No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | |
320 Caestus Assault Ram |
|||||||||||
1 | 320 Caestus Assault Ram |
20-45" | 5+ | 3+ | 8 | 7 | 11-20 | 6 | 9 | 3+ | |
20-35" | 5+ | 4+ | 8 | 7 | 6-10 | D6 | 9 | 3+ | |||
20-25" | 5+ | 5+ | 8 | 7 | 1-5 | D3 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Firefury missile battery | ||||||
Firefury missile battery | 36" | Heavy 2D3 | 6 | -2 | 1 | Blast |
Blast | ||||||
Twin magna-melta | ||||||
Twin magna-melta | 24" | Heavy 2D3 | 8 | -4 | D6 | Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
ABILITIES | |
ABILITIES |
Angels of Death Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Hover Jet: In your Command phase, this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Airborne, Hard to Hit and Supersonic abilities. Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 10 INFANTRY models. Each JUMP PACK, WULFEN or TERMINATOR model takes up the space of 2 models and each CENTURION model takes up the space of 3 models. It cannot transport PRIMARIS models. |
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
KEYWORDS: VEHICLE, AIRCRAFT, TRANSPORT, FLY, MACHINE SPIRIT, CAESTUS ASSAULT RAM |
Carefully cogitated binharic prayers can focus a machine spirit’s ire into near-obsessive hatred of its chosen target.
It is said on Chogoris that the sons of the Khan ride the stormwinds themselves, racing swift and wrathful into war.
The belligerency of some Adeptus Astartes machine spirits makes them unyielding foes to face.
There are many tales of machine spirits wreaking havoc on the foe, even after their crew are slain and critical systems are failing.
White Scars infantry are masters of rapidly deploying from armoured transports, often before the vehicle has even halted!
White Scars train tirelessly to accurately fire even the heaviest weapons whilst racing into battle.
This datasheet has Flyers Battlefield Role. Full list of Space Marines units sharing same Battlefield Role follows:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The JUMP PACK keyword is used in following Space Marines datasheets:
The WULFEN keyword is used in following Space Marines datasheets:
The TERMINATOR keyword is used in following Space Marines datasheets:
The CENTURION keyword is used in following Space Marines datasheets:
The PRIMARIS keyword is used in following Space Marines datasheets:
The IMPERIUM keyword is used in following Space Marines datasheets:
The ADEPTUS ASTARTES keyword is used in following Space Marines datasheets:
The VEHICLE keyword is used in following Space Marines datasheets:
The AIRCRAFT keyword is used in following Space Marines datasheets:
The TRANSPORT keyword is used in following Space Marines datasheets:
The FLY keyword is used in following Space Marines datasheets:
The MACHINE SPIRIT keyword is used in following Space Marines datasheets:
The IRON HANDS and VEHICLE keywords are used in following Space Marines datasheets:
The ARTILLERY keyword is used in following Space Marines datasheets:
The ADEPTUS ASTARTES and VEHICLE keywords are used in following Space Marines datasheets:
The ADEPTUS ASTARTES and MACHINE SPIRIT keywords are used in following Space Marines datasheets:
The WHITE SCARS and TRANSPORT keywords are used in following Space Marines datasheets: