No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | |
800 Thunderhawk Gunship |
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1 | 800 Thunderhawk Gunship |
20-50" | 6+ | 3+ | 10 | 8 | 16-30 | 6 | 9 | 2+ | |
20-40" | 6+ | 4+ | 10 | 8 | 8-15 | D6 | 9 | 2+ | |||
20-30" | 6+ | 5+ | 10 | 8 | 1-7 | D3 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Hellstrike missile battery | ||||||
Hellstrike missile battery | 72" | Heavy 4 | 8 | -3 | 3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack's hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack's hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. | ||||||
Thunderhawk heavy cannon | ||||||
Thunderhawk heavy cannon | 48" | Heavy 2D6 | 8 | -2 | D3+2 | Blast |
Blast | ||||||
Turbo-laser destructor | ||||||
Turbo-laser destructor | 96" | Heavy 3 | 16 | -5 | 6 | - |
Twin heavy bolter | ||||||
Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
Lascannon | ||||||
Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
OTHER WARGEAR | ABILITIES | ||||||
Thunderhawk cluster bombs | |||||||
Once per battle, after the bearer has moved, you can select one unit the bearer moved across. Roll six D6s for each VEHICLE or MONSTER model in that unit and roll one D6 for each other model in that unit (to a maximum of eighteen D6s): for each 4+, that unit suffers 1 mortal wound. | |||||||
Thunderhawk cluster bombs | Once per battle, after the bearer has moved, you can select one unit the bearer moved across. Roll six D6s for each VEHICLE or MONSTER model in that unit and roll one D6 for each other model in that unit (to a maximum of eighteen D6s): for each 4+, that unit suffers 1 mortal wound. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model's Thunderhawk heavy cannon can be replaced with 1 turbo-laser destructor. • This model’s Thunderhawk cluster bombs can be replaced with 1 hellstrike missile battery.
|
ABILITIES | |
ABILITIES |
Angels of Death Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Hover Jet: In your Command phase, this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Airborne, Hard to Hit and Supersonic abilities. Colossal Flyer: Distances are always measured to and from this model’s hull. Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers 2D6 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 30 INFANTRY or BIKER models. Each WULFEN, TERMINATOR, MK X GRAVIS and JUMP PACK model takes up the space of 2 models (a PRIMARIS JUMP PACK model takes up the space of 3 models instead). Each CENTURION or BIKER model takes up the space of 3 models (a PRIMARIS BIKER model takes up the space of 4 models instead). |
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
KEYWORDS: VEHICLE, TITANIC, AIRCRAFT, TRANSPORT, FLY, MACHINE SPIRIT, THUNDERHAWK GUNSHIP |
Carefully cogitated binharic prayers can focus a machine spirit’s ire into near-obsessive hatred of its chosen target.
It is said on Chogoris that the sons of the Khan ride the stormwinds themselves, racing swift and wrathful into war.
The belligerency of some Adeptus Astartes machine spirits makes them unyielding foes to face.
There are many tales of machine spirits wreaking havoc on the foe, even after their crew are slain and critical systems are failing.
White Scars infantry are masters of rapidly deploying from armoured transports, often before the vehicle has even halted!
White Scars train tirelessly to accurately fire even the heaviest weapons whilst racing into battle.
This datasheet has Lords of War Battlefield Role. Full list of Space Marines units sharing same Battlefield Role follows:
Hellstrike missile battery used in following datasheets:
Twin heavy bolter used in following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The WULFEN keyword is used in following Space Marines datasheets:
The TERMINATOR keyword is used in following Space Marines datasheets:
The MK X GRAVIS keyword is used in following Space Marines datasheets:
The JUMP PACK keyword is used in following Space Marines datasheets:
The PRIMARIS and JUMP PACK keywords are used in following Space Marines datasheets:
The CENTURION keyword is used in following Space Marines datasheets:
The BIKER keyword is used in following Space Marines datasheets:
The PRIMARIS and BIKER keywords are used in following Space Marines datasheets:
The IMPERIUM keyword is used in following Space Marines datasheets:
The ADEPTUS ASTARTES keyword is used in following Space Marines datasheets:
The VEHICLE keyword is used in following Space Marines datasheets:
The TITANIC keyword is used in following Space Marines datasheets:
The AIRCRAFT keyword is used in following Space Marines datasheets:
The TRANSPORT keyword is used in following Space Marines datasheets:
The FLY keyword is used in following Space Marines datasheets:
The MACHINE SPIRIT keyword is used in following Space Marines datasheets:
The IRON HANDS and VEHICLE keywords are used in following Space Marines datasheets:
The ARTILLERY keyword is used in following Space Marines datasheets:
The ADEPTUS ASTARTES and VEHICLE keywords are used in following Space Marines datasheets:
The ADEPTUS ASTARTES and MACHINE SPIRIT keywords are used in following Space Marines datasheets:
The WHITE SCARS and TRANSPORT keywords are used in following Space Marines datasheets: