weapons, but you must subtract 1 from its hit rolls when it does so. | ||||||
+5 Velocity tracker | |||||||
Add 1 to hit rolls for a model with a velocity tracker when it shoots at a unit that can FLY. | |||||||
+5 Velocity tracker | Add 1 to hit rolls for a model with a velocity tracker when it shoots at a unit that can FLY. |
This datasheet has HQ Battlefield Role. Full list of T’au Empire units sharing same Battlefield Role follows:
Burst cannon used in following datasheets:
Missile pod used in following datasheets:
1 Cannot be taken by a Commander in XV86 Coldstar Battlesuit.
The greatest proof of the superiority of the T’au’va is the sight of a hundred pulse rifles firing in unison.
The <SEPT> and COMMANDER keywords are used in following T’au Empire datasheets:
The academies of the Fire caste produce peerless strategists, true masters of the battlefield.
Once per battle, at the start of your turn, a single <SEPT> COMMANDER unit from your army can declare either Kauyon or Mont’ka:The T’AU EMPIRE keyword is used in following T’au Empire datasheets:
The <SEPT> keyword is used in following T’au Empire datasheets:
The BATTLESUIT keyword is used in following T’au Empire datasheets:
The CHARACTER keyword is used in following T’au Empire datasheets:
The XV8 CRISIS keyword is used in following T’au Empire datasheets:
The JET PACK keyword is used in following T’au Empire datasheets:
The FLY keyword is used in following T’au Empire datasheets:
The COMMANDER keyword is used in following T’au Empire datasheets:
The <SEPT> and XV8 CRISIS BODYGUARDS keywords are used in following T’au Empire datasheets:
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The JET PACK keyword is used in following T’au Empire datasheets:
The BATTLESUIT keyword is used in following T’au Empire datasheets:
The VEHICLE keyword is used in following T’au Empire datasheets:
The BATTLESUIT and COMMANDER keywords are used in following T’au Empire datasheets:
The T’AU EMPIRE and CHARACTER keywords are used in following T’au Empire datasheets:
The T’AU EMPIRE and COMMANDER keywords are used in following T’au Empire datasheets:
The SA’CEA SEPT and CHARACTER keywords are used in following T’au Empire datasheets:
A projected holo-beam illuminates the target, rendering it vulnerable to pinpoint fusillades from supporting units.
If a model (other than a VEHICLE) fires a markerlight, it cannot fire any other weapons in that phase. When a unit is hit by a markerlight, place a counter next to it for the remainder of the phase. The table below describes the benefits T’AU EMPIRE models receive when shooting at a unit that has markerlight counters. All benefits are cumulative.
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The FARSIGHT ENCLAVES and BATTLESUIT keywords are used in following T’au Empire datasheets:
Airbursting fragmentation projector used in following datasheets:
Cyclic ion blaster used in following datasheets:
Flamer used in following datasheets:
Fusion blaster used in following datasheets:
Plasma rifle used in following datasheets:
Advanced targeting system used in following datasheets:
Counterfire defence system used in following datasheets:
Drone controller used in following datasheets:
The <SEPT> and DRONE keywords are used in following T’au Empire datasheets:
Early warning override used in following datasheets:
Multi-tracker used in following datasheets:
Shield generator used in following datasheets:
Target lock used in following datasheets:
Velocity tracker used in following datasheets: