No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
20 Deathwatch Veteran |
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4‑9 | 20 Deathwatch Veteran |
6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 3+ | |
20 Watch Sergeant |
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1 | 20 Watch Sergeant |
6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 9 | 3+ | |
25 Black Shield |
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0‑1 | 25 Black Shield |
6" | 2+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Deathwatch boltgun | ||||||
Deathwatch boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | Special-issue Ammunition |
Special-issue Ammunition | ||||||
+10 Deathwatch frag cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+10 Deathwatch frag cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Frag | ||||||
- Frag | 12" | Assault 2D3 | 6 | -1 | 1 | Blast |
Blast | ||||||
- Shell | ||||||
- Shell | 24" | Assault 2 | 7 | -2 | 2 | - |
Deathwatch shotgun | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Deathwatch shotgun | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Cryptclearer | ||||||
- Cryptclearer | 18" | Assault 2 | 5 | 0 | 1 | - |
- Wyrmsbreath | ||||||
- Wyrmsbreath | 8" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
- Xenopurge | ||||||
- Xenopurge | 12" | Assault 2 | 4 | -1 | 2 | - |
+15 Infernus heavy bolter | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
+15 Infernus heavy bolter | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Heavy bolter | ||||||
- Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
- Heavy flamer | ||||||
- Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+10 Heavy bolter | ||||||
+10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+10 Heavy flamer | ||||||
+10 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+15 Missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+15 Missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Frag missile | ||||||
- Frag missile | 48" | Heavy D6 | 4 | 0 | 1 | Blast |
Blast | ||||||
- Krak missile | ||||||
- Krak missile | 48" | Heavy 1 | 8 | -2 | D6 | - |
+3 Stalker-pattern boltgun | ||||||
+3 Stalker-pattern boltgun | 30" | Heavy 1 | 4 | -2 | 2 | Special-issue Ammunition |
Special-issue Ammunition | ||||||
+15 Heavy thunder hammer | ||||||
+15 Heavy thunder hammer | Melee | Melee | x2 | -3 | 4 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
+3 Power sword | ||||||
+3 Power sword | Melee | Melee | +1 | -3 | 1 | - |
Frag grenades | ||||||
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast | ||||||
Krak grenades | ||||||
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
+4 Combat Shield | |||||||
The bearer has a 5+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
+4 Combat Shield | The bearer has a 5+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
+5 Storm shield | |||||||
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
+5 Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any Deathwatch Veteran, Watch Sergeant or Black Shield can have their Deathwatch boltgun and power sword replaced with one of the following: - Deathwatch shotgun - Stalker-pattern boltgun - Up to 2 items from the Deathwatch Equipment list • Up to 4 Deathwatch Veterans can each have their Deathwatch boltgun and power sword replaced with one of the following: 1 Deathwatch frag cannon; 1 infernus heavy bolter; 1 heavy bolter; 1 heavy flamer; 1 missile launcher. • For every 5 models in the unit, one model can have their boltgun and power sword replaced with 1 heavy thunder hammer. • If a Watch Sergeant is not equipped with 1 storm shield, it can be equipped with 1 combat shield.
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ABILITIES | |
ABILITIES |
Angels of Death, Combat Squads Black Shield: If a Black Shield is equipped with two melee weapons from the Deathwatch Equipment list, increase its Attacks characteristic to 4.
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FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DEATHWATCH | |
KEYWORDS: INFANTRY, CORE, VETERANS |
Utilising the arcane secrets of teleportation technology, the Deathwatch burst from nowhere to attack.
Switching weapons to full auto, the Space Marines unleash a short-lived but inescapable hail of fire.
A measured advance allows Space Marines to unleash a steady stream of fire.
Individual shells are loaded when optimised volleys are required.
Nearby motion and radiation signatures are detected by a handheld device, forewarning the bearer of ambushes.
Originally devised to counter large Tyranid bio-forms, hellfire rounds fill the target with mutagenic acid upon detonation.
Flakk missiles are designed to eliminate aircraft by unleashing a payload of shrapnel that shreds armour and vital systems.
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Bolt pistol | ||||||
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Deathwatch boltgun | ||||||
Deathwatch boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | Special-issue Ammunition |
Special-issue Ammunition | ||||||
+5 Deathwatch combi-flamer | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
+5 Deathwatch combi-flamer | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Boltgun | ||||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | Special-issue Ammunition |
Special-issue Ammunition | ||||||
- Flamer | ||||||
- Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+10 Deathwatch combi-grav | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
+10 Deathwatch combi-grav | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Boltgun | ||||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | Special-issue Ammunition |
Special-issue Ammunition | ||||||
- Grav-gun | ||||||
- Grav-gun | 18" | Rapid Fire 1 | 5 | -3 | 1 | Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. |
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. | ||||||
+10 Deathwatch combi-melta | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
+10 Deathwatch combi-melta | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Boltgun | ||||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | Special-issue Ammunition |
Special-issue Ammunition | ||||||
- Meltagun | ||||||
- Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+10 Deathwatch combi-plasma | ||||||
Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
+10 Deathwatch combi-plasma | Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Boltgun | ||||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | Special-issue Ammunition |
Special-issue Ammunition | ||||||
- Plasma gun (standard) | ||||||
- Plasma gun (standard) | 24" | Rapid Fire 1 | 7 | -3 | 1 | - |
- Plasma gun (supercharge) | ||||||
- Plasma gun (supercharge) | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+5 Flamer | ||||||
+5 Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Grav-gun | ||||||
+5 Grav-gun | 18" | Rapid Fire 1 | 5 | -3 | 1 | Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. |
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. | ||||||
+5 Grav-pistol | ||||||
+5 Grav-pistol | 12" | Pistol 1 | 5 | -3 | 1 | Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. |
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. | ||||||
+5 Hand flamer | ||||||
+5 Hand flamer | 12" | Pistol D6 | 3 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Inferno pistol | ||||||
+5 Inferno pistol | 6" | Pistol 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+5 Meltagun | ||||||
+5 Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+5 Plasma gun | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma gun | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+3 Storm bolter | ||||||
+3 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+10 Xenophase blade | ||||||
+10 Xenophase blade | Melee | Melee | +1 | -4 | 1 | Each time an attack is made with this weapon, invulnerable saving throws cannot be made against that attack. |
Each time an attack is made with this weapon, invulnerable saving throws cannot be made against that attack. |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Astartes chainsword | ||||||
Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+3 Lightning claw | ||||||
+3 Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
+3 Power axe | ||||||
+3 Power axe | Melee | Melee | +2 | -2 | 1 | - |
+8 Power fist | ||||||
+8 Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
+3 Power maul | ||||||
+3 Power maul | Melee | Melee | +3 | -1 | 1 | - |
+3 Power sword | ||||||
+3 Power sword | Melee | Melee | +1 | -3 | 1 | - |
+12 Thunder hammer | ||||||
+12 Thunder hammer | Melee | Melee | x2 | -2 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
OTHER WARGEAR | ABILITIES | ||||||
+5 Storm shield | |||||||
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
+5 Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. |
This datasheet has Troops Battlefield Role. Full list of Space Marines units sharing same Battlefield Role follows:
Deathwatch boltgun used in following datasheets:
The Deathwatch utilise a range of specialised bolt shells in many of their weapons. From rounds that douse their targets in acid to hollow shells filled with superheated gas, each type is designed to eliminate specific xenos foes.
Each time a unit is selected to shoot, if it contains any models that are equipped with a weapon with this ability, then before you select any targets, each weapon with this ability can fire special-issue ammunition. If any do, select one of the ammunition types below for that weapon; until the end of the phase, each time that weapon is fired, apply the modifiers and abilities associated with that special-issue ammunition:Deathwatch frag cannon used in following datasheets:
Deathwatch shotgun used in following datasheets:
Heavy bolter used in following datasheets:
Heavy flamer used in following datasheets:
Missile launcher used in following datasheets:
Stalker-pattern boltgun used in following datasheets:
Heavy thunder hammer used in following datasheets:
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Power sword used in following datasheets:
Frag grenades used in following datasheets:
Krak grenades used in following datasheets:
Combat Shield used in following datasheets:
Storm shield used in following datasheets:
Up to two items can be selected from the following list:
One item can be selected from the following list:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.Up to two items can be selected from the following list:
One item can be selected from the following list:
The IMPERIUM keyword is used in following Space Marines datasheets:
The ADEPTUS ASTARTES keyword is used in following Space Marines datasheets:
The DEATHWATCH keyword is used in following Space Marines datasheets:
The INFANTRY keyword is used in following Space Marines datasheets:
The CORE keyword is used in following Space Marines datasheets:
The DEATHWATCH and INFANTRY keywords are used in following Space Marines datasheets:
The DEATHWATCH and DREADNOUGHT keywords are used in following Space Marines datasheets:
The DEATHWATCH and BIKER keywords are used in following Space Marines datasheets:
Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The ADEPTUS ASTARTES and INFANTRY keywords are used in following Space Marines datasheets:
Bolt pistol used in following datasheets:
Deathwatch combi-flamer used in following datasheets:
Deathwatch combi-grav used in following datasheets:
Deathwatch combi-melta used in following datasheets:
Deathwatch combi-plasma used in following datasheets:
Hand flamer used in following datasheets:
Inferno pistol used in following datasheets:
Plasma gun used in following datasheets:
Plasma pistol used in following datasheets:
Xenophase blade used in following datasheets:
Astartes chainsword used in following datasheets:
Lightning claw used in following datasheets:
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Power axe used in following datasheets:
Power fist used in following datasheets:
Power maul used in following datasheets:
Thunder hammer used in following datasheets: