No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
140 Relic Contemptor Dreadnought |
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1 | 140 Relic Contemptor Dreadnought |
8" | 3+ | 3+ | 7 | 7 | 9 | 4 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Contemptor plasma blaster | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Contemptor plasma blaster | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 18" | Assault 2 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 18" | Assault 2 | 8 | -3 | 2 | Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
+5 Conversion beam cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Conversion beam cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Short range | ||||||
- Short range | 0-24" | Heavy D3 | 6 | -1 | 2 | Blast |
Blast | ||||||
- Medium range | ||||||
- Medium range | 24-48" | Heavy D3 | 7 | -2 | 3 | Blast |
Blast | ||||||
- Long range | ||||||
- Long range | 48-72" | Heavy D3 | 8 | -3 | 4 | Blast |
Blast | ||||||
+25 Cyclone missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+25 Cyclone missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Frag missile | ||||||
- Frag missile | 36" | Heavy 2D6 | 4 | 0 | 1 | Blast |
Blast | ||||||
- Krak missile | ||||||
- Krak missile | 36" | Heavy 2 | 8 | -2 | D6 | - |
+5 Graviton blaster | ||||||
+5 Graviton blaster | 18" | Assault 2 | 5 | -3 | 1 | Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. |
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. | ||||||
+5 Heavy flamer | ||||||
+5 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Heavy plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Heavy plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 36" | Heavy D3 | 7 | -3 | 2 | Blast |
Blast | ||||||
- Supercharge | ||||||
- Supercharge | 36" | Heavy D3 | 8 | -3 | 3 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
+10 Kheres-pattern assault cannon | ||||||
+10 Kheres-pattern assault cannon | 24" | Heavy 6 | 7 | -1 | 1 | - |
+10 Multi-melta | ||||||
+10 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Storm bolter | ||||||
Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+15 Twin autocannon | ||||||
+15 Twin autocannon | 48" | Heavy 4 | 7 | -1 | 2 | - |
+15 Twin heavy bolter | ||||||
+15 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
+25 Twin lascannon | ||||||
+25 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
+5 Twin volkite culverin | ||||||
+5 Twin volkite culverin | 45" | Heavy 8 | 6 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
+5 Dreadnought chainfist | ||||||
+5 Dreadnought chainfist | Melee | Melee | x2 | -4 | 4 | - |
Dreadnought combat weapon | ||||||
Dreadnought combat weapon | Melee | Melee | x2 | -3 | 3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Each of this model’s heavy plasma cannons can be replaced with one of the following: 1 conversion beam cannon; 1 kheres-pattern assault cannon; 1 multi-melta; 1 twin autocannon; 1 twin heavy bolter; 1 twin lascannon; 1 twin volkite culverin; 1 Dreadnought chainfist and 1 storm bolter; 1 Dreadnought combat weapon and 1 storm bolter. • Each of this model’s storm bolters can be replaced with one of the following: 1 graviton blaster; 1 heavy flamer; 1 Contemptor plasma blaster. • This model can be equipped with 1 cyclone missile launcher.
|
ABILITIES | |
ABILITIES |
Angels of Death, Martial Legacy Duty Eternal: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Atomantic Shielding: This model has a 5+ invulnerable save. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. |
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
KEYWORDS: VEHICLE, CORE, DREADNOUGHT, RELIC, CONTEMPTOR DREADNOUGHT |
Carefully cogitated binharic prayers can focus a machine spirit’s ire into near-obsessive hatred of its chosen target.
The sons of Dorn maintain strict fire discipline, standing shoulder to shoulder as they unleash devastating volleys of bolt rounds into the foe.
Only where the battle is fiercest and the enemy can be faced eye to eye can the Salamanders truly be tested.
It is said on Chogoris that the sons of the Khan ride the stormwinds themselves, racing swift and wrathful into war.
The belligerency of some Adeptus Astartes machine spirits makes them unyielding foes to face.
Each fallen champion who rests within the sarcophagus of a Dreadnought has seen a thousand battles and slain foes beyond counting. All such noble warriors are immensely inspiring to their battle-brothers.
More than one Iron Father in the Chapter’s history has known the honour of ascending to a Dreadnought sarcophagus.
The ability to hose your foe in bolter fire while battling toe to toe has proven vital across countless trenches and battlements.
Utilising the arcane secrets of teleportation technology, the Deathwatch burst from nowhere to attack.
White Scars train tirelessly to accurately fire even the heaviest weapons whilst racing into battle.
This datasheet has Elites Battlefield Role. Full list of Space Marines units sharing same Battlefield Role follows:
Conversion beam cannon used in following datasheets:
Cyclone missile launcher used in following datasheets:
Heavy flamer used in following datasheets:
Heavy plasma cannon used in following datasheets:
Kheres-pattern assault cannon used in following datasheets:
Twin autocannon used in following datasheets:
Twin heavy bolter used in following datasheets:
Twin lascannon used in following datasheets:
Twin volkite culverin used in following datasheets:
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Dreadnought chainfist used in following datasheets:
|
Dreadnought combat weapon used in following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The IMPERIUM keyword is used in following Space Marines datasheets:
The ADEPTUS ASTARTES keyword is used in following Space Marines datasheets:
The VEHICLE keyword is used in following Space Marines datasheets:
The CORE keyword is used in following Space Marines datasheets:
The DREADNOUGHT keyword is used in following Space Marines datasheets:
The RELIC keyword is used in following Space Marines datasheets:
The CONTEMPTOR DREADNOUGHT keyword is used in following Space Marines datasheets:
The IRON HANDS and VEHICLE keywords are used in following Space Marines datasheets:
The IMPERIAL FISTS and CORE keywords are used in following Space Marines datasheets:
The IMPERIAL FISTS and CHARACTER keywords are used in following Space Marines datasheets:
The SALAMANDERS and CORE keywords are used in following Space Marines datasheets:
The SALAMANDERS and CHARACTER keywords are used in following Space Marines datasheets:
The ARTILLERY keyword is used in following Space Marines datasheets:
The ADEPTUS ASTARTES and VEHICLE keywords are used in following Space Marines datasheets:
The ADEPTUS ASTARTES and DREADNOUGHT keywords are used in following Space Marines datasheets:
The WULFEN keyword is used in following Space Marines datasheets:
The DEATH COMPANY keyword is used in following Space Marines datasheets:
The IRON HANDS and DREADNOUGHT keywords are used in following Space Marines datasheets:
The DEATHWATCH and INFANTRY keywords are used in following Space Marines datasheets:
The DEATHWATCH and DREADNOUGHT keywords are used in following Space Marines datasheets:
The DEATHWATCH and BIKER keywords are used in following Space Marines datasheets:
Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.