No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
150 The Sanguinor |
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1 | 150 The Sanguinor |
12" | 2+ | 2+ | 4 | 4 | 5 | 5 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Encarmine broadsword | ||||||
Encarmine broadsword | Melee | Melee | +2 | -4 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to the normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to the normal damage. | ||||||
Frag grenades | ||||||
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast | ||||||
Krak grenades | ||||||
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death, Death From Above Aura of Fervour (Aura): While a friendly BLOOD ANGELS CORE or BLOOD ANGELS CHARACTER unit is within 6" of this model, each time that unit fights, until that fight is resolved, add 1 to the Attacks characteristic of models in that unit. This is not cumulative with the additional attack granted by the Shock Assault ability. Angelic Visage: Each time a melee attack is made against this model, subtract 1 from that attack’s hit roll. Iron Halo: This model has a 4+ invulnerable save. Miraculous Saviour: At the end of the Heroic Interventions step of your opponent’s Charge phase, if this model has not yet been set up on the battlefield, and if any enemy units finished a charge move within Engagement Range of any friendly BLOOD ANGELS units this phase, you can set up this model within Engagement Range of one of those enemy units. This model counts as having performed a Heroic Intervention in the turn it uses this ability. Avenging Angel: This model is eligible to declare a charge with even if it Fell Back this turn. This model is eligible to perform a Heroic Intervention if it is within 6” horizontally and 5” vertically of any enemy unit, instead of 3” horizontally and 5” vertically. Each time this model makes a Heroic Intervention move, it can move up to 6” instead of 3”. All other rules for Heroic Interventions still apply. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Speed of the Primarch: At the start of the Fight phase, if this WARLORD is within Engagement Range of any enemy units, it can fight first that phase. |
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, BLOOD ANGELS | |
KEYWORDS: INFANTRY, CHARACTER, JUMP PACK, FLY, THE SANGUINOR |
With a need to slay, Flesh Tearers constantly push forward towards new foes.
Imminent death does not prevent a Space Marine from enacting his final justice upon the enemies of the Imperium.
There are few more meaningful tokens of brotherhood among the sons of Russ than the gifting of a war trophy - heavy with glory and steeped in tales of honour -from one warrior to another.
The Dark Angels have been known to bestow their artefacts upon worthy successor Chapters.
Space Marines with jump packs crash into combat with bonebreaking force.
Switching weapons to full auto, the Space Marines unleash a short-lived but inescapable hail of fire.
A measured advance allows Space Marines to unleash a steady stream of fire.
Nearby motion and radiation signatures are detected by a handheld device, forewarning the bearer of ambushes.
This datasheet has HQ Battlefield Role. Full list of Space Marines units sharing same Battlefield Role follows:
The THE SANGUINOR keyword is used in following Space Marines datasheets:
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Frag grenades used in following datasheets:
Krak grenades used in following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The Angels of Death launch their attack from all directions. Troops equipped with jump packs and grav-chutes descend from the heavens, guns blazing as they slam into battle.
During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The BLOOD ANGELS and CORE keywords are used in following Space Marines datasheets:
The BLOOD ANGELS and CHARACTER keywords are used in following Space Marines datasheets:
The Adeptus Astartes are elite troops who strike with the fury of a thunderbolt. Few opponents can withstand this onslaught.
Each time this unit fights, if it made a charge move, was charged, or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.The IMPERIUM keyword is used in following Space Marines datasheets:
The ADEPTUS ASTARTES keyword is used in following Space Marines datasheets:
The BLOOD ANGELS keyword is used in following Space Marines datasheets:
The INFANTRY keyword is used in following Space Marines datasheets:
The CHARACTER keyword is used in following Space Marines datasheets:
The JUMP PACK keyword is used in following Space Marines datasheets:
The FLY keyword is used in following Space Marines datasheets:
The FLESH TEARERS and INFANTRY keywords are used in following Space Marines datasheets:
The ADEPTUS ASTARTES and CHARACTER keywords are used in following Space Marines datasheets:
The ADEPTUS ASTARTES and JUMP PACK keywords are used in following Space Marines datasheets:
The ADEPTUS ASTARTES and INFANTRY keywords are used in following Space Marines datasheets: