No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
33 Deathwing Terminator |
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4‑9 | 33 Deathwing Terminator |
5" | 3+ | 3+ | 4 | 4 | 3 | 2 | 8 | 2+ | |
33 Deathwing Sergeant |
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1 | 33 Deathwing Sergeant |
5" | 3+ | 3+ | 4 | 4 | 3 | 3 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+10 Assault cannon | ||||||
+10 Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
+25 Cyclone missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+25 Cyclone missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Frag missile | ||||||
- Frag missile | 36" | Heavy 2D6 | 4 | 0 | 1 | Blast |
Blast | ||||||
- Krak missile | ||||||
- Krak missile | 36" | Heavy 2 | 8 | -2 | D6 | - |
+5 Heavy flamer | ||||||
+5 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+10 Plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+10 Plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 36" | Heavy D3 | 7 | -3 | 1 | Blast |
Blast | ||||||
- Supercharge | ||||||
- Supercharge | 36" | Heavy D3 | 8 | -3 | 2 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
Storm bolter | ||||||
Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+5 Chainfist | ||||||
+5 Chainfist | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. | ||||||
Lightning claw | ||||||
Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
+5 Power fist | ||||||
+5 Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Power sword | ||||||
Power sword | Melee | Melee | +1 | -3 | 1 | - |
+10 Thunder hammer | ||||||
+10 Thunder hammer | Melee | Melee | x2 | -2 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
OTHER WARGEAR | ABILITIES | ||||||
Storm shield | |||||||
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
+5 Watcher in the Dark | |||||||
Once per battle, this unit can attempt to Deny the Witch as if it were a PSYKER. If the model attempting to manifest the psychic power is a CHAOS PSYKER, you can re-roll that Deny the Witch test. Designer’s Note: We recommend placing a Watcher in the Dark model next to the unit as a reminder, removing it once this ability has been used (a Watcher in the Dark does not count as a model for any rules purposes). | |||||||
+5 Watcher in the Dark | Once per battle, this unit can attempt to Deny the Witch as if it were a PSYKER. If the model attempting to manifest the psychic power is a CHAOS PSYKER, you can re-roll that Deny the Witch test. Designer’s Note: We recommend placing a Watcher in the Dark model next to the unit as a reminder, removing it once this ability has been used (a Watcher in the Dark does not count as a model for any rules purposes). |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their storm bolter and power fist or power sword replaced with: 2 lightning claws; 1 thunder hammer and 1 storm shield. • Any number of models can each have their power fist replaced with 1 chainfist. • For every five models this unit contains, 1 Deathwing Terminator’s storm bolter can be replaced with one of the following: 1 assault cannon; 1 heavy flamer; 1 plasma cannon; 1 storm bolter and 1 cyclone missile launcher. • This unit can be equipped with 1 Watcher in the Dark.
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ABILITIES | |
ABILITIES |
Angels of Death, Combat Squads, Inner Circle, Teleport Strike Crux Terminatus: Models in this unit have a 5+ invulnerable save.
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FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DARK ANGELS | |
KEYWORDS: INFANTRY, CORE, TERMINATOR, DEATHWING, INNER CIRCLE, DEATHWING TERMINATOR SQUAD |
When outnumbered, the Deathwing fight all the harder.
Against the battle plate and inner resolve of the First Company, even the mightiest weapons are not enough.
When the fighting is at its fiercest, the Terminator-armoured warriors of the Chapter truly show their quality.
When working in unison, the veterans of the Dark Angels are amongst the Imperium’s finest fighting forces.
Switching weapons to full auto, the Space Marines unleash a short-lived but inescapable hail of fire.
A measured advance allows Space Marines to unleash a steady stream of fire.
Nearby motion and radiation signatures are detected by a handheld device, forewarning the bearer of ambushes.
This datasheet has Elites Battlefield Role. Full list of Space Marines units sharing same Battlefield Role follows:
Assault cannon used in following datasheets:
Cyclone missile launcher used in following datasheets:
Heavy flamer used in following datasheets:
Plasma cannon used in following datasheets:
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Lightning claw used in following datasheets:
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Power fist used in following datasheets:
Power sword used in following datasheets:
Thunder hammer used in following datasheets:
Storm shield used in following datasheets:
Watcher in the Dark used in following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.The VEHICLE keyword is used in following Space Marines datasheets:
The RAVENWING keyword is used in following Space Marines datasheets:
The CHAPTER MASTER keyword is used in following Space Marines datasheets:
The INFANTRY keyword is used in following Space Marines datasheets:
Those with true knowledge of the Unforgiven’s history and quest for absolution are utterly intractable warriors who are implacable in their Chapter’s secret hunt for the Fallen.
If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The IMPERIUM keyword is used in following Space Marines datasheets:
The ADEPTUS ASTARTES keyword is used in following Space Marines datasheets:
The DARK ANGELS keyword is used in following Space Marines datasheets:
The CORE keyword is used in following Space Marines datasheets:
The TERMINATOR keyword is used in following Space Marines datasheets:
The DEATHWING keyword is used in following Space Marines datasheets:
The INNER CIRCLE keyword is used in following Space Marines datasheets:
The DEATHWING and TERMINATOR keywords are used in following Space Marines datasheets:
Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The RAVENWING and BIKER keywords are used in following Space Marines datasheets:
The ADEPTUS ASTARTES and INFANTRY keywords are used in following Space Marines datasheets: