No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
45 Cadre Fireblade |
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1 | 45 Cadre Fireblade |
6" | 3+ | 2+ | 3 | 3 | 5 | 3 | 8 | 4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Markerlight | ||||||
Markerlight | 36" | Heavy 1 | - | - | - | Markerlights |
Markerlights | ||||||
Pulse rifle | ||||||
Pulse rifle | 30" | Rapid Fire 1 | 5 | 0 | 1 | - |
Photon grenade | ||||||
Photon grenade | 12" | Grenade D6 | - | - | - | Blast. This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon grenades until the end of the turn. |
Blast. This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon grenades until the end of the turn. |
ABILITIES | |
ABILITIES |
For the Greater Good Volley Fire: Models in <SEPT> units within 6" of any friendly <SEPT> Cadre Fireblades may fire an extra shot with pulse pistols, pulse carbines and pulse rifles when shooting at a target within half the weapon’s range.
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FACTION KEYWORDS: T’AU EMPIRE, <SEPT> | |
KEYWORDS: CHARACTER, INFANTRY, CADRE FIREBLADE |
1CP | ||
SWORN BODYGUARDS T’au Empire Stratagem Crisis Bodyguards rush to the aid of their charge, ready to fight hand-to-hand if necessary to protect them. Use this Stratagem in the Fight phase, when a <SEPT> XV8 CRISIS BODYGUARDS unit from your army is chosen to fight with. Until the end of that phase, when resolving an attack made with a melee weapon by a model in that unit whilst a friendly <SEPT> CHARACTER unit is within 3" of that model’s unit, you can re-roll the hit roll and you can re-roll the wound roll. | ||
1CP | ||
PROMISING PUPIL T’au Empire Stratagem The Fire caste academies imbue in all Fire Warriors the importance of raising up the particularly skilled of their number, for the Greater Good. Use this Stratagem before the battle, after nominating your Warlord. Select one <SEPT> CHARACTER model from your army that does not have a Warlord Trait and determine one Warlord Trait for it; it is regarded as your Warlord for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results). | ||
1CP/3CP | ||
EMERGENCY DISPENSATION T’au Empire Stratagem Multiple advanced prototypes and ultra-rare technologies have been provided for the war effort by Ethereal decree. Use this Stratagem before the battle. Your army can have one extra Signature System for 1 CP, or two extra Signature Systems for 3 CPs. All of the Signature Systems that you include must be different and be given to different T’AU EMPIRE CHARACTERS. You can only use this Stratagem once per battle. | ||
2CP | ||
HOT-BLOODED Vior’la Stratagem The daredevil Fire Warriors of Vior’la stray dangerously close to enemy formations in order to maximise the killing power of their pulse volleys. Use this Stratagem at the start of your shooting phase. Pick a VIOR’LA SEPT INFANTRY unit from your army. That unit may be chosen to shoot twice this phase, but all models in the unit must target the closest enemy unit each time they do so. | ||
2CP | ||
ORBITAL MARKER DISTRIBUTION UPLINK Sa’cea Stratagem Sa’cea Sept has innovated the use of markerlight scatter-flares, dropped from the upper atmosphere by networked Recon Drones to illuminate the greatest concentrations of enemy troops. Use this Stratagem at the start of your Shooting phase. Pick an enemy unit visible to a SA’CEA SEPT CHARACTER from your army. That unit and all other enemy units within 6" of it gain a markerlight counter. | ||
This datasheet has HQ Battlefield Role. Full list of T’au Empire units sharing same Battlefield Role follows:
Markerlight used in following datasheets:
A projected holo-beam illuminates the target, rendering it vulnerable to pinpoint fusillades from supporting units.
If a model (other than a VEHICLE) fires a markerlight, it cannot fire any other weapons in that phase. When a unit is hit by a markerlight, place a counter next to it for the remainder of the phase. The table below describes the benefits T’AU EMPIRE models receive when shooting at a unit that has markerlight counters. All benefits are cumulative.
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Pulse rifle used in following datasheets:
Photon grenade used in following datasheets:
The greatest proof of the superiority of the T’au’va is the sight of a hundred pulse rifles firing in unison.
The T’AU EMPIRE keyword is used in following T’au Empire datasheets:
The <SEPT> keyword is used in following T’au Empire datasheets:
The CHARACTER keyword is used in following T’au Empire datasheets:
The INFANTRY keyword is used in following T’au Empire datasheets:
The <SEPT> and XV8 CRISIS BODYGUARDS keywords are used in following T’au Empire datasheets:
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The T’AU EMPIRE and CHARACTER keywords are used in following T’au Empire datasheets:
The VIOR’LA SEPT and INFANTRY keywords are used in following T’au Empire datasheets:
The SA’CEA SEPT and CHARACTER keywords are used in following T’au Empire datasheets:
A projected holo-beam illuminates the target, rendering it vulnerable to pinpoint fusillades from supporting units.
If a model (other than a VEHICLE) fires a markerlight, it cannot fire any other weapons in that phase. When a unit is hit by a markerlight, place a counter next to it for the remainder of the phase. The table below describes the benefits T’AU EMPIRE models receive when shooting at a unit that has markerlight counters. All benefits are cumulative.
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