No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | |
90 Damocles Command Rhino |
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1 | 90 Damocles Command Rhino |
12" | 6+ | 3+ | 6 | 7 | 6-10 | 3 | 8 | 3+ | |
6" | 6+ | 4+ | 6 | 7 | 3-5 | D3 | 8 | 3+ | |||
3" | 6+ | 5+ | 6 | 7 | 1-2 | 1 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Storm bolter | ||||||
Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 hunter-killer missile.
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ABILITIES | |
ABILITIES |
Angels of Death Command Uplink (Aura): While a friendly unit is within 6" of this model, that unit is always considered to be within range of the following aura abilities of any friendly units that are on the battlefield: Rites of Battle; Tactical Precision. Command Authority: At the start of your Command phase, if this model is on the battlefield, roll one D6: on a 5+, you gain 1 Command point. Tactical Resource: If your army is Battle-forged, then for each Detachment in your army, you can only include one Damocles Command Rhino model in that Detachment. Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 1 INFANTRY CHARACTER model. It cannot transport JUMP PACK, TERMINATOR, PRIMARIS, WULFEN or CENTURION models. |
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
KEYWORDS: VEHICLE, TRANSPORT, SMOKESCREEN, DAMOCLES COMMAND RHINO |
Carefully cogitated binharic prayers can focus a machine spirit’s ire into near-obsessive hatred of its chosen target.
It is said on Chogoris that the sons of the Khan ride the stormwinds themselves, racing swift and wrathful into war.
The belligerency of some Adeptus Astartes machine spirits makes them unyielding foes to face.
White Scars infantry are masters of rapidly deploying from armoured transports, often before the vehicle has even halted!
White Scars train tirelessly to accurately fire even the heaviest weapons whilst racing into battle.
Throwing down a hail of smoke grenades or deploying their smoke launchers, the Space Marines screen themselves from the enemy.
This datasheet has HQ Battlefield Role. Full list of Space Marines units sharing same Battlefield Role follows:
Hunter-killer missile used in following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.
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The , INFANTRY and CHARACTER keywords are used in following Space Marines datasheets:
The JUMP PACK keyword is used in following Space Marines datasheets:
The TERMINATOR keyword is used in following Space Marines datasheets:
The PRIMARIS keyword is used in following Space Marines datasheets:
The WULFEN keyword is used in following Space Marines datasheets:
The CENTURION keyword is used in following Space Marines datasheets:
The IMPERIUM keyword is used in following Space Marines datasheets:
The ADEPTUS ASTARTES keyword is used in following Space Marines datasheets:
The VEHICLE keyword is used in following Space Marines datasheets:
The TRANSPORT keyword is used in following Space Marines datasheets:
The SMOKESCREEN keyword is used in following Space Marines datasheets:
The IRON HANDS and VEHICLE keywords are used in following Space Marines datasheets:
The ARTILLERY keyword is used in following Space Marines datasheets:
The ADEPTUS ASTARTES and VEHICLE keywords are used in following Space Marines datasheets:
The WHITE SCARS and TRANSPORT keywords are used in following Space Marines datasheets:
The ADEPTUS ASTARTES and SMOKESCREEN keywords are used in following Space Marines datasheets: