The Dark Angels were the First Legion. No other Space Marine brotherhood has served the Emperor for as long as they have. Staunch defenders of Mankind, they are merciless in the attack and stubborn in the defence. They are also shrouded in mystery, however, and have secrets so shameful they are kept even from many of their own number.
This section contains all of the datasheets that you will need in order to fight battles with your Space Marines miniatures. Each datasheet includes the characteristics profiles of the unit it describes, as well as any wargear and abilities it may have. Some rules are common to several Space Marines units – these are described below and referenced on the datasheets.Book | Kind | Edition | Version | Last update |
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![]() | Codex | 9 | Indomitus 1.1 | January 2021 |
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![]() | Codex Supplement | 9 | Indomitus 1.0 | March 2021 |
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![]() | Index | 9 | 1.0 | December 2020 |
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![]() | Index | 9 | Indomitus 1.0 | December 2020 |
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![]() | Expansion | 8 | Indomitus 1.1 | July 2020 |
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![]() | Dataslate | 8 | December 2019 | |
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![]() | Dataslate | 8 | December 2019 |
Q: | When using the Paragon of the Chapter Stratagem to give a model an additional Warlord Trait, can the player select one of the Ravenwing or Deathwing Warlord Traits to give them? |
A: | Yes, assuming the model has the required keywords. |
Q: | When paying Command Points to upgrade a Detachment into a Specialist Detachment, is the Relic they are able to give to a CHARACTER in addition to the Relic they would typically get from their Warlord’s faction? |
A: | No. The Relic(s) listed within a Specialist Detachment can be given to a CHARACTER from your army instead of one from your Warlord’s codex. Don’t forget, however, that many codexes contain Stratagems that enable you to gain additional Relics. |
Q: | If a unit makes a shooting attack outside of the Shooting phase (such as a Soulburst action in the Fight phase) against a Liberator Strike Force unit, can it retaliate with the Paragons of Dorn Stratagem? |
A: | No. |
Q: | If High Marshal Helbrecht is part of a Sword Brethren Specialist Detachment, can he have the Master Swordsman Warlord Trait from that Detachment? |
A: | No. High Marshal Helbrecht must always have the Oathkeeper Warlord Trait as detailed in Codex: Space Marines. |
Q: | Is the Vengeful Arbiter a bolt weapon, for rules that interact with such weapons (e.g. the Bolter Drill Stratagem)? |
A: | Yes. |
A units datasheet will list all the abilities it has. Certain abilities that are common to many units are only referenced on the datasheets rather than described in full. These are described below.
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines stand unafraid before the terrors of the galaxy.
Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers.To a Space Marine, the boltgun is more than a weapon - it is an instrument of Mankind’s divinity, the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The Adeptus Astartes are elite troops who strike with the fury of a thunderbolt. Few opponents can withstand this onslaught.
Each time this unit fights, if it made a charge move, was charged, or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.When the Adeptus Astartes fight, they employ a set of combat doctrines to eliminate the enemy. After pounding the foe with heavy weapons, warriors advance to lay down a hail of bolter fire before charging forth with chainswords roaring to finish the foe.
If every unit from your army has the ADEPTUS ASTARTES keyword (excluding AGENT OF THE IMPERIUM and UNALIGNED units), this unit gains a bonus (see below) depending on which combat doctrine is active for your army, as follows:The Codex Astartes explains in detail the strategic value of overwhelming firepower applied to key targets at the optimal time in order to eliminate threats and create tactical openings.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Heavy and Grenade weapon that models in this unit are equipped with by 1.As the warring armies close upon one another and vicious firefights erupt, the Codex lays out strategies for swiftly seizing the initiative and combining versatility with firepower.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Rapid Fire and Assault weapon that models in this unit are equipped with by 1.The Codex Astartes leaves no doubt that the killing blow in most engagements must be delivered with a decisive close-quarters strike. It presents plentiful tactical means to achieve this end.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Pistol and Melee weapon that models in this unit are equipped with by 1.Those with true knowledge of the Unforgivens history and quest for absolution are utterly intractable warriors who are implacable in their Chapter’s secret hunt for the Fallen.
If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:The Ravenwing are undisputed masters of mounted combat, and make for fast-moving targets that are difficult to draw a bead upon.
If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor Tactic, and it is using the Chapter Tactic of the Dark Angels, then:The following abilities, which are used during deployment, are common to many ADEPTUS ASTARTES units.
Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.Vanguard forces often infiltrate the battlefield ahead of the main advance, taking up forward positions to ambush the foe.
During deployment, when you set up this unit, if every model in this unit has this ability then it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models.The Angels of Death launch their attack from all directions. Troops equipped with jump packs and grav-chutes descend from the heavens, guns blazing as they slam into battle.
During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.When necessary, Space Marine units can operate behind enemy lines indefinitely, awaiting the perfect opportunity to appear on the enemy’s flank and wreak havoc.
During deployment, if every model in this unit has this ability, then you can set up this unit behind enemy lines instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit wholly within 6" of any battlefield edge and more than 9" away from any enemy models.Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.Some rules refer to ‘bolt weapons’, ‘flame weapons’, ‘melta weapons’ or ‘plasma weapons’. The definitions of these weapons for the purposes of such rules can be found below:
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Chapter Masters are some of the greatest military minds in the galaxy. There are few elements of strategy and tactics they have not studied and mastered, and they have tested their skills against innumerable enemies. They are magnificent leaders able to inspire their warriors to acts of legendary valour. There is no task to which they will set their battle-brothers that they have not completed themselves, and when they lead from the front, they wield their blades with incomparable ability, slaughtering more of the foe than any of their warriors.
Chapter Masters have spent centuries studying the hallowed pages of the Codex Astartes, poring over its wisdom and analysing its teachings in detail. Many commit its content to memory word for word, ready to draw upon what they have learned even when battle is raging at its fiercest.
At the start of your Command phase, if this WARLORD is on the battlefield, roll one D6: on a 4+, you gain 1 Command point.The surface of this exquisite battle plate is woven with a super-dense alloy, the exact nature of which has been lost to history. Whatever its origin, it absorbs and refracts incoming energy, rendering the wearer all but invulnerable. Such a priceless relic is bestowed upon only the greatest heroes of the Adeptus Astartes.
Masters of Sanctity are the High Chaplains of the Space Marine Chapters. They maintain the spiritual well-being of their brothers, ensuring none falter in their responsibilities. Their mere presence inspires fervent aggression amongst their kin, though they are just as capable of delivering retribution first-hand. With word and deed a Master of Sanctity guides his brothers to glory.
A veteran of the battlefield and of the sermon, this warlord intones his litanies and galvanises his brothers with every word.
Legend has it that the golden, skull-faced death mask known as the Emperor's Judgement was crafted in the years following the Horus Heresy, and its crimson, crystal eye lenses are imbued with droplets of his own lifeblood. Regardless of the truth of its origins, several influential Masters of Sanctity have been granted the honour of wearing the Emperor's Judgement in battle. Both heretics and xenos cower in the face of its grim majesty.
Masters of the Forge are the chief artificers of the Space Marines, responsible for maintaining the arms, armour and vehicles of their Chapter. Peerless mechanics and technicians, they are the foremost experts within the Adeptus Astartes on the intricacies that surround the machine. Having distinguished themselves from their brother Techmarines, Masters of the Forge oversee the Chapter's armoury, and have an intimate knowledge of its workings and the machine spirits that reside there.
This warlord has an affinity with the Dreadnoughts of his Chapter. He meticulously tends to his bellicose, ill-tempered charges, ensuring that when the time comes for them to take to the battlefield, they fight with unrivalled fury.
While a friendly <CHAPTER> DREADNOUGHT is within 6" of this WARLORD, add 1 to its Strength and Attacks characteristics.Forged deep within the subterranean vaults of Mars, this axe hews through not just the metal armour of war engines and vehicles, but through their very machine spirit. Even a glancing blow can gut an enemy tank or walker.
Model equipped with an Omnissian power axe only. This Relic replaces an Omnissian power axe and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Mortis Machina (Relic) | |||||
Mortis Machina (Relic) | Melee | Melee | +3 | -2 | 3 |
Abilities: Each time an attack is made with this weapon against a VEHICLE unit, if the saving throw is failed, the target suffers 1 mortal wound in addition to any normal damage. |
At head of each Chapter's Librarius can be found the Chief Librarian. Battle scholars with vast experience and immense psychic power, they are as much invaluable warriors as they are dependable advisors. When mastery of the warp is required, none are better equipped to deal with its turbulent nature. On the battlefield, Chief Librarians direct the energies of the immaterium with unrivalled precision and power.
This Librarian has reached a level of psychic mastery that allows him to delve deep into the warp, to depths that would cause lesser psykers to be consumed by its ravenous energies.
Add 1 to Psychic tests taken for this WARLORD.A neural shroud is a specially modified psychic hood sometimes worn by the most senior members of a Chapter's Librarius. The resonating crystals within its neurokinetic housing have been supercharged with empyric energy. Though wearing such a device demands incredible focus and willpower, it projects an extremely potent anti-psychic field.
Increase the range of the bearer's Psychic Hood ability to 24".Chief Apothecaries are the most senior surgeons and battle medics available to Space Marine Chapters. Calm and resolute, they maintain the life force of their battle-brothers on and off the battlefield. Most importantly, they are responsible for their Chapter's future in the preservation of Space Marine gene-seed. With vast experience to draw upon, a Chapter's Chief Apothecary is its ultimate practitioner of the healer's art.
This altruistic warlord will go to any lengths to heal his brothers.
Acquittal is a master-crafted pistol equipped with a powerful bio-auspex scope. This allows the wielder to both dispatch his foes with surgical precision and grant swift and painless oblivion to his wounded battle-brothers.
Model equipped with a bolt pistol or absolvor bolt pistol only. This Relic replaces a bolt pistol or absolvor bolt pistol and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Acquittal | |||||
Acquittal | 18" | Pistol 1 | 5 | -3 | 2 |
Abilities: Each time an attack is made with this weapon against an INFANTRY unit, that attack always wounds on an unmodified wound roll of 2+ and has a Damage characteristic of 4. |
Only the most distinguished Space Marines are granted the title of Chapter Ancient. Given the sacred task of bearing the Chapter's standard to war, they selflessly fly the colours even as they slay their foes. The sight of such a holy relic flying high above the battlefield inspires the Ancients' brethren to give their all. The mere presence of the Chapter's standard is worth a fortified bastion to the warriors of the Adeptus Astartes.
This warlord vows to secure victory no matter the cost, and inspires his brethren to take a similar oath.
While a friendly <CHAPTER> CORE unit is within 6" of this WARLORD, that unit has the Objective Secured ability. If a model in such a unit already has this ability, that model counts as one additional model when determining control of an objective marker.This hallowed standard records the names of legendary Space Marines of the Chapter, mighty heroes who have fa lien in glorious battle against the xenos and the heretic. The last stands of these warriors are grand tales of defiance in the face of overwhelming odds. Warring in the shadow of such a proud legacy inspires battle-brothers to fight until their final breath.
Each time a friendly model is destroyed and makes attacks as a result of the bearer's Astartes Banner ability, that model can make 2 attacks with one of its melee weapons instead of 1.The honorific of Chapter Champion is bestowed only upon the mightiest of Adeptus Astartes warriors. These martial masters fight for the glory and honour of their battle-brothers. In combat, they will seek out worthy opponents to cross blades with, and can single-handedly turn the tide of conflict. Only the most noble and accomplished of warriors ascend to this rank, each a shining example of their Chapter's glory and martial capabilities.
This warlord is an exquisite warrior and an exemplar of the Chapter, whose deeds inspire those around him.
While a friendly <CHAPTER> CORE or <CHAPTER> CHARACTER unit is within 6" of this WARLORD, you can re-roll charge rolls made for that unit.This gleaming broadsword is a masterpiece of artifice and a weapon befitting any Chapter Champion. Its perfectly weighted blade is etched with the names of its previous wielders and a catalogue of their most magnificent deeds. By pressing an indentation in the sword's electrum grip the wielder can overcharge its power field with a surge of fiery energy, allowing the Blade of Triumph to cleave through even the thickest armour.
Model with master-crafted power sword only. This Relic replaces a master-crafted power sword and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Blade of Triumph | |||||
Blade of Triumph | Melee | Melee | +3 | -3 | 3 |
When Space Marines are deployed to battle, the honour of leading them often falls to the Captain of a company and his esteemed Lieutenants.
You can include a maximum of one CAPTAIN model and two LIEUTENANT models in each Detachment in your army.Each Chapter has its own combat philosophy suited to the unique skills of its battle-brothers.
All ADEPTUS ASTARTES units (other than SERVITOR andMuch like their Primarch, the Dark Angels have a long history of being tactically astute, able to persecute their wars on any front with the appropriate application of their warriors and specialist wings.
Units with this ability have the following abilities, which are described below: Speed of the Raven; Fire Discipline; Implacable.When a large Deathwing force goes to war it is a nigh on unstoppable force, utterly resolved to accomplish its mission no matter the obstacles.
The Ravenwing are fearsome and daring hunters, relentless in the pursuit and furious in the assault. When they commit to the field as a company, few can outmanoeuvre them.
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Through the actions of brave and determined warriors, the Indomitus Crusade changed the face of the galaxy in the wake of the Great Rift. It lasted over a century, and many of the Primaris Marines that typified its forces became learned veterans of the battlefield over that time.
During the Indomitus Crusade, this battle-brother served in a unit of Grey Shields. These strike forces were comprised of Space Marines from a range of different Chapters, allowing for a multitude of combat styles to be galvanised as one. Now, leading his own warriors into battle, this warlord is able to employ versatile strategies, switching tactics even in the thick of battle.
Once per battle, at the start of your Movement phase, if your WARLORD is on the battlefield, you can choose for INDOMITUS CRUSADER units in the same Detachment as your Warlord to gain an additional Chapter Tactics until the start of your next turn. Pick the additional Chapter Tactic from the following: Codex Discipline, Lightning Assault, Siege Masters, Righteous Zeal, Forged in Battle, Shadow Masters, The Flesh is Weak, No Matter the Odds.This banner stood defiant when a daemonic incursion besieged Terra at the birth of the Noctis Aeterna and threatened to crush the Indomitus Crusade even before it had begun. Now, it has been planted into the soil of a hundred worlds, and inspires any veteran of the Indomitus Crusade to fight harder to rid the galaxy of the enemies of Mankind.
PRIMARIS ANCIENT only. Once per battle, at the start of your Movement phase, the bearer can choose to plant this banner. If they do so, until the bearer next makes a move, friendly INDOMITUS CRUSADER INFANTRY models can re-roll hit rolls of 1 and wound rolls of 1 whilst they are within 6" of the bearer.STRATAGEMS If your army includes any Indomitus Crusaders Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
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The Ravenwing have a duty as hunters, watchmen, explorers and delvers into dark secrets. When they are certain their quarry is near, these Dark Angels follow their killer instincts, running the foe to ground before delivering a swift and final strike.
1CP | ||
ATTACK SQUADRON Specialist Detachment Stratagem Dust clouds billow behind the Ravenwing Attack Squadron as it hurtles into battle. Striking swiftly, the 2nd Company huntsmen drive hard into the midst of the enemy. Use this Stratagem when choosing your army. Pick a DARK ANGELS Detachment from your army to be a Ravenwing Attack Squadron Specialist Detachment. RAVENWING units in that Detachment gain the ATTACK SQUADRON keyword. | ||
The Ravenwing are renowned for their rapid strikes and this warlord is the living embodiment of that trait. In combat, there are few who can best his speed and skill with a blade.
You can always choose your Warlord to fight first in the Fight phase, even if they didn’t charge. If the enemy has units that have charged, or that have similar abilities, then alternate choosing units to fight with, starting with the player whose turn is taking place.WEAPON | RANGE | TYPE | S | AP | D |
Monster Slayer of Caliban | |||||
Monster Slayer of Caliban | Melee | Melee | +2 | -3 | 2 |
Abilities: Each time an attack is made with this weapon against a VEHICLE or MONSTER unit, add Ito that attack’s wound roll. |
STRATAGEMS If your army includes any Ravenwing Attack Squadron Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
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The stalwart descendants of the Lion are renowned for their unshakeable resolve, enduring tenacity and strict fire discipline in battle.
Each time a model with this tactic makes an attack, unless that models unit has moved this turn (excluding pile-in and consolidation moves), add 1 to that attacks hit roll. Each time a Combat Attrition test is taken for a unit with this tactic, it is automatically passed.With rigorous drilling and singular focus, this Chapter trains its battle-brothers to optimise the killing fury of their bolt weaponry and annihilate their enemies in firefights.
Each time a model with this tactic makes a ranged attack with a bolt weapon, re-roll a hit roll of 1.Like demigods of war do the champions of this Chapter bestride the battlefield, taking their blades to any foe who dares challenge them and leaving nought but bloodied corpses in their wake.
Each time a model with this tactic makes a melee attack, if that model's unit made a charge move this turn, add 1 to that attack's hit roll.This Chapter prizes skill and precision in close-quarters combat above simple ferocity. Its warriors are deadly combatants, their attacks flowing around their enemies' guard like smoke.
Each time a model with this tactic makes a melee attack against an INFANTRY or BIKER unit, an unmodified hit roll of 6 automatically wounds the target.Whether through ominous trappings and iconography, deafening vox-amplified war cries or simply the sheer force of their presence, this Chapter's warriors sow terror amongst the enemy ranks.
Units with this tactic have the following ability: 'Fearsome Aspect (Aura): While an enemy unit is within 3" of this unit, subtract 1 from the Leadership characteristic of models in that enemy unit.’For this Chapter's warriors, all else is but a prelude to the glorious moment in which their warriors' charge crashes home.
Add 1 to Advance rolls and charge rolls made for units with this tactic.No matter what horrors they face, nor what catastrophic losses they might suffer, this Chapter's warriors stand immovable and fearless before even the most ghastly foe.
Each time a Combat Attrition test is taken for a unit with this tactic, it is automatically passed.So closely do this Chapter's warriors cleave to the strategic doctrines of their genetic forebears that only their heraldry marks them out as unique from the First Founding Chapter they emulate.
You cannot select this Successor Tactic if you have selected any other Successor Tactic, and if you select this tactic you cannot select a second. Select one of the following Chapters and use the Chapter Tactic of that Chapter as follows: Dark Angels, White Scars, Space Wolves, Imperial Fists, Blood Angels, Iron Hands, Ultramarines, Salamanders or Raven Guard.Vast are the data-stacks and Librarius cloisters of this Chapter, and esoteric is the knowledge possessed by its psykers. In battle, they swiftly establish empyric dominance.
Each time a Psychic test or Deny the Witch test is taken for a PSYKER unit with this tactic, re-roll any or all dice results of 1.This Chapter's warriors are able to extend the maximum effective range of their firearms through a combination of modified targeting rituals and precision adjustments by their skilled armourers.
Add 3" to the Range characteristic of Rapid Fire and Heavy weapons (excluding Flame weapons) models with this tactic are equipped with.Far and wide spreads the fame of this Chapters craftsmen, who fashion the finest masterwork weaponry for their battle-brothers.
Each time a unit with this tactic is selected to shoot or fight, you can re-roll one hit roll when resolving that unit's attacks.Time and time again, the warriors of this Chapter have faced the same foes. Through bloody defeat and hate-fuelled victory they have learned their enemies' weaknesses well.
When you select this tactic, select one of the following Faction keywords: CHAOS KNIGHTS; TYRANIDS; AELDARI; ORK; HERETIC ASTARTES; NECRONS; T'AU EMPIRE. Each time a model with this tactic makes a melee attack against a unit with that Faction keyword, re-roll a hit roll of 1.Firing from the hip, tracking their targets with enhanced runic displays that flicker lightning-fast across their auto-senses, the warriors of this Chapter lay down punishing fusillades even as they close with the foe.
Models with this tactic do not suffer the penalty incurred to their hit rolls for firing Assault weapons in the same turn their unit Advanced.This Chapter's warriors are expert armourers, their tanks and Dreadnoughts maintained to levels that even the Adeptus Mechanicus would admire.
Models with this tactic whose characteristics can change as they suffer damage are considered to have double the number of wounds remaining for the purposes of determining what those characteristics are.How does one defeat warriors whose willpower and determination are so ferocious that they can shrug off even the most catastrophic injuries and keep on fighting?
Each time an attack is made against a unit with this tactic, an unmodified wound roll of 1 or 2 always fails, irrespective of any abilities that the weapon or the attacker may have.This Chapter makes a virtue of deception and cunning, and drills its battle-brothers in evasive techniques that allow them to hug the shadows and close upon their foes unseen and unsuspected.
Each time a ranged attack is made against a unit with this tactic, if the attacker is more than 18" away, the unit with this tactic is treated as having the benefits of light cover against that attack.Bravery runs in the blood of this Chapter's battle-brothers.
Add 1 to the Leadership characteristic of models with this tactic.This Chapter's warriors are well drilled in the art of disengaging only to hurl themselves back into the fray with fresh impetus.
Units with this tactic are eligible to declare a charge with even if they Fell Back this turn.Whether through latent psychic talent, personal energy shielding, enhanced reflexes or sheer zealotry, the battle-brothers of this Chapter can shrug off even the most devastating attacks.
Each time a model with this tactic would lose a wound as a result of a mortal wound, roll one D6: on a 5+, that wound is not lost.Like ravening beasts this Chapter's battle-brothers fall upon the foe.
Each time a model with this tactic makes a melee attack, if that model's unit made a charge move, was charged or performed a Heroic Intervention this turn, an unmodified hit roll of 6 scores 1 additional hit.HERO OF THE CHAPTER (Adeptus Astartes – Requisition)
RELIC OF THE CHAPTER (Adeptus Astartes – Requisition)
ATTACK SQUADRON (Specialist Detachment)
MARKED FOR COMMAND (Dark Angels – Requisition)
PARAGON OF THE CHAPTER (Dark Angels – Requisition)
SECRET AGENDA (Dark Angels – Strategic Ploy)
HONOURED BY THE ROCK (Dark Angels – Requisition)
Battle Round
THE HUNT (Dark Angels – Strategic Ploy)
ADAPTIVE STRATEGY (Adeptus Astartes – Strategic Ploy)
ORBITAL BOMBARDMENT (Adeptus Astartes – Strategic Ploy)
POWER OF THE MACHINE SPIRIT (Adeptus Astartes – Epic Deed)
TERROR TROOPS (Adeptus Astartes – Strategic Ploy)
WISDOM OF THE ANCIENTS (Adeptus Astartes – Epic Deed)
TACTICAL APPRAISAL (Dark Angels – Strategic Ploy)
WRATH OF THE LION (Dark Angels – Battle Tactic)
COMMANDING ORATORY (Adeptus Astartes – Epic Deed)
GUERILLA TACTICS (Adeptus Astartes – Strategic Ploy)
HIT-AND-RUN WARFARE (Adeptus Astartes – Strategic Ploy)
STEADY ADVANCE (Adeptus Astartes – Strategic Ploy)
FULL THROTTLE (Dark Angels – Battle Tactic)
INTRACTABLE (Dark Angels – Battle Tactic)
GRAV PULSE (Adeptus Astartes – Wargear)
COMBAT REVIVAL (Adeptus Astartes – Epic Deed)
AUSPEX SCAN (Adeptus Astartes – Wargear)
COMMANDING ORATORY (Adeptus Astartes – Epic Deed)
COMMANDING ORATORY (Adeptus Astartes – Epic Deed)
FURY OF THE FIRST (Adeptus Astartes – Battle Tactic)
FLAKK MISSILE (Adeptus Astartes – Wargear)
HELLFIRE SHELLS (Adeptus Astartes – Wargear)
SHOCK AND AWE (Adeptus Astartes – Wargear)
SUPPRESSION FIRE (Adeptus Astartes – Strategic Ploy)
TREMOR SHELLS (Adeptus Astartes – Wargear)
UNCOMPROMISING FIRE (Adeptus Astartes – Strategic Ploy)
DEATHWING ASSAULT (Dark Angels – Battle Tactic)
STASIS SHELL (Dark Angels – Wargear)
TARGETING GUIDANCE (Dark Angels – Strategic Ploy)
WEAPONS FROM THE DARK AGE (Dark Angels – Wargear)
RAPID FIRE (Adeptus Astartes – Battle Tactic)
SKILLED RIDERS (Adeptus Astartes – Strategic Ploy)
SMOKESCREEN (Adeptus Astartes – Wargear)
HIGH-SPEED FOCUS (Dark Angels – Epic Deed)
TRANSHUMAN PHYSIOLOGY (Adeptus Astartes – Battle Tactic)
UNYIELDING IN THE FACE OF THE FOE (Adeptus Astartes – Battle Tactic)
ASSAULT LAUNCHERS (Adeptus Astartes – Wargear)
COMMANDING ORATORY (Adeptus Astartes – Epic Deed)
HAMMER OF WRATH (Adeptus Astartes – Strategic Ploy)
LIBERATORS (Space Marines)
COMMANDING ORATORY (Adeptus Astartes – Epic Deed)
FURY OF THE FIRST (Adeptus Astartes – Battle Tactic)
ONLY IN DEATH DOES DUTY END (Adeptus Astartes – Epic Deed)
LINE UNBREAKABLE (Dark Angels – Battle Tactic)
DEATH TO THE TRAITORS! (Adeptus Astartes – Battle Tactic)
GENE-WROUGHT MIGHT (Adeptus Astartes – Battle Tactic)
MELTA BOMB (Adeptus Astartes – Wargear)
SWIFT STRIKE
NO FOE TOO GREAT TO SUBDUE (Dark Angels – Epic Deed)
SWIFT STRIKE (Dark Angels – Strategic Ploy)
HONOUR THE CHAPTER (Adeptus Astartes – Battle Tactic)
FURY OF THE FIRST (Adeptus Astartes – Battle Tactic)
ONLY IN DEATH DOES DUTY END (Adeptus Astartes – Epic Deed)
DEATH TO THE TRAITORS! (Adeptus Astartes – Battle Tactic)
GENE-WROUGHT MIGHT (Adeptus Astartes – Battle Tactic)
MELTA BOMB (Adeptus Astartes – Wargear)
SWIFT STRIKE
NO FOE TOO GREAT TO SUBDUE (Dark Angels – Epic Deed)
SWIFT STRIKE (Dark Angels – Strategic Ploy)
COMMANDING ORATORY (Adeptus Astartes – Epic Deed)
ARMOUR OF CONTEMPT (Adeptus Astartes – Epic Deed)
ONLY IN DEATH DOES DUTY END (Adeptus Astartes – Epic Deed)
SIGNAL THE ATTACK
If your army includes any ADEPTUS ASTARTES Detachments (excluding Auxiliary Support, Super-heavy Auxiliary or Fortification Network Detachments), you have access to these Stratagems, and can spend CPs to use them. When one of these Stratagems instructs you to select a unit from your army, replace all instances of <CHAPTER> on that Stratagem (if any) with the name of the Chapter that your selected unit is drawn from.
Of all Humanity’s foes, none are as hated as the Heretic Astartes, for they have betrayed their ancient oaths.
Every Chapter has forged its own tales of heroism, and none of its battle-brothers would see that noble record besmirched.
When the fighting is at its fiercest, the Terminator-armoured warriors of the Chapter truly show their quality.
Space Marines can fight through even the most grievous of wounds.
The combination of superhuman reflexes and bolter-drills means Space Marine Intercessors can produce a devastating rate of fire.
Blessed with incredible strength, Primaris Space Marines deliver blows that inflict terrifying damage.
Those clad in Gravis armour are walking ceramite strongpoints.
Imminent death does not prevent a Space Marine from enacting his final justice upon the enemies of the Imperium.
The belligerency of some Adeptus Astartes machine spirits makes them unyielding foes to face.
There are many tales of machine spirits wreaking havoc on the foe, even after their crew are slain and critical systems are failing.
Each fallen champion who rests within the sarcophagus of a Dreadnought has seen a thousand battles and slain foes beyond counting. All such noble warriors are immensely inspiring to their battle-brothers.
Fuelled by battlefield adrenaline, the Chaplain recites his litanies with even greater fervour, inspiring the warriors around him.
With decades of experience, the Apothecary confidently works with at high speed to return wounded brothers to the fray.
In times of great need, the Space Marine Chapters will unleash the full power of their armouries, equipping their battle-brothers with artefacts of extraordinary power.
Every Space Marine is a champion in their own right, a posthuman demigod who stands between Mankind and the darkness.
Space Marine pilots receive advanced training in handling their vehicles, and have preternatural reaction speeds.
Space Marines with jump packs crash into combat with bonebreaking force.
Space Marine riders and pilots rely on their post-human reflexes to weave around incoming.fire.
Switching weapons to full auto, the Space Marines unleash a short-lived but inescapable hail of fire.
A measured advance allows Space Marines to unleash a steady stream of fire.
The tenets of the Codex Astartes allow for unorthodox use of combat tactics and the employment of divergent strategic doctrines if doing so will lead to victory.
Few indeed are the foes who can hope to escape the savage barrage of Space Marine artillery with their wits intact.
At the most critical time, Reivers engage their armour's enhanced features to terrify and disrupt the enemy as much as possible.
At the opportune moment, Space Marine infiltration units slip away from battle, only to relocate and strike the foe again.
The Chapter's orbiting star ships stand ready to unleash hell.
Nearby motion and radiation signatures are detected by a handheld device, forewarning the bearer of ambushes.
These shells burrow deep into the ground before detonating; though the force of the blast is reduced, the resulting shock wave is sufficient to hurl the foe from their feet.
Space Marine forces use shock grenades and similar weapons to stun and distract the enemy with blinding light and raucous noise.
Assault launchers fire salvoes of explosive charges at the enemy, causing horrific damage to those who are caught out of cover.
Melta bombs are fusion charges designed to burn through an armoured hull in a matter of seconds.
Crews of gravitic battle tanks can discharge directed pulses of gravitic force through their ventral plates.
Originally devised to counter large Tyranid bio-forms, hellfire rounds fill the target with mutagenic acid upon detonation.
Flakk missiles are designed to eliminate aircraft by unleashing a payload of shrapnel that shreds armour and vital systems.
Throwing down a hail of smoke grenades or deploying their smoke launchers, the Space Marines screen themselves from the enemy.
If your army includes any DARK ANGELS Detachments (excluding Auxiliary Support, Super-heavy Auxiliary or Fortification Network Detachments), you have access to the Stratagems shown here, and can spend CPs to use them.
At the most vital point in battle, the Dark Angels channel all their focus and aggression to smash the foe.
Although stubborn warriors, even the resolute Dark Angels know that a fighting retreat can be the wisest course of action.
The Deathwing have learned to begin their sweeping fire patterns immediately upon their arrival from teleportation.
Forsaking all firepower, the Ravenwing gun their engines and advance and breakneck speeds.
Many foes have charged the Dark Angels’ lines, only to be met by an unbreakable wall of ceramite.
Pushing themselves and their craft to the limit, Ravenwing pilots perform a series of death-defying aerial manoeuvres to avoid enemy fire.
Channelling all of their hatred into their blows, these veteran warriors obliterate even the mightiest foes in a storm of energised strikes.
On occasion, a junior-ranking leader will demonstrate ability expected only of those of much loftier rank. Such individuals are highly rewarded, and marked for greater things.
The Dark Angels’ commanders are expected to have prodigious tactical and martial skills. Even in this elite group, some individuals stand out.
It is not unheard of for the Dark Angels to bestow ancient relics to worthy warriors of their successor Chapters.
Dark Angels commanders know that adaptability in the heat of battle is key to victory, and are decisive in taking action to overcome their foes.
The Ravenwing are expert scouts as well as hunters, and take advantage of these skills to move to the most advantageous positions before battle begins.
Ravenwing Land Speeders and Storm Speeders gather and relay targeting data to the rest of the Chapter.
The Ravenwing strike swiftly and withdraw before the foe can react.
The Dark Angels’ goals are impossible to understand.
Upon detonation, a stasis shell momentarily freezes time.
The Rock’s Armoury houses all manner of ancient wonders.
Before the battle, generate the psychic powers for PSYKER models from your army that know powers from the Librarius discipline using the table below. You can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers the psyker knows.
When a PSYKER unit from your army manifests a psychic power from this discipline, replace all instances of the <CHAPTER> keyword on that psychic power (if any) with the name of the Chapter that your PSYKER is drawn from.
D6 | PSYCHIC POWER |
1 | VEIL OF TIME The psyker projects his will beyond the regular passage of time, altering the temporal flow to sway the tide of battle. Blessing: Veil of Time has a warp charge value of 6. If manifested, select one friendly <CHAPTER> unit within 18" of this PSYKER.
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2 | MIGHT OF HEROES The psyker cages the immense power of the immaterium within the physical form of one of his brothers, making the blessed warrior the Emperor’s vengeance made manifest. Blessing: Might of Heroes has a warp charge value of 6. If manifested, select one friendly <CHAPTER> CORE or <CHAPTER> CHARACTER model within 12" of this PSYKER. Until the start of your next Psychic phase, add 1 to that models Strength, Toughness and Attacks characteristics (if a unit has more than one Toughness characteristic, use the lowest Toughness characteristic in that unit when resolving any rules). |
3 | NULL ZONE The psyker unleashes the full might of his mind to cast down his opponents defences, both technological and mystical, rendering them vulnerable to the retribution of the Adeptus Astartes. Blessing (Aura): Null Zone has a warp charge value of 7. If manifested, then:
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4 | PSYCHIC SCOURGE The psyker pits his superhuman willpower against that of his enemies in a battle of mental fortitude, seeking to destroy their minds in a burst of psychic fury. Witchfire: Psychic Scourge has a warp charge value of 6. If manifested, select one enemy unit within 18" of and visible to this PSYKER. Then, roll one D6 and add this PSYKER’s Leadership characteristic to the result. Your opponent then rolls one D6 and adds that unit’s Leadership characteristic to the result. If your total is higher than your opponents, the selected unit suffers D3 mortal wounds; if it is equal to your opponents total, the selected unit suffers 1 mortal wound; if it is less than your opponent’s total, nothing happens. |
5 | FURY OF THE ANCIENTS Calling upon the myths of his Chapters home world, the psyker sends forth a terrifying monstrosity wrought from psychic energy. Witchfire: Fury of the Ancients has a warp charge value of 6. If manifested, select one enemy model that is within 18" of and visible to this PSYKER. Draw a line between any part this PSYKER’s base and any part of the selected model’s base (or hull); the selected models unit, and every other enemy unit that this line passes over or through, suffers 1 mortal wound. |
6 | PSYCHIC FORTRESS Drawing on boundless reserves of inner strength, the psyker constructs a powerful field of shimmering psychic energy around himself as well as any nearby battle brothers, protecting them from harm. Blessing (Aura): Psychic Fortress has a warp charge value of 6. If manifested, then until the start of your next Psychic phase, while a friendly <CHAPTER> unit is within 6" of this PSYKER, models in that unit have a 5+ invulnerable save. |
Before the battle, generate the psychic powers for PSYKER models that know powers from the Obscuration discipline using the table below. You can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers the psyker knows.
When a PSYKER unit from your army manifests a psychic power from this discipline, replace all instances of the <CHAPTER> keyword on that psychic power (if any) with the name of the Chapter that your PSYKER is drawn from.
D6 | PSYCHIC POWER |
1 | SHROUDING The psyker uses his mastery of the warp to fog the minds of his enemies, clouding their senses so that his allies appear as nothing more than indistinct shadows. Blessing: Shrouding has a warp charge value of 6. If manifested, select one friendly <CHAPTER> PHOBOS unit within 18" of this PSYKER. Until the start of your next Psychic phase, unless that unit is the closest eligible target, enemy models cannot target that unit with ranged attacks. |
2 | SOUL SIGHT The psyker shares his warp-sight with his brethren, causing their eyes to glow with an ethereal light. So empowered, no foe can escape their omniscient gaze; the souls of their targets flare like flaming beacons in the dark. Blessing: Soul Sight has a warp charge value of 6. If manifested, select one friendly <CHAPTER> PHOBOS unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a ranged attack, you can re-roll the hit roll and the target does not receive the benefits of cover against that attack. |
3 | MIND RAID The psyker peers into the mind of the foe, raiding their thoughts for secret codes, battle plans, the location of hidden forces and any other tactical information that might be useful. Such brute psychic interrogation doubtless inflicts severe cerebral trauma on its victim. Witchfire: Mind Raid has a warp charge value of 6. If manifested, select one enemy model within 18" of and visible to this PSYKER.
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4 | HALLUCINATION The psyker instils terror and panic within his foes by conjuring images out of their memories - from past allies seemingly returned from the dead, to apparitions wrought from nightmares. Malediction: Hallucination has a warp charge value of 6. If manifested, select one enemy unit within 18" of and visible to this PSYKER.
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5 | TENEBROUS CURSE As the psyker twists his hand, a psychic bolt lances through the minds of his enemies. As they reel from the assault, their own shadows seemingly come to life, pulling their casters to the ground with frenzied determination. Malediction: Tenebrous Curse has a warp charge value of 7. If manifested, select one enemy unit that cannot FLY and is within 18" of and visible to this PSYKER.
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6 | TEMPORAL CORRIDOR The psyker creates an invisible corridor in which the passage of time is altered, allowing his allies to traverse the battlefield with supernatural swiftness. Blessing: Temporal Corridor has a warp charge value of 5. If manifested, select one friendly <CHAPTER> PHOBOS unit within 6" of this PSYKER.
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PSYKER models in DARK ANGELS Detachments can know all of their psychic powers from the Interromancy discipline instead of the Librarius or Obscuration disciplines. Before the battle, generate the psychic powers for PSYKER models that know powers from the Interromancy discipline using the table below. You can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers the PSYKER knows.
D6 | PSYCHIC POWER |
1 | MIND WORM The Librarian burrows his consciousness into the screaming victim’s brain, ripping free their secrets in a spray of gore. Malediction: Mind Worm has a warp charge value of 6. If manifested, select one enemy unit within 18" of this PSYKER.
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2 | AVERSION The Librarian sends waves of cold fear washing outwards. The foe find themselves unable to focus upon the psyker, their subconscious screaming at them to look away for fear of what they will see. Malediction: Aversion has a warp charge value of 6. If manifested, select one enemy unit within 24" of this PSYKER. Until the start of your next Psychic phase:
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3 | RIGHTEOUS REPUGNANCE Reaching into the minds of his brothers, the Librarian stokes the fires of their hate, and the Dark Angels respond with a surge of cold, furious violence. Blessing: Righteous Repugnance has a warp charge value of 7. If manifested, select one friendly DARK ANGELS unit within 12" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a melee attack, you can re-roll the hit roll and you can re-roll the wound roll. |
4 | TREPHINATION The Librarian gathers his thoughts into a white-hot spike to plunge straight into his victim’s mind, leaving the foe’s brain matter dribbling from their ears. Witchfire: Trephination has a warp charge value of 5. If manifested, the closest enemy unit within 18" of and visible to this PSYKER suffers D3 mortal wounds. If the result of the Psychic test was greater than the Leadership characteristic of the enemy unit, that enemy unit suffers 3 mortal wounds instead. |
5 | ENGULFING FEAR The Librarian inveigles his way into the minds of his foes. Subtly, he twists and heightens their fears. Malediction: Engulfing Fear has a warp charge value of 7. If manifested, select one enemy unit within 24" of this PSYKER. Until the start of your next psychic phase:
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6 | MIND WIPE The Librarian scourges the minds of his foes, dragging out every memory that makes them who they are and reducing them to hollow shells of what they once were. Malediction: Mind Wipe has a warp charge value of 7. If manifested, select one enemy unit within 18" of this PSYKER, then select one aura ability that unit has. Until the start of your next psychic phase, that unit loses that aura ability. |
All CHAPLAINS know the Litany of Hate (see below). In addition, before the battle, generate the additional litanies for PRIEST models from your army that know litanies from the Litanies of Battle using the table below. You can either roll one D6 to generate each litany randomly (re-rolling duplicate results), or you can select which litanies the priest knows.
When a PRIEST unit from your army recites a litany, replace all instances of the <CHAPTER> keyword on that litany (if any) with the name of the Chapter that your PRIEST is drawn from.
The Chaplain fuels his battle brothers with hatred and exhorts them to strike the foe harder and harder, without mercy.
If this litany is inspiring, then while a friendly <CHAPTER> CORE or <CHAPTER> CHARACTER unit is within 6" of this PRIEST, each time a model in that unit makes a melee attack, you can re-roll the hit roll.D6 | LITANIES OF BATTLE |
1 | LITANY OF FAITH (AURA) The Chaplain exhorts his charges to steel themselves against even the most dangerous weapons the enemy can bring to bear. If this litany is inspiring, then while a friendly <CHAPTER> CORE or <CHAPTER> CHARACTER unit is within 6" of this Priest, each time a model in that unit would lose a wound as the result of a mortal wound, roll one D6: on a 5+, that wound is not lost. |
2 | CATECHISM OF FIRE The Chaplain calls upon his brothers to unleash a relentless storm of close-range firepower. If this litany is inspiring, select one friendly <CHAPTER> CORE or <CHAPTER> CHARACTER unit within 6" of this PRIEST. Each time a model in that unit makes a ranged attack against the closest eligible target, add 1 to that attacks wound roll. |
3 | EXHORTATION OF RAGE The Chaplain bellows his fury at the enemy, his brothers surging forwards to strike them down. If this litany is inspiring, select one friendly <CHAPTER> CORE or <CHAPTER> CHARACTER unit within 6" of this PRIEST. Each time a model in that unit makes a melee attack, add 1 to that attack’s wound roll. |
4 | MANTRA OF STRENGTH The Chaplain focuses his mind on the purity of the blood that runs through his veins, bestowed upon him by the Primarch himself. If this litany is inspiring:
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5 | RECITATION OF FOCUS The Chaplain recites creeds that focus the minds of his brothers to ensure their shots strike true. If this litany is inspiring, select one friendly <CHAPTER> CORE or <CHAPTER> CHARACTER unit within 6" of this PRIEST. Each time a model in that unit makes a ranged attack, add 1 to that attack’s hit roll. |
6 | CANTICLE OF HATE (AURA) Bellowing his hatred of the foe, the Chaplain leads his brothers in the wholesale destruction of the enemy. If this litany is inspiring, then while a friendly <CHAPTER> CORE or <CHAPTER> CHARACTER unit is within 6" of this PRIEST:
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If an ADEPTUS ASTARTES CHARACTER model is your WARLORD, you can use the Space Marines Warlord Traits table below to determine what Warlord Trait they have. You can either roll one D6 to randomly generate one, or you can select one. If a PHOBOS CHARACTER model is your WARLORD, you can instead use the Vanguard Warlord Traits table below to determine what Warlord Trait they have in the same manner. If you wish, instead of selecting a Warlord Trait from either of the tables below, you can select a Chapter Warlord Trait for your WARLORD, but only if they are from the relevant Chapter.
When you have determined a Warlord Trait for an ADEPTUS ASTARTES CHARACTER model, replace all instances of the
D6 | WARLORD TRAIT |
1 | FEAR MADE MANIFEST (AURA) The Emperors enemies quail beneath this champions wrathful gaze. While an enemy unit is within 6" of this WARLORD:
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2 | THE IMPERIUM’S SWORD This warlord hurls himself forwards with unbridled ferocity, cutting down the foe like a reaping whirlwind.
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3 | IRON RESOLVE Faith and duty drive this warlord relentlessly onwards as he shrugs off injuries that would lay lesser warriors low.
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4 | CHAMPION OF HUMANITY This commander has slain enemy generals beyond counting.
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5 | STORM OF FIRE (AURA) This warlord expertly guides his warriors’ fire. While a friendly <CHAPTER> CORE unit is within 6" of this WARLORD, each time a model in that unit makes a ranged attack, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1. |
6 | RITES OF WAR (AURA) This commander and his warriors have vowed to secure victory. While a friendly <CHAPTER> CORE or <CHAPTER> CHARACTER unit is within 6" of this WARLORD, that unit has the Objective Secured ability. |
D6 | WARLORD TRAIT |
1 | SHOOT AND FADE This warrior harries the foe before returning to the shadows. Once per turn, in your Shooting phase, after shooting with a friendly <CHAPTER> PHOBOS unit within 6" of this WARLORD, that unit can make a Normal Move or it can Advance; in either case, if it does, that unit is not eligible to declare a charge with this turn. |
2 | LORD OF DECEIT This leader is adept at subterfuge and spreading misinformation. After both players have deployed their armies, select up to three <CHAPTER> PHOBOS units from your army and redeploy them. If the mission uses the Strategic Reserves rules, any of those units can be placed into Strategic Reserves without having to spend any additional CPs, regardless of how many units are already in Strategic Reserves. If both players have abilities that redeploy units, roll off; the winner chooses who redeploys their units first. |
3 | MASTER OF THE VANGUARD (AURA) This living legend of the Vanguard is an inspiration to his brothers. While a friendly <CHAPTER> PHOBOS unit is within 6" of this WARLORD:
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4 | STEALTH ADEPT This warlord slips through enemy territory like a spectre. Unless this WARLORD is the closest eligible target, enemy models cannot target it with ranged attacks. |
5 | TARGET PRIORITY This tactician is constantly seeking prime targets. In your Command phase, you can select one friendly <CHAPTER> PHOBOS unit within 6" of this WARLORD. Until the start of your next Command phase, each time a model in that unit makes a ranged attack, add 1 to that attack’s hit roll. |
6 | MASTER MARKSMAN This warlord is one of the finest sharpshooters in the galaxy. Add 1 to the Damage characteristic of ranged weapons this WARLORD is equipped with (excluding Grenades and Relics). |
The commanders of the Dark Angels share a measure of their Primarch’s vaunted strategic brilliance.
In your Command phase, you can select one friendly DARK ANGELS unit within 6" of this WARLORD. Until the start of your next Command phase, if the Tactical Doctrine is active for your army, then each time a model in that unit makes an attack, the Devastator Doctrine is considered to be active for that attack instead; if the Assault Doctrine is active for your army, then each time a model in that unit makes an attack, the Tactical Doctrine is considered to be active for that attack instead (see Combat Doctrines).If a DARK ANGELS CHARACTER model is your WARLORD, you can use the table below to determine what Warlord Trait they have. You can either roll one D6 to randomly generate one, or you can select one. If a RAVENWING CHARACTER model or DEATHWING CHARACTER model is your WARLORD, you can instead determine a Warlord Trait using the Ravenwing and Deathwing Warlord Traits tables respectively.
D6 | WARLORD TRAIT |
1 | BRILLIANT STRATEGIST Only the most able commanders can take the guidance of the Codex Astartes and adapt it further to secure victory. In your Command phase, you can select one friendly DARK ANGELS unit within 6" of this WARLORD. Until the start of your next Command phase:
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2 | FURY OF THE LION (AURA) This leader inspires his battle-brothers through his actions, throwing himself into the fray knowing his warriors will follow. While a friendly DARK ANGELS unit is within 6" of this WARLORD, if this WARLORD has made a charge move, was charged or performed a Heroic Intervention this turn, add 1 to the Strength characteristic of models in that unit. |
3 | CALIBANITE KNIGHT The warlord has studied what little remains of old Calibanite lore to perfect ancient sword-wielding techniques. Each time this WARLORD makes a melee attack against an INFANTRY or BIKER unit, an unmodified wound roll of 2+ is always successful. |
4 | STUBBORN TENACITY This warlord is an exemplar of the tenacity that characterises his Chapter, fighting on through even serious injuries. When this WARLORD is destroyed, if it does not explode, you can use this Warlord Trait instead of using any other abilities that take effect as a result of this model being destroyed (e.g. Astartes Banner). If you do, this WARLORD is not removed from play until the start of the next turn or the end of the battle (whichever comes first). Until that happens, it is still considered to be in play, but any further wounds this WARLORD would lose are not lost. |
5 | DECISIVE TACTICIAN (AURA) This warlord is known for his ability to swiftly move his forces into ideal attack positions and urge them on to crushing charges. While a friendly DARK ANGELS CORE unit is within 6" of this WARLORD, add 1 to Advance and charge rolls made for that unit. |
6 | HONOUR OF THE FIRST LEGION Valour and nobility define this warlord, who seeks to honour his brotherhood through deeds of great heroism.
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D6 | WARLORD TRAIT |
1-3 | LIGHTNING-FAST REACTIONS The warlord is so fast he can dodge strikes and incoming fire. Each time an attack is made against this WARLORD, subtract 1 from that attack’s hit roll. |
4-6 | MASTER OF MANOEUVRE The warlord moves across the battlefield seamlessly to exploit opportunities to strike the foe, remaining composed. This WARLORD is eligible to either shoot or charge in a turn in which it Fell Back. |
D6 | WARLORD TRAIT |
1-3 | WATCHED Strange, hooded creatures watch this warlord from afar and, at times, lend aid. Once per battle, in your opponent’s Psychic phase, this WARLORD can attempt to resist one additional psychic power, even if it is not a PSYKER and even if it is not within 24" of the enemy model manifesting that psychic power. When taking that Deny the Witch test, do not roll the dice; it is automatically passed. |
4-6 | INEXORABLE Through force of will alone this warlord shrugs off the most grievous wounds. Each time an attack is allocated to this WARLORD, subtract 1 from that attacks Damage characteristic (to a minimum of 1). |
If every model in your army (excluding AGENT OF THE IMPERIUM and UNALIGNED models) has the ADEPTUS ASTARTES keyword, and your WARLORD has the ADEPTUS ASTARTES keyword, you can, if you are playing a matched play battle that instructs you to select secondary objectives (e.g. a mission from the Eternal War mission pack), select one of them to be from the ADEPTUS ASTARTES secondary objectives listed below.
Like all other secondary objectives, each of the secondary objectives listed below has a category, and they follow all the normal rules for secondary objectives (for example, when you select secondary objectives, you cannot choose more than one from each category, you can score no more than 15 victory points from each secondary objective you select during the mission etc.).
The Codex Astartes has proven its worth as a superb treatise on warfare over countless battlefields, and has remained so even after ten thousand years. Many Space Marines hold its teachings in awe, following its guidance in all ways, trusting in its ability to give them victory. Their belief has been rewarded on battlefield after battlefield.
The Space Marines are the Emperor's finest shock troops, striking at the foe before they can react or even know they are under threat. In their lightning assaults, Space Marines smash aside the enemy, slaughtering them without mercy, to achieve their goals.
Before battle, Space Marines take all manner of oaths. They swear to never falter, to never give up, to never yield and to fight until their last breath. Made before their battle-brothers, commanders and Chaplains, the Space Marines take fewer things more seriously.
In this section you'll find additional rules for playing Crusade battles with Space Marines, such as Agendas, Battle Traits and Crusade Relics that are bespoke to Adeptus Astartes units. You can find out more about Crusade armies in the Warhammer 40,000 Core Book.
For the Space Marines, only the total destruction of the Emperor's enemies is acceptable.
The Space Marines know no fear. Superhuman courage in the face of terrifying horrors and overwhelming odds are expected from each and every battle-brother. Fleeing from the conflict is as anathema to them as allowing the enemies of the Emperor to draw breath.
The warriors of the Chapter who bear the Mark of Censure have submitted themselves to the reclusiam for their failures, and been set upon a quest for absolution in their Chapter's eyes. Only by striking down the mightiest foes of the Emperor will their shame be absolved.
The standards of the Space Marines are inspirational icons and symbols of the Emperor's dominance. To plant one is to claim that ground in the name of the Imperium.
In the confusion of battle, the fallen body of a mighty hero was left on the field, his progenoids not recovered. It is of vital import this precious resource is found.
A mortally wounded Space Marine may be interred in the sarcophagus of a Dreadnought, allowing him to bring death to his foes in a new form.
Through heroism o n the field of battle and unwavering commitment to duty, Space Marines can ascend the ranks.
Many Primaris Space Marines served as part of the Indomitus Crusade before joining their Chapters, bringing vital experience of the fractured Imperium.
To cross the Rubicon Primaris is not a decision taken lightly, for not all warriors survive the transformation. Those who do become even more potent avatars of war.
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MASTER OF THE KEEP In some Chapters the 1st Company Captain serves as Master of the Keep. These mighty warriors may serve as the Chapter Master's second in command, be responsible for the Chapter's fortress monastery and speak for the Chapter Master in his absence. Once per battle, if this unit is on the battlefield, when you use an Adeptus Astartes Battle Tactic Stratagem, that Stratagem costs 0 Command points. |
MASTER OF THE WATCH The Captain of the 2nd Company is often responsible for the defence of the Chapter's home world. They are heavily involved with system-wide defence and intelligence assessment of threats to their Chapter's seat of power. Regardless of how much a Chapter involves itself in the affairs of its home world's population, the Master of the Watch takes a keen interest in them. If this unit is part of your Crusade army and you are the Defender, then you start the battle with an additional 2 Command points. |
MASTER OF THE ARSENAL This Captain, often of the 3rd Company, is responsible for managing and overseeing the Chapter's vast inventory of munitions. Once per battle, if this unit is on the battlefield, when you use an Adeptus Astartes Wargear Stratagem, that Stratagem costs 0 Command points. |
MASTER OF THE FLEET The Master of the Fleet is often the Captain of the 4th Company, and is responsible for the Chapter's armada of spacefaring warships. He is expected to be highly skilled not only in commanding a single ship in battle, but also in coordinating all of the Chapter's vessels in the highly complex matters of ship-to-ship combat.
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MASTER OF THE MARCHES This warrior oversees the deployment of all the Chapter's assets, in addition to their role as Captain of the 5th Company. In so doing they hear all pleas for the Chapter's aid, dismissing those he deems the most unworthy before presenting those that remain to the Chapter Master. If this unit is part of your Crusade army and you are using the Strategic Reserves rule, you can halve the Command point cost required to place units into Strategic Reserves (rounding fractions down). |
MASTER OF THE RITES The Master of the Rites is often the Captain of the 6th Company. Among his many duties he is often responsible for preserving and recording the Chapter's martial traditions and ceremonial conventions. If this unit is part of your Crusade force, then the Warlord Trait Requisition costs 0 Requisition points if the model being given the Warlord Trait is from the same Chapter as this unit. |
CHIEF VICTUALLER Traditionally held by the Captain of the 7th Company, a warrior with this title is responsible for the non-armament provisions the Chapter requires to continue its operations, as well as thousands of serfs and servitors. In this role, a battle-brother must prove himself a master logistician. If this unit is part of your Crusade force, then the Rearm and Resupply Requisition costs 0 Requisition points if the unit selected for that Requisition is from the same Chapter as this unit. |
LORD EXECUTIONER The Captain of the 8th Company is a martial example to his Chapter's warriors. As Lord Executioner, he dispenses the Chapter's justice - whether that be to the Chapter's hated foes or those within its ranks who fail to meet enormously stringent disciplinary requirements. If this unit is part of your Crusade army and you are the Attacker, then you start the battle with an additional 2 Command points. |
MASTER OF RELICS The Captain of the 9th Company is often responsible for the maintenance, security and care of the Chapters priceless relics, as well as the recovery of relics that lie as yet undiscovered throughout the galaxy. If this unit is part of your Crusade force, then the Relic Requisition costs 0 Requisition points if the model gaining the Relic is from the same Chapter as this unit. |
MASTER OF RECRUITS AND MASTER OF RECONNAISSANCE The 10th Company Captain is responsible for training the Chapter's future generations. With ten Vanguard squads at his command, he also serves as the Chapter Master's eyes and ears, and possesses vast amounts of intelligence. If this unit is part of your Crusade force, then the Fresh Recruits Requisition costs 0 Requisition points if the unit gaining the Fresh Recruits is from the same Chapter as this unit. |
Halo lndomitus This Iron Halo protects the bearer from harm, whilst proclaiming them to be a mighty hero of the Imperium.
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Adamantine Cuirass This chest plate bears an Aquila crest wrought in adamantine, rendering it proof against even the mightiest blow. Add 1 to the bearer's Wounds and Toughness characteristics. |
Astartes Teleportation Transponder Incorporating arcane technology found in suits of Terminator armour, this unassuming device allows the bearer to be teleported accurately into the thick of battle from their orbiting spacecraft. The bearer has the Teleport Strike ability. |
Paragon blade This blade is a relic of the Great Crusade and is rumoured to have been crafted on Terra. It is now borne by only the greatest heroes of the Space Marine Chapters. Model with a power sword, master-crafted power sword, relic blade, xenophase blade or executioner relic blade only. This Relic replaces the model's power sword, master-crafted power sword, relic blade, xenophase blade or executioner relic blade and has the following profile:
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Standard of Righteous Hatred This bloodstained banner lists the atrocities and injustices committed by the Emperor's foes, a reminder of the duty of the Adeptus Astartes to purge the stars of the heretic and the alien. ANCIENT model only. Each time a friendly model is destroyed and make an attack as a result of the bearer's Astartes Banner ability, that attack scores a hit on a hit roll of 2+, irrespective of any modifiers. |
Vortex Bolts Crafted long ago in forges lost to the mist of time, these immensely rare rounds create a miniature vortex within the target upon their detonation. Such an event causes catastrophic damage to even the largest enemies, and psykers who miraculously survive are driven mad by the creatures of the warp that flow from the tear in reality. Model with a bolt weapon only. When you select this Relic, select one bolt weapon the bearer is equipped with. Once per battle, when the bearer shoots with that weapon, you can choose for it to fire a vortex bolt. If you do, you can only make one attack with that weapon, but if it scores a hit, the target suffers D3+3 mortal wounds and the attack sequence ends. In addition, until the end of the battle, subtract 1 from Psychic tests taken for a PSYKER unit hit by a vortex bolt. |
Relic of the Primarch In the deepest vaults of every Chapter are ancient relics inherited from the personal wargear of their genejather. Only in the direst circumstances are these brought to the battlefield to inspire battle-brothers to even greater deeds; if these relics were to be lost, it would be a tragedy on par with the blackest days in the Chapter's history. Once per battle, in your Command phase, the bearer can unveil the Relic of the Primarch. If it does so, then until the start of your next Command phase:
RECOVER THE RELIC Adeptus Astartes Agenda The loss of one of the Primarch's priceless relics is an unthinkable shame that cannot be allowed to pass. If you control the Relic of the Primarch objective marker at the end of the battle, you can select one unit that is within 3" of that objective marker; that unit gains 3 experience points. If you do not control that objective marker at the end of the battle, then you lose 10 victory points (to a minimum of 0). |
If every model in your army (excluding AGENT OF THE IMPERIUM and UNALIGNED units) has the DARK ANGELS keyword, and your WARLORD has the DARK ANGELS keyword, you can, if you are playing a matched play battle that instructs you to select secondary objectives (e.g. a mission from the Eternal War mission pack in the Warhammer 40,000 Core Book), select one of them to be from the DARK ANGELS secondary objectives listed below.
Like all other secondary objectives, each of the secondary objectives listed below has a category, and they follow all the normal rules for secondary objectives (for example, when you select secondary objectives, you cannot choose more than one from each category, you can score no more than 15 victory points from each secondary objective you select during the mission etc.).
The Dark Angels have waged entire wars to secure individuals who might have some knowledge as to the whereabouts of some of the Fallen, or who may have somehow acquired a fragment of knowledge of the Dark Angels’ secrets. They prosecute these actions with incredible fervour, the consequences should they fail often too terrible to contemplate, the rewards of victory great indeed.
The Ravenwing never give warning of their assaults, striking at breakneck speed to inflict as much damage as possible before the enemy can react. Every warrior of the Ravenwing has spent countless hours drilling in the precise art of firing weapons or wielding swords and hammers on the move.
Few Space Marines are as renowned for their stubborn refusal to give ground as the Dark Angels. Such has been their way since time immemorial, a tradition handed down from the knights of old Caliban, who faced down the monstrous beasts that once dominated their world. Such a history was imbued in the Dark Angels by their Primarch, and the determination of their leadership to earn absolution in the millennia that have followed has only added to the Chapter’s reputation for indomitability.
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In this section you’ll find additional rules for playing Crusade battles with your Dark Angels, such as Agendas, Battle Traits and Crusade Relics that are bespoke to Dark Angels units. You can find out more about Crusade armies in the Warhammer 40,000 Core Book.
Should a member of the Fallen be captured, they will be brought to the Rock for interrogation. The Dark Angels subject them to months of torture, seeking a confession.
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For all the Dark Angels’ secrecy, as battle rages where the Fallen are present it is possible that an uninitiated battlebrother learns to some degree of his Chapter’s true agenda. Some of these warriors are simply told they did not see what they thought they saw, or are fed lies the Inner Circle have perfected over countless years. On occasion, it might even be that the uninitiated capture a Fallen, should some disaster befall the Deathwing or nefarious enemy schemes come to fruition that slow or halt them. To capture a Fallen is a great demonstration of strength, and those that do so who are uninitiated may be brought into the fold off the back of such an impressive deed. Even those who, it is decided, shall not be taught the Chapter’s secrets, may well instead be elevated in rank or to the Ravenwing.
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Induction of a Dark Angel to their Inner Circle is never done lightly, for only the strongest minds and purest hearts can withstand the terrible knowledge a member of the Inner Circle is expected to hold.
Whenever the Dark Angels and the Space Wolves fight side by side, each nominates a champion to settle the ancient grudge between Lion El’Jonson and Leman Russ. The victor in these contests is afforded great esteem.
The ultimate agenda of the Unforgiven Chapters is the capture and execution of the Fallen. Only through this can they earn absolution, and within the Inner Circle, to seize one of these traitors is to earn much honour.
The Dark Angels are notoriously secretive, and any who might have witnessed the Fallen must be destroyed or captured - whether enemy or supposed ally.
The Librarians of the Dark Angels are well-practised at scanning the minds of their foes for any clues about the Fallen.
Local rumour has it that an enemy commander was seen dealing with a mysterious black-armoured figure. This commander must be brought in for interrogation.
The Ravenwing seek to encircle their foe, corralling them to ensure there can be no escape, before summoning the Deathwing to deliver the killer blow.
The Deathwing Terminators often wait in teleportariums, ready to strike as soon as crucial enemy units or commanders are identified by their swifter brethren. Upon arrival, devastation follows in their wake.
MASTER OF THE DEATHWING The Captain of the Dark Angels 1st Company is second only to the Chapter Master in terms of experience and knowledge of the Fallen. This mighty warrior has proved their mettle in countless victories and remained dogged in pursuit of the Fallen over centuries of service. BELIAL or TERMINATOR CAPTAIN only. Once per battle, if this unit is on the battlefield, when you use the Deathwing Assault Stratagem, that Stratagem costs 0 Command points. |
MASTER OF THE RAVENWING The Captain of the Dark Angels 2nd Company is a master of high-speed warfare, able to react to changing battlefield situations in the blink of an eye and deploy their swift forces to wherever they are needed, whether hunting the Fallen across the field, or more conventional foe, they can be relied upon to provide vital intelligence to the rest of the Chapter. SAMMAEL or BIKER CAPTAIN only. Once per battle, if this unit is on the battlefield, when you use the Swift Strike Stratagem, that Stratagem costs 0 Command points. |
KEEPER OF THE UNSEEN RITUAL The Captain of the Dark Angels 5 th Company is often responsible for collating and keeping knowledge about the ancient Calibanite orders. He is expected to be an expert in their martial traditions and codes of honour. In truth, the Dark Angels have only fragments of information surviving from that time, most only available to the Inner Circle. LAZARUS or CAPTAIN only. Once per battle, if this unit is on the battlefield, when you use a Battle Tactic Stratagem, that Stratagem costs 0 Command points. |
MASTER OF WATCHERS The Captain of the Dark Angels 7th Company is responsible for the vast network of informants and sleeper cells the Chapter has living on all kinds of worlds across the Imperium. How much even these Captains are aware of the significance of the intelligence they handle is down to whether or not they belong to the Inner Circle. If this unit is part of your Crusade army, then after each battle, gain D3 Unforgiven points. |
Lion’s Roar The Lion’s Roar is an ancient combi-weapon issued to heroes of the Chapter. Over the years it has proven to be an ideal weapon for those leading boarding actions or bunker assaults. Model with combi-plasma only. Lion’s Roar replaces that model’s combi-plasma and has the following profile:
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The Raven’s Eyes This helm contains an enhanced sensory suite, ensuring the wearer proceeds with all speed towards their prey. RAVENWING model only.
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Monster Slayer of Caliban This weapon was traditionally bestowed upon the most honourable knight of the Order. It is said that as long as its owner stays pure, it will strike down the greatest of foes. Model with power sword, master-crafted power sword, relic blade or executioner relic blade only. The Monster Slayer of Caliban replaces the bearer’s power sword, master-crafted power sword, relic blade or executioner relic blade and has the following profile:
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Shield of Calloson It is believed that this vast shield was once carried into battle by a legendary Dark Angels hero who fought during the Great Crusade. The Chapters Techmarines believe its flaring energy field shares technology with the vast void shields that protect mighty Titan battle engines and void craft. Whatever the truth, even the heaviest of fire is turned harmlessly aside by this ancient bulwark. Model with relic shield, combat shield or storm shield only. The Shield of Calloson replaces the bearers relic shield, combat shield or storm shield.
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Mantle of the Seneschal This mantle was fashioned from the skin of a mighty beast of Caliban, slain by the Lion himself. Kept in stasis and only removed in the direst need, only the greatest champions are granted the honour to wear it over their armour. In battle, this warrior is a beacon to those around him, reminding all of the savagery of lost Caliban.
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The Standard of Retribution The Standard of Retribution serves to remind the Dark Angels that the enemies of the Emperor can never be forgiven. It inspires the Dark Angels to fight on under any circumstance, smiting their foes with righteous fury. The bearer has the following ability: ‘Standard of Retribution (Aura): While a friendly DARK ANGELS CORE unit is within 6" of the bearer, each time an attack is allocated to a model in that unit, subtract 1 from the Damage characteristic of that attack (to a minimum of l).’ |
The Standard of Fortitude The Standard of Fortitude represents the unstoppable courage of the Dark Angels. It inspires any nearby Dark Angel to press the attack, heedless of danger to themselves. The bearer has the following ability: ‘Standard of Fortitude (Aura): In your Shooting phase, while a friendly DARK ANGELS CORE unit is within 6" of the bearer, that unit is treated a having Remained Stationary. |
The Standard of Devastation The Standard of Devastation symbolizes the defiance and devastating retaliation for which the Dark Angels are famed. Throughout its history, the banner has flown above numerous last stands, often found atop piles of enemy dead. The bearer has the following ability: ‘Standard of Devastation (Aura): While a friendly DARK ANGELS CORE unit is within 6" of the bearer, each time a model from that unit makes an attack that targets the closest enemy unit, an unmodified hit roll of 6 scores 1 additional hit. |
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If your army is led by an ADEPTUS ASTARTES WARLORD, you can, when mustering your army, give one of the following Chapter Relics to an ADEPTUS ASTARTES CHARACTER model from your army. Named characters and VEHICLE models cannot be given any of the following Relics.
When a model from your army is given a Chapter Relic, replace all instances of the <CHAPTER> keyword in that Relics rules (if any) with the name of the Chapter that your model is drawn from.
Note that some Relics replace one of the models existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Chapter Relics your models have on your army roster.
BELLICOS BOLT RIFLE
The forge world of Bellicos was a hidden weapons-testing facility given dispensation to practise near heretical levels of technological innovation. Before it was swallowed by the Great Rift, the planet managed to dispatch a single cargo hauler containing prototype bolt rifles of an incredibly advanced pattern. These weapons are regarded with a borderline religious reverence for their bellicose lethality, and to wield one is considered a paramount honour.
Model equipped with a master-crafted auto bolt rifle only. This Relic replaces a master-crafted auto bolt rifle and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Bellicos bolt rifle | |||||
Bellicos bolt rifle | 24" | Assault 4 | 5 | -1 | 2 |
BENEDICTION OF FURY
Borne on a dozen bloody and hard-fought crusades, this weapons unique empathokinetic circuitry has absorbed the bellicosity and righteous wrath of every Chaplain who has ever wielded it. As a result, it now strikes with the force of a thunderbolt.
CHAPLAIN model only. This Relic replaces a Crozius Arcanum and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Benediction of Fury | |||||
Benediction of Fury | Melee | Melee | +2 | -2 | 3 |
Abilities: Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
GHOSTWEAVE CLOAK
Hand-stitched by blinded servitors and anointed with the distilled blood of a thousand sentries who failed at their posts, this cloak contains strands of mnemothread spun from a thrice-blessed dataloom imbued with obfuscatory data-spirits. It throws up a field of techno-spiritual dissonance that veils its wearer from sight and sensors, allowing them to slip across the battlefield like a wraith.
PHOBOS model with a camo cloak only.LAMENT
Dark rumours abound that this weapon is so cruel of essence that those who wield it doom themselves as surely as those who fall under their sights. It is telling of the Space Marines’ selfless courage that they utilise the weapon regardless.
Model equipped with a master-crafted stalker bolt rifle only. This Relic replaces a master-crafted stalker bolt rifle and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Lament | |||||
Lament | 36" | Heavy 1 | 5 | -2 | 3 |
Abilities: Each time an attack is made with this weapon, if the attack successfully wounds the target, it inflicts 1 mortal wound on the target in addition to any normal damage. |
PRIMARCH’S WRATH
The ancient boltgun known as the Primarch’s Wrath is believed to have come from the personal weapons collection of Roboute Guilliman himself. Perhaps the finest example of its kind ever crafted, it has dispensed thunderous death to the foes of Mankind for millennia. Chased in Theldrite moonsilver and inscribed in microscopic lettering with every treatise on tactics that Guilliman ever penned, this weapon’s quality is such that it allows its wielder to sweep away great swathes of the enemy with a storm of armour-piercing, fragmenting bolts.
Model equipped with a boltgun, master-crafted boltgun or special issue bolt carbine only. This Relic replaces a boltgun, master-crafted boltgun or special issue bolt carbine and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Primarch’s Wrath | |||||
Primarch’s Wrath | 24" | Rapid Fire 2 | 5 | -2 | 2 |
PURGATORUS
This bolt pistol is a true work of the artificers art. Since its forging in M35, many battle-brothers have used the pistol to purge traitors, tyrants and heretics from the Emperor’s realm. The weapon’s machine spirit is wrathful, its aim inescapable; in many ways, Purgatorus epitomises the very warriors who wield it.
Model equipped with a bolt pistol, heavy bolt pistol, master-crafted special issue bolt pistol or absolvor bolt pistol only. This Relic replaces a bolt pistol, heavy bolt pistol, master-crafted special issue bolt pistol or absolvor bolt pistol and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Purgatorus | |||||
Purgatorus | 18" | Pistol 3 | 5 | -3 | 2 |
RELIQUARY OF GATHALAMOR
By the time the Indomitus Crusade reached the world of Gathalamor, daemonic hordes had already carved a bloody path across much of the planet. Its final defence was led by Knight Centura Ordela Grendoth, whose null-field was anathema to the warp creatures. Gathalamor was liberated by Guilliman, but Grendoth was slain in the battle. Her bones have since been placed inside a reliquary that now possesses a fraction of her power.
PRIMARIS model only. The bearer has the following ability:STANDARD OF THE EMPEROR ASCENDANT
Woven from threads of spun adamantine in the early days of the Unification of Terra, this banner was carried at the head of the Emperors guard. It is said that its constant proximity to the Master of Mankind has imbued within it indelible traces of his psychic signature. Whatever the truth of this, its presence is a constant inspiration to those loyal to the Emperors cause, instilling them with valour and determination even as their foes quail in its presence.
ANCIENT model only.TEETH OF TERRA
The origins of the Teeth of Terra lie shrouded in mystery. Mentions of this large, obsidian-toothed chainsword can be found dotted throughout the histories of many Space Marine Chapters, yet the weapon itself can be traced to no artisans hand, nor can it be found in any Chapter’s Armoury save in times of the greatest need. What is certain is that, when wielded in battle by a true hero of the Imperium, the Teeth of Terra strikes with the force of a thunderbolt, leaving a bloody trail of broken bodies in its wake.
Model equipped with an Astartes chainsword only. This Relic replaces an Astartes chainsword and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Teeth of Terra | |||||
Teeth of Terra | Melee | Melee | +1 | -2 | 2 |
Abilities: Each time the bearer fights, it makes 3 additional attacks with this weapon. |
THE ARMOUR INDOMITUS
The Armour lndomitus was forged long before the Horus Heresy. Unlike theplasteel and ceramite of normal power armour, the artefact is made from plates of raw adamantine, making it all but unbreachable by conventional weaponry. When rained upon with heavier fire, the Armour lndomitus manifests a shimmering force field, the secrets of which have long been lost to modern artificers.
THE BURNING BLADE
This ancient broadsword is so large and dense that no mere Human could lift it, let alone wield it in battle. It was recovered from the wreckage of Horus’ battle barge, the only unblemished artefact in a chamber crawling with the filthy taint of Chaos. Some artificers have posited that it is the Master of Mankind’s greatness that shines out from its sacred steel. In the heat of battle, the sword blazes so brightly that it can melt through even the thickest armour.
Model equipped with a power sword or master-crafted power sword only. This Relic replaces a power sword or master-crafted power sword, and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
The Burning Blade | |||||
The Burning Blade | Melee | Melee | +3 | -5 | 2 |
THE HONOUR VEHEMENT
A single stanza of script, the original of which was said to have been penned by the Emperor himself, the Honour Vehement is inscribed on thrice-blessed parchment and affixed with a purity seal upon its bearer's armour. So potent is the inspirational value of the Emperor’s own evocation that not only those who bear it, but all their battle-brothers are driven into a relentless killing fury.
The bearer has the following ability:THE SHIELD ETERNAL
The Shield Eternal was a gift from Rogal Dorn to his seneschal during the dark days of the Horus Heresy. This magnificently worked storm shield is a bulwark against which all the wrath of a hateful galaxy can crash. Its warding powers turn aside the maleficent attentions of the witch and the daemon, safeguarding its wearer from mortal blows and perfidious warpcraft alike.
Model with a storm shield, relic shield or combat shield only. This Relic replaces a storm shield, relic shield or combat shield.THE VENGEFUL ARBITER
Sergeant Ricario Vicentius was a valiant warrior who served at Chapter Master Pedro Kantor’s side during the Battle for Traitor’s Gorge. Although he was eventually slain, it is reported he killed countless Orks despite being mortally wounded himself. After the battle, Chapter Master Kantor ordered the recovery and reissue of his bolt pistol, now named ‘the Vengeful Arbiter’ by his men, and it has served countless brothers from the Chapter since.
Model with bolt pistol only. The Vengeful Arbiter replaces the bearer’s bolt pistol and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
The Vengeful Arbiter | |||||
The Vengeful Arbiter | 12" | Pistol 2 | 5 | -1 | 2 |
Abilities: Each time an attack made with this weapon hits, you can immediately make one additional hit roll against that target using the same weapon. These bonus hit rolls cannot themselves generate any further hit rolls. |
THE VOX ESPIRITUM
Developed by Archmagos Cawl, the Vox Espiritum is a powerful neural amplifier that causes its wearer’s voxed utterances to resonate on a modulated and heavily warded frequency. Though still highly experimental and not altogether safe, it allows its user to project their bellowed commands - and sometimes even unspoken mental imperatives - directly into the minds of friend and foe alike.
PRIMARIS model only. Add 3" to the range of the bearer’s aura abilities (to a maximum of 9"). This does not increase the range of aura abilities that are psychic powers.TOME OF MALCADOR
Malcador the Sigillite was the trusted aide of the Emperor himself. The most potent Human psyker of the time, the tome he penned on the nature of reality enhances the mind of the reader.
LIBRARIAN model only. The bearer knows one additional psychic power from any discipline it has access to.If your army is led by a DARK ANGELS WARLORD, you can, when mustering your army, give one of the following Relics of the Rock to a DARK ANGELS CHARACTER model from your army instead of giving them a Relic from Codex: Space Marines. These are considered to be Chapter Relics for all rules purposes. Named characters cannot be given any of the following Relics. Unless specifically stated otherwise, VEHICLE models cannot be given any of the following Relics.
Note that some Relics replace one of the model’s existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Relics your models have on your army roster.
CUP OF RETRIBUTION
The Cup of Retribution is used in the great annual event known as the Feast of Malediction. Legends tell that it is the original vessel from which the Emperor drank at the feast held by the Lion when father and son were reunited.
CHAPLAIN model only. Once per battle, the bearer can recite the Feast of Malediction litany instead of reciting a litany that it knows. If it does, do not roll to see if the litany is inspiring; it is automatically inspiring.FOE-SMITER
This ornate storm bolter was wrought by Fedorovich the Great, one of the greatest weaponsmiths of the era of the Great Crusade. Foe-smiter was presented with honour to the first Grand Master of the Deathwing, and continues to lay low the enemies of the Chapter to this day.
Model equipped with a storm bolter only. This Relic replaces a storm bolter and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Foe-smiter | |||||
Foe-smiter | 24" | Assault 4 | 5 | -1 | 2 |
MACE OF REDEMPTION
The Mace of Redemption is perhaps the greatest of the weapons forged by the Dark Angels to hunt their traitorous comrades. Blessed with incantations of vengeance, the hollow centre of this sacred power maul flares white-hot when it smites a foe. It is said that, with the mace in hand, Supreme Grand Master Raphael struck down the Daemon Prince ruler of the blasphemous world of New Caliban, allowing the arch-heretic to be captured.
Model equipped with a power maul or crozius arcanum only. This Relic replaces a power maul or crozius arcanum and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Mace of Redemption | |||||
Mace of Redemption | Melee | Melee | x2 | -3 | 2 |
Abilities: Each time an attack is made with this weapon against a FALLEN or HERETIC ASTARTES unit, an unmodified wound roll of 4+ inflicts 2 mortal wounds on the target and the attack sequence ends. |
PENNANT OF REMEMBRANCE
This hallowed banner records the names and deeds of the legendary members of the Deathwing that the company’s bone-coloured armour commemorates. The legacy of those mighty warriors is one of bravery and defiance in the face of overwhelming odds. Under the shadow of their example, every member of the Deathwing fights on through grievous injury to prove themselves worthy successors of such mighty paragons.
DEATHWING ANCIENT model only. In your Command phase, select one DEATHWING INFANTRY CORE unit from your army within 6" of the bearer. Until the start of your next Command phase, each time an attack is allocated to a model in that unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).RELIQUARY OF THE REPENTANT
The skull contained within this reliquary is that of a captured Fallen psyker who repented his sins. Once he had been executed, the remains were mounted upon the bike of the Ravenwing Inner Circle member who had captured him. The power of the Fallen lingers in the relic still, creating a disturbing aura that strikes at the minds of enemies and interferes with their shielding systems.
RAVENWING BIKER model only. While an enemy unit is within 3" of the bearer, each time an invulnerable saving throw is made for a model in that unit that has an invulnerable save of 4+ or better, the saving throw is only successful on an unmodified roll of 5+.SHROUD OF HEROES
When one of the Dark Angels’ mightiest warriors is slain in battle, his recovered remains are wrapped in a death shroud until he can be interred within the crypts of the Lion’s Sanctum. Pieces of this fabric, stained in the blood of heroes, are then stitched into a single set of robes known as the Shroud of Heroes, and those who wear it claim they can feel the protective powers of their predecessors.
Each time an attack is made against the bearer, subtract 1 from that attack’s hit roll.THE EYE OF THE UNSEEN
This augmetic was first bequeathed to Interrogator-Chaplain Enoch and has since been extracted and reimplanted into a string of Dark Angels heroes. It is said that no secret can escape the gaze of the Eye, nor guilt. Those fixed by the glowing lens have their deepest wants and fears laid bare, their every weakness exposed. They stagger and stumble beneath its gaze, and it is all they can do not to drop to their knees and confess all.
If your army is led by a DARK ANGELS WARLORD or a WARLORD from a Dark Angels successor Chapter, you can, when mustering your army, give one of the following Special-issue Wargear Relics to a DARK ANGELS CHARACTER model from your army, or a CHARACTER model from your army that is drawn from a Dark Angels successor Chapter, instead of giving them a Relic from Codex: Space Marines. These are considered to be Chapter Relics for all rules purposes. Named characters cannot be given any of the following Relics. Unless specifically stated otherwise, VEHICLE models cannot be given any of the following Relics.
Note that some Relics replace one of the model’s existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Relics your models have on your army roster.
ADAMANTINE MANTLE
These flowing cloaks are laced through with threads of braided adamantine. When combined with armour and energy fields, it has been shown time and again that these symbols of office are proof against even the very strongest attacks.
Each time the bearer would lose a wound, roll one D6; on a 5+ that wound is not lost.ARBITER'S GAZE
This bionic eye is powered by the smallest fragment of the Stone Guardians, arcane relics of fallen Caliban steeped in mystery and eldritch power.
ARTIFICER ARMOUR
Crafted by the finest artificers of the Chapter, these ornately detailed suits of armour provide superior protective capabilities that rival even Terminator plate. All who set eyes upon the wearer know that an honoured champion of the Imperium stands before them.
The bearer has a Save characteristic of 2+ and a 5+ invulnerable save.ATONEMENT
Atonement was recovered from a slain Fallen. Its machine spirit is uniquely placid in the hands of any Dark Angel who wields it, as if it seeks repentance. In battle against the Emperors foes its temper is furious, the weapon eager to prove its continued loyalty.
Model equipped with a plasma pistol only. This Relic replaces a plasma pistol and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Atonement | |||||
Atonement | 18" | Pistol 1 | 9 | -4 | 3 |
BOLTS OF JUDGEMENT
Thrice-blessed with rites of punishment and forged from rare ores that survived Calibans destruction, the Bolts of Judgement have been perfected as decisive hunters’ weapons.
When you give a model this Relic, select one bolt weapon that model is equipped with. Each time the bearer shoots with that weapon, you can choose for it to fire a bolt of judgement. If you do, you can only make one attack with that weapon, but that attack has an Armour Penetration characteristic of -2 and a Damage characteristic of 3. When making that attack, unless the target is a VEHICLE or MONSTER unit, a wound roll of 2+ is always successful. A RAVENWING TALONMASTER is eligible to be given this Relic, even though it is a VEHICLE.DIGITAL WEAPONS
Digital weapons are concealed lasers fitted into finger rings, bionic implants or the knuckles of a power-armoured gauntlet. Shortranged and powerful, they are typically triggered in the midst of melee in order to blast the enemy point-blank from an unexpected angle when a weakness in their guard is spotted.
Each time the bearer fights, it can make 1 additional attack using the close combat weapon profile. If that attack scores a hit, the target suffers 1 mortal wound and the attack sequence ends. A RAVENWING TALONMASTER is eligible to be given this Relic, even though it is a VEHICLE.HEAVENFALL BLADE
This weapon was bestowed upon the most honourable Knight of the Order before a long quest into the wilds of Caliban. Its blade is empowered by a force generator of magnificent strength.
Model equipped with a power sword, master-crafted power sword, relic blade or executioners relic blade. This Relic replaces a power sword, master-crafted power sword, relic blade or executioner’s relic blade and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Heavenfall Blade | |||||
Heavenfall Blade | Melee | Melee | +2 | -4 | 2 |
Abilities: Each time the bearer fights, it makes 1 additional attack with this weapon. |
MASTER-CRAFTED WEAPON
The armouries of many Unforgiven Chapters are full of ancient weapons crafted by the most skilled artificers. Many of these weapons date back thousands of years and are all the more powerful for their provenance.
When you give a model this Relic, select one weapon that model is equipped with (this cannot be a Relic or a weapon whose profile includes the word ‘master-crafted’). Add 1 to the Damage characteristic of that weapon. That weapon is considered to be a Chapter Relic.The DARK ANGELS and CHARACTER keywords are used in following Space Marines datasheets:
The Dark Angels’ commanders are expected to have prodigious tactical and martial skills. Even in this elite group, some individuals stand out.
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To the Ynnari, the life forces released by the newly dead are invigorating in the extreme, the souls of the fallen spurring a burst of activity.
When a unit is destroyed, units from your army with this ability draw strength from death until the end of the turn.The LIBRARIAN keyword is used in following Space Marines datasheets:
The ASSAULT SQUAD keyword is used in following Space Marines datasheets:
The ATTACK BIKE SQUAD keyword is used in following Space Marines datasheets:
The BIKE SQUAD keyword is used in following Space Marines datasheets:
The DEVASTATOR SQUAD keyword is used in following Space Marines datasheets:
The TACTICAL SQUAD keyword is used in following Space Marines datasheets:
The SCOUT keyword is used in following Space Marines datasheets:
The APOTHECARY keyword is used in following Space Marines datasheets:
The ASSAULT SQUAD keyword is used in following Space Marines datasheets:
The DEVASTATOR SQUAD keyword is used in following Space Marines datasheets:
The TACTICAL SQUAD keyword is used in following Space Marines datasheets:
Space Marines stand unafraid before the terrors of the galaxy.
Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers.The INFANTRY keyword is used in following Space Marines datasheets:
The CENTURION keyword is used in following Space Marines datasheets:
The TERMINATOR keyword is used in following Space Marines datasheets:
The BIKER keyword is used in following Space Marines datasheets:
To a Space Marine, the boltgun is more than a weapon - it is an instrument of Mankind’s divinity, the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The Adeptus Astartes are elite troops who strike with the fury of a thunderbolt. Few opponents can withstand this onslaught.
Each time this unit fights, if it made a charge move, was charged, or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.The datasheets using AGENT OF THE IMPERIUM keyword can be found in following Factions:
Imperium: Inquisition, Officio Assassinorum.The AGENT OF THE IMPERIUM keyword is used in following datasheets:
When the Adeptus Astartes fight, they employ a set of combat doctrines to eliminate the enemy. After pounding the foe with heavy weapons, warriors advance to lay down a hail of bolter fire before charging forth with chainswords roaring to finish the foe.
If every unit from your army has the ADEPTUS ASTARTES keyword (excluding AGENT OF THE IMPERIUM and UNALIGNED units), this unit gains a bonus (see below) depending on which combat doctrine is active for your army, as follows:The Codex Astartes explains in detail the strategic value of overwhelming firepower applied to key targets at the optimal time in order to eliminate threats and create tactical openings.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Heavy and Grenade weapon that models in this unit are equipped with by 1.As the warring armies close upon one another and vicious firefights erupt, the Codex lays out strategies for swiftly seizing the initiative and combining versatility with firepower.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Rapid Fire and Assault weapon that models in this unit are equipped with by 1.The Codex Astartes leaves no doubt that the killing blow in most engagements must be delivered with a decisive close-quarters strike. It presents plentiful tactical means to achieve this end.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Pistol and Melee weapon that models in this unit are equipped with by 1.The CENTURION keyword is used in following Space Marines datasheets:
The VEHICLE keyword is used in following Space Marines datasheets:
The RAVENWING keyword is used in following Space Marines datasheets:
The CHAPTER MASTER keyword is used in following Space Marines datasheets:
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The ADEPTUS ASTARTES and CHARACTER keywords are used in following Space Marines datasheets:
The CAPTAIN keyword is used in following Space Marines datasheets:
The CHAPLAIN keyword is used in following Space Marines datasheets:
The TECHMARINE keyword is used in following Space Marines datasheets:
The ANCIENT keyword is used in following Space Marines datasheets:
The COMPANY CHAMPION keyword is used in following Space Marines datasheets:
Through heroism o n the field of battle and unwavering commitment to duty, Space Marines can ascend the ranks.
The CHAPTER MASTER keyword is used in following Space Marines datasheets:
The DARK ANGELS and CORE keywords are used in following Space Marines datasheets:
The DARK ANGELS and CHARACTER keywords are used in following Space Marines datasheets:
The DARK ANGELS and DREADNOUGHT keywords are used in following Space Marines datasheets:
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The CHIEF LIBRARIAN keyword is used in following Space Marines datasheets:
The DARK ANGELS and APOTHECARY keywords are used in following Space Marines datasheets:
The DARK ANGELS and INFANTRY keywords are used in following Space Marines datasheets:
The DARK ANGELS and BIKER keywords are used in following Space Marines datasheets:
The INVADER ATV SQUAD keyword is used in following Space Marines datasheets:
With decades of experience, the Apothecary confidently works with at high speed to return wounded brothers to the fray.
The LIEUTENANT keyword is used in following Space Marines datasheets:
The SERVITOR keyword is used in following Space Marines datasheets:
The Ravenwing are undisputed masters of mounted combat, and make for fast-moving targets that are difficult to draw a bead upon.
If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor Tactic, and it is using the Chapter Tactic of the Dark Angels, then:The DEATHWING keyword is used in following Space Marines datasheets:
The INNER CIRCLE keyword is used in following Space Marines datasheets:
The CHAPTER MASTER keyword is used in following Space Marines datasheets:
Those with true knowledge of the Unforgivens history and quest for absolution are utterly intractable warriors who are implacable in their Chapter’s secret hunt for the Fallen.
If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:The RAVENWING and CAPTAIN keywords are used in following Space Marines datasheets:
The DEATHWING and CAPTAIN keywords are used in following Space Marines datasheets:
It is not unheard of for the Dark Angels to bestow ancient relics to worthy warriors of their successor Chapters.
The DEATHWING and INFANTRY keywords are used in following Space Marines datasheets:
The PRIMARIS and LIEUTENANT keywords are used in following Space Marines datasheets:
The DREADNOUGHT keyword is used in following Space Marines datasheets:
The LAND RAIDER keyword is used in following Space Marines datasheets:
The REPULSOR keyword is used in following Space Marines datasheets:
The REPULSOR EXECUTIONER keyword is used in following Space Marines datasheets:
The STORMRAVEN GUNSHIP keyword is used in following Space Marines datasheets:
The TRANSPORT keyword is used in following Space Marines datasheets:
The PRIMARIS and LIEUTENANT keywords are used in following Space Marines datasheets:
The REPULSOR keyword is used in following Space Marines datasheets:
The STORMRAVEN GUNSHIP keyword is used in following Space Marines datasheets:
The PRIMARIS and ANCIENT keywords are used in following Space Marines datasheets:
The PSYKER keyword is used in following Space Marines datasheets:
Every Space Marine is a champion in their own right, a posthuman demigod who stands between Mankind and the darkness.
In times of great need, the Space Marine Chapters will unleash the full power of their armouries, equipping their battle-brothers with artefacts of extraordinary power.
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ATTACK SQUADRON Specialist Detachment Stratagem Dust clouds billow behind the Ravenwing Attack Squadron as it hurtles into battle. Striking swiftly, the 2nd Company huntsmen drive hard into the midst of the enemy. Use this Stratagem when choosing your army. Pick a DARK ANGELS Detachment from your army to be a Ravenwing Attack Squadron Specialist Detachment. RAVENWING units in that Detachment gain the ATTACK SQUADRON keyword. | ||
On occasion, a junior-ranking leader will demonstrate ability expected only of those of much loftier rank. Such individuals are highly rewarded, and marked for greater things.
The Dark Angels’ commanders are expected to have prodigious tactical and martial skills. Even in this elite group, some individuals stand out.
The Dark Angels’ goals are impossible to understand.
It is not unheard of for the Dark Angels to bestow ancient relics to worthy warriors of their successor Chapters.
The Ravenwing are expert scouts as well as hunters, and take advantage of these skills to move to the most advantageous positions before battle begins.
The tenets of the Codex Astartes allow for unorthodox use of combat tactics and the employment of divergent strategic doctrines if doing so will lead to victory.
The Chapter's orbiting star ships stand ready to unleash hell.
The ADEPTUS ASTARTES and MACHINE SPIRIT keywords are used in following Space Marines datasheets:
There are many tales of machine spirits wreaking havoc on the foe, even after their crew are slain and critical systems are failing.
The REIVERS keyword is used in following Space Marines datasheets:
At the most critical time, Reivers engage their armour's enhanced features to terrify and disrupt the enemy as much as possible.
The ADEPTUS ASTARTES and DREADNOUGHT keywords are used in following Space Marines datasheets:
Each fallen champion who rests within the sarcophagus of a Dreadnought has seen a thousand battles and slain foes beyond counting. All such noble warriors are immensely inspiring to their battle-brothers.
The SERVITORS keyword is used in following Space Marines datasheets:
Dark Angels commanders know that adaptability in the heat of battle is key to victory, and are decisive in taking action to overcome their foes.
At the most vital point in battle, the Dark Angels channel all their focus and aggression to smash the foe.
The ADEPTUS ASTARTES and CHAPLAIN keywords are used in following Space Marines datasheets:
Fuelled by battlefield adrenaline, the Chaplain recites his litanies with even greater fervour, inspiring the warriors around him.
The PHOBOS keyword is used in following Space Marines datasheets:
At the opportune moment, Space Marine infiltration units slip away from battle, only to relocate and strike the foe again.
The ADEPTUS ASTARTES and BIKER keywords are used in following Space Marines datasheets:
The LAND SPEEDER keyword is used in following Space Marines datasheets:
The STORM SPEEDER keyword is used in following Space Marines datasheets:
Space Marine pilots receive advanced training in handling their vehicles, and have preternatural reaction speeds.
The ADEPTUS ASTARTES and INFANTRY keywords are used in following Space Marines datasheets: