No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | |
340 Fire Raptor Gunship |
|||||||||||
1 | 340 Fire Raptor Gunship |
20-45" | 6+ | 3+ | 8 | 7 | 9-18 | 6 | 9 | 3+ | |
20-35" | 6+ | 4+ | 8 | 7 | 5-8 | D6 | 9 | 3+ | |||
20-25" | 6+ | 5+ | 8 | 7 | 1-4 | D3 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+30 Quad heavy bolter | ||||||
+30 Quad heavy bolter | 36" | Heavy 12 | 5 | -1 | 2 | - |
Twin autocannon | ||||||
Twin autocannon | 48" | Heavy 4 | 7 | -1 | 2 | - |
Twin avenger bolt cannon | ||||||
Twin avenger bolt cannon | 36" | Heavy 10 | 6 | -2 | 2 | - |
Twin hellstrike launcher | ||||||
Twin hellstrike launcher | 72" | Heavy 2 | 8 | -3 | 3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. | ||||||
+10 Twin lascannon | ||||||
+10 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model's 2 twin hellstrike missile launchers can be replaced with 2 twin lascannons. • This model’s 2 twin autocannons can be replaced with 2 quad heavy bolters.
|
ABILITIES | |
ABILITIES |
Angels of Death, Martial Legacy Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Hover Jet: In your Command phase, this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Airborne, Hard to Hit and Supersonic abilities. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. |
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
KEYWORDS: VEHICLE, AIRCRAFT, FLY, MACHINE SPIRIT, RELIC, FIRE RAPTOR GUNSHIP |
Carefully cogitated binharic prayers can focus a machine spirit’s ire into near-obsessive hatred of its chosen target.
It is said on Chogoris that the sons of the Khan ride the stormwinds themselves, racing swift and wrathful into war.
The belligerency of some Adeptus Astartes machine spirits makes them unyielding foes to face.
There are many tales of machine spirits wreaking havoc on the foe, even after their crew are slain and critical systems are failing.
White Scars train tirelessly to accurately fire even the heaviest weapons whilst racing into battle.
This datasheet has Flyers Battlefield Role. Full list of Space Marines units sharing same Battlefield Role follows:
Quad heavy bolter used in following datasheets:
Twin autocannon used in following datasheets:
Twin hellstrike launcher used in following datasheets:
Twin lascannon used in following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The IMPERIUM keyword is used in following Space Marines datasheets:
The ADEPTUS ASTARTES keyword is used in following Space Marines datasheets:
The VEHICLE keyword is used in following Space Marines datasheets:
The AIRCRAFT keyword is used in following Space Marines datasheets:
The FLY keyword is used in following Space Marines datasheets:
The MACHINE SPIRIT keyword is used in following Space Marines datasheets:
The RELIC keyword is used in following Space Marines datasheets:
The IRON HANDS and VEHICLE keywords are used in following Space Marines datasheets:
The ARTILLERY keyword is used in following Space Marines datasheets:
The ADEPTUS ASTARTES and VEHICLE keywords are used in following Space Marines datasheets:
The ADEPTUS ASTARTES and MACHINE SPIRIT keywords are used in following Space Marines datasheets: