No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | |
210 Ravenwing Dark Talon |
|||||||||||
1 | 210 Ravenwing Dark Talon |
20-50" | 6+ | 3+ | 6 | 6 | 6-11 | 3 | 8 | 3+ | |
20-40" | 6+ | 4+ | 6 | 6 | 3-5 | D3 | 8 | 3+ | |||
20-30" | 6+ | 5+ | 6 | 6 | 1-2 | 1 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Hurricane bolter | ||||||
Hurricane bolter | 24" | Rapid Fire 6 | 4 | 0 | 1 | - |
Rift cannon | ||||||
Rift cannon | 18" | Heavy D3 | 12 | * | * | Blast. Each time an attack made with this weapon successfully wounds, do not make a saving throw: the target suffers 3 mortal wounds and the attack sequence ends. |
Blast. Each time an attack made with this weapon successfully wounds, do not make a saving throw: the target suffers 3 mortal wounds and the attack sequence ends. |
ABILITIES | |
ABILITIES |
Angels of Death, Jink Stasis Bomb: Once per game, in your Movement phase, after this model makes a Normal Move or Advances, you can select one enemy unit this model moved across as part of that move. If you do, the selected unit suffers D3 mortal wounds and is caught in stasis until the start of your next turn. While a unit (excluding VEHICLE and MONSTER units) is caught in stasis, it cannot Fall Back. Hover Jet: In your Command phase, this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Airborne, Hard to Hit and Supersonic abilities. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. |
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DARK ANGELS | |
KEYWORDS: VEHICLE, FLY, AIRCRAFT, RAVENWING, RAVENWING DARK TALON |
Forsaking all firepower, the Ravenwing gun their engines and advance and breakneck speeds.
Pushing themselves and their craft to the limit, Ravenwing pilots perform a series of death-defying aerial manoeuvres to avoid enemy fire.
The belligerency of some Adeptus Astartes machine spirits makes them unyielding foes to face.
The Ravenwing are expert scouts as well as hunters, and take advantage of these skills to move to the most advantageous positions before battle begins.
The Ravenwing strike swiftly and withdraw before the foe can react.
1CP | ||
ATTACK SQUADRON Specialist Detachment Stratagem Dust clouds billow behind the Ravenwing Attack Squadron as it hurtles into battle. Striking swiftly, the 2nd Company huntsmen drive hard into the midst of the enemy. Use this Stratagem when choosing your army. Pick a DARK ANGELS Detachment from your army to be a Ravenwing Attack Squadron Specialist Detachment. RAVENWING units in that Detachment gain the ATTACK SQUADRON keyword. | ||
1CP | ||
SIGNAL THE ATTACK Dark Angels Stratagem As soon as one Attack Squadron has wounded its target, the others in its formation circle like vultures to complete the kill. Use this Stratagem after an ATTACK SQUADRON unit from your army has attacked an enemy unit in the Shooting phase and the attack resulted in the enemy unit losing one or more wounds. Add 1 to hit rolls for attacks made by other ATTACK SQUADRON units from your army that target the same enemy unit this phase. | ||
This datasheet has Flyers Battlefield Role. Full list of Space Marines units sharing same Battlefield Role follows:
Hurricane bolter used in following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The Ravenwing are undisputed masters of mounted combat, and make for fast-moving targets that are difficult to draw a bead upon.
If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor Tactic, and it is using the Chapter Tactic of the Dark Angels, then:The IMPERIUM keyword is used in following Space Marines datasheets:
The ADEPTUS ASTARTES keyword is used in following Space Marines datasheets:
The DARK ANGELS keyword is used in following Space Marines datasheets:
The VEHICLE keyword is used in following Space Marines datasheets:
The FLY keyword is used in following Space Marines datasheets:
The AIRCRAFT keyword is used in following Space Marines datasheets:
The RAVENWING keyword is used in following Space Marines datasheets:
The RAVENWING and VEHICLE keywords are used in following Space Marines datasheets:
The ADEPTUS ASTARTES and VEHICLE keywords are used in following Space Marines datasheets: