No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
125 Sanguinary Ancient |
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1 | 125 Sanguinary Ancient |
12" | 3+ | 3+ | 4 | 4 | 4 | 3 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Angelus boltgun | ||||||
Angelus boltgun | 18" | Assault 2 | 4 | -1 | 1 | - |
+5 Inferno pistol | ||||||
+5 Inferno pistol | 6" | Pistol 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
Encarmine axe | ||||||
Encarmine axe | Melee | Melee | +2 | -2 | 2 | - |
Encarmine sword | ||||||
Encarmine sword | Melee | Melee | +1 | -3 | 2 | - |
Power fist | ||||||
Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Frag grenades | ||||||
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast | ||||||
Krak grenades | ||||||
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s angelus boltgun can be replaced with one of the following: 1 inferno pistol; 1 plasma pistol. • This model’s encarmine sword can be replaced with one of the following: 1 encarmine axe; 1 power fist.
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ABILITIES | |
ABILITIES |
Angels of Death, Death From Above Chapter Banner: In your Command phase, select one friendly BLOOD ANGELS CORE unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes a melee attack, add 1 to that attack’s hit roll. Angelic Visage: Each time a melee attack is made against this model, subtract 1 from that attack’s hit roll. Heirs of Azkaellon: Each time a model in this unit makes an attack, if that model’s unit is within 6" of any friendly BLOOD ANGELS WARLORD models, add 1 to that attack’s hit roll. Astartes Banner (Aura): While a friendly BLOOD ANGELS CORE unit is within 6" of this model, add 1 to the Leadership characteristic of models in that unit. In addition, each time a model in such a unit is destroyed by an attack made by an enemy model, roll one D6. On a 4+, do not remove the destroyed model from play – it can, after the attacking model’s unit has finished making its attacks, either shoot with one of its ranged weapons as if it were your Shooting phase, or make one attack with one of its melee weapons as if it were the Fight phase. After resolving these attacks, the destroyed model is then removed. |
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, BLOOD ANGELS | |
KEYWORDS: INFANTRY, CHARACTER, ANCIENT, JUMP PACK, FLY, SANGUINARY GUARD, SANGUINARY ANCIENT |
With a need to slay, Flesh Tearers constantly push forward towards new foes.
Imminent death does not prevent a Space Marine from enacting his final justice upon the enemies of the Imperium.
There are few more meaningful tokens of brotherhood among the sons of Russ than the gifting of a war trophy - heavy with glory and steeped in tales of honour -from one warrior to another.
The Dark Angels have been known to bestow their artefacts upon worthy successor Chapters.
In times of great need, the Space Marine Chapters will unleash the full power of their armouries, equipping their battle-brothers with artefacts of extraordinary power.
Every Space Marine is a champion in their own right, a posthuman demigod who stands between Mankind and the darkness.
Space Marines with jump packs crash into combat with bonebreaking force.
Switching weapons to full auto, the Space Marines unleash a short-lived but inescapable hail of fire.
A measured advance allows Space Marines to unleash a steady stream of fire.
When golden fire blazes from on high, none can hide.
Nearby motion and radiation signatures are detected by a handheld device, forewarning the bearer of ambushes.
This datasheet has Elites Battlefield Role. Full list of Space Marines units sharing same Battlefield Role follows:
The SANGUINARY ANCIENT keyword is used in following Space Marines datasheets:
Angelus boltgun used in following datasheets:
Inferno pistol used in following datasheets:
Plasma pistol used in following datasheets:
Encarmine axe used in following datasheets:
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Encarmine sword used in following datasheets:
Power fist used in following datasheets:
Frag grenades used in following datasheets:
Krak grenades used in following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The Angels of Death launch their attack from all directions. Troops equipped with jump packs and grav-chutes descend from the heavens, guns blazing as they slam into battle.
During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The BLOOD ANGELS and CORE keywords are used in following Space Marines datasheets:
The IMPERIUM keyword is used in following Space Marines datasheets:
The ADEPTUS ASTARTES keyword is used in following Space Marines datasheets:
The BLOOD ANGELS keyword is used in following Space Marines datasheets:
The INFANTRY keyword is used in following Space Marines datasheets:
The CHARACTER keyword is used in following Space Marines datasheets:
The ANCIENT keyword is used in following Space Marines datasheets:
The JUMP PACK keyword is used in following Space Marines datasheets:
The FLY keyword is used in following Space Marines datasheets:
The SANGUINARY GUARD keyword is used in following Space Marines datasheets:
The FLESH TEARERS and INFANTRY keywords are used in following Space Marines datasheets:
The ADEPTUS ASTARTES and CHARACTER keywords are used in following Space Marines datasheets:
The ADEPTUS ASTARTES and JUMP PACK keywords are used in following Space Marines datasheets:
The ADEPTUS ASTARTES and INFANTRY keywords are used in following Space Marines datasheets:
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