No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
105 Watch Captain Artemis |
|||||||||||
1 | 105 Watch Captain Artemis |
6" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Hellfire Extremis | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Hellfire Extremis | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Boltgun | ||||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | Special-issue Ammunition |
Special-issue Ammunition | ||||||
- Hellfire flamer | ||||||
- Hellfire flamer | 12" | Assault D6 | 2 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target, and unless that target has the VEHICLE or TITANIC keywords, a wound roll of 2+ for that attack is always successful. |
Each time an attack is made with this weapon, that attack automatically hits the target, and unless that target has the VEHICLE or TITANIC keywords, a wound roll of 2+ for that attack is always successful. | ||||||
Master-crafted power sword | ||||||
Master-crafted power sword | Melee | Melee | +1 | -3 | 2 | - |
Frag grenades | ||||||
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast | ||||||
Krak grenades | ||||||
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Stasis grenade | ||||||
Stasis grenade | 6" | Grenade 1 | - | - | - | This weapon can only be used once per battle. Each time an attack is made with this weapon, if a hit is scored, the target suffers D6 mortal wounds and the attack sequence ends. |
This weapon can only be used once per battle. Each time an attack is made with this weapon, if a hit is scored, the target suffers D6 mortal wounds and the attack sequence ends. |
ABILITIES | |
ABILITIES |
Angels of Death Rites of Battle (Aura): While a friendly DEATHWATCH CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Unstoppable Champion: Each time this model would lose a wound, roll one D6; on a 6, that wound is not lost. Iron Halo: This model has a 4+ invulnerable save. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Vigilance Incarnate: In your Command phase, you can select one friendly DEATHWATCH CORE unit within 6" of this WARLORD. Each time you do, select one Battlefield Role; until the start of your next Command phase, each time a model in that unit makes an attack against an enemy unit with that Battlefield Role, re-roll a wound roll of 1. |
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DEATHWATCH | |
KEYWORDS: INFANTRY, CHARACTER, CAPTAIN, WATCH CAPTAIN ARTEMIS |
Imminent death does not prevent a Space Marine from enacting his final justice upon the enemies of the Imperium.
There are few more meaningful tokens of brotherhood among the sons of Russ than the gifting of a war trophy - heavy with glory and steeped in tales of honour -from one warrior to another.
The Dark Angels have been known to bestow their artefacts upon worthy successor Chapters.
Some of the Deathwatch’s champions have unparalleled records of service, their capacity for slaying the xenos a true gift.
Utilising the arcane secrets of teleportation technology, the Deathwatch burst from nowhere to attack.
Switching weapons to full auto, the Space Marines unleash a short-lived but inescapable hail of fire.
A measured advance allows Space Marines to unleash a steady stream of fire.
Individual shells are loaded when optimised volleys are required.
Nearby motion and radiation signatures are detected by a handheld device, forewarning the bearer of ambushes.
This datasheet has HQ Battlefield Role. Full list of Space Marines units sharing same Battlefield Role follows:
The WATCH CAPTAIN ARTEMIS keyword is used in following Space Marines datasheets:
The Deathwatch utilise a range of specialised bolt shells in many of their weapons. From rounds that douse their targets in acid to hollow shells filled with superheated gas, each type is designed to eliminate specific xenos foes.
Each time a unit is selected to shoot, if it contains any models that are equipped with a weapon with this ability, then before you select any targets, each weapon with this ability can fire special-issue ammunition. If any do, select one of the ammunition types below for that weapon; until the end of the phase, each time that weapon is fired, apply the modifiers and abilities associated with that special-issue ammunition:
|
Master-crafted power sword used in following datasheets:
|
Frag grenades used in following datasheets:
Krak grenades used in following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The DEATHWATCH and CORE keywords are used in following Space Marines datasheets:
The IMPERIUM keyword is used in following Space Marines datasheets:
The ADEPTUS ASTARTES keyword is used in following Space Marines datasheets:
The DEATHWATCH keyword is used in following Space Marines datasheets:
The INFANTRY keyword is used in following Space Marines datasheets:
The CHARACTER keyword is used in following Space Marines datasheets:
The CAPTAIN keyword is used in following Space Marines datasheets:
The ADEPTUS ASTARTES and CHARACTER keywords are used in following Space Marines datasheets:
The DEATHWATCH and CHARACTER keywords are used in following Space Marines datasheets:
The DEATHWATCH and INFANTRY keywords are used in following Space Marines datasheets:
The DEATHWATCH and DREADNOUGHT keywords are used in following Space Marines datasheets:
The DEATHWATCH and BIKER keywords are used in following Space Marines datasheets:
Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The ADEPTUS ASTARTES and INFANTRY keywords are used in following Space Marines datasheets: