No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | |
118 AX3 Razorshark Strike Fighter |
|||||||||||
1 | 118 AX3 Razorshark Strike Fighter |
20"-50" | 6+ | 4+ | 6 | 6 | 7-12 | 3 | 6 | 4+ | |
20"-30" | 6+ | 5+ | 6 | 6 | 4-6 | D3 | 6 | 4+ | |||
20"-25" | 6+ | 5+ | 6 | 6 | 1-3 | 1 | 6 | 4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Burst cannon | ||||||
Burst cannon | 18" | Assault 4 | 5 | 0 | 1 | - |
+7 Missile pod | ||||||
+7 Missile pod | 36" | Assault 2 | 7 | -1 | D3 | - |
Quad ion turret | ||||||
When attacking with this weapon, choose one of the profiles below. Add 1 to hit rolls for this weapon against targets that can’t FLY. | ||||||
Quad ion turret | When attacking with this weapon, choose one of the profiles below. Add 1 to hit rolls for this weapon against targets that can’t FLY. | |||||
- Standard | ||||||
- Standard | 30" | Assault 4 | 7 | -1 | 1 | - |
- Overcharge | ||||||
- Overcharge | 30" | Assault 4 | 8 | -1 | D3 | If you roll one or more unmodified hit rolls of 1, the bearer suffers a mortal wound after all of this weapon profile’s shots have been resolved. |
If you roll one or more unmodified hit rolls of 1, the bearer suffers a mortal wound after all of this weapon profile’s shots have been resolved. | ||||||
Seeker missile | ||||||
Seeker missile | 72" | Heavy 1 | 8 | -2 | D6 | Each seeker missile can only be used once per battle. This weapon only hits on a roll of 6, regardless of the firing model’s Ballistic Skill or any modifiers. |
Each seeker missile can only be used once per battle. This weapon only hits on a roll of 6, regardless of the firing model’s Ballistic Skill or any modifiers. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace its burst cannon with a missile pod.
|
ABILITIES | |
ABILITIES |
Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
FACTION KEYWORDS: T’AU EMPIRE, <SEPT> | |
KEYWORDS: AIRCRAFT, VEHICLE, FLY, AX3 RAZORSHARK STRIKE FIGHTER |
1CP | ||
MODULATED WEAPONRY T’au Empire Stratagem The T’au never cease working to maximise the power of their weapon systems, always enhancing their arsenal. Use this Stratagem in your Shooting phase, when a RIPTIDE, GHOSTKEEL or VEHICLE model (other than a TITANIC model) from your army is chosen to shoot with. Until the end of that phase, do not roll to determine the Type characteristic of Heavy weapons that model is equipped with; they have their maximum values (e.g. a Heavy D6 weapon makes 6 shots). | ||
2CP | ||
AUTOMATED REPAIR SYSTEM T’au Empire Stratagem Nanite repair drones swarm over the damaged battlesuit or vehicle, knitting together ruptured composite plating and repairing vital life-support systems. Use this Stratagem at the start of any turn. Pick a VEHICLE or BATTLESUIT model from your army. That model regains D3 lost wounds. You can only use this Stratagem once per turn. | ||
1CP | ||
STRIKE AND FADE Dal’yth Stratagem Dal’yth T’au are experts at harrying and outmanoeuvring their foes, bleeding them with accurate bursts of fire before fading away into the shadows. Use this Stratagem at the start of your Shooting phase. Pick a DAL’YTH SEPT unit from your army (excluding AIRCRAFT). That unit may shoot and then immediately move up to 6" as if it were the Movement phase. They cannot Advance as part of this move. | ||
This datasheet has Flyers Battlefield Role. Full list of T’au Empire units sharing same Battlefield Role follows:
Burst cannon used in following datasheets:
Missile pod used in following datasheets:
Seeker missile used in following datasheets:
The T’AU EMPIRE keyword is used in following T’au Empire datasheets:
The <SEPT> keyword is used in following T’au Empire datasheets:
The AIRCRAFT keyword is used in following T’au Empire datasheets:
The VEHICLE keyword is used in following T’au Empire datasheets:
The FLY keyword is used in following T’au Empire datasheets:
The XV104 RIPTIDE BATTLESUIT keyword is used in following T’au Empire datasheets:
The XV95 GHOSTKEEL BATTLESUIT keyword is used in following T’au Empire datasheets:
The VEHICLE keyword is used in following T’au Empire datasheets:
The BATTLESUIT keyword is used in following T’au Empire datasheets:
The AIRCRAFT keyword is used in following T’au Empire datasheets: