No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
35 Bladeguard Veteran |
|||||||||||
2‑5 | 35 Bladeguard Veteran |
6" | 3+ | 3+ | 4 | 4 | 3 | 3 | 8 | 3+ | |
35 Bladeguard Veteran Sergeant |
|||||||||||
1 | 35 Bladeguard Veteran Sergeant |
6" | 3+ | 3+ | 4 | 4 | 3 | 4 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Heavy bolt pistol | ||||||
Heavy bolt pistol | 18" | Pistol 1 | 4 | -1 | 1 | - |
+5 Neo-volkite pistol | ||||||
+5 Neo-volkite pistol | 15" | Pistol 2 | 5 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
Master-crafted power sword | ||||||
Master-crafted power sword | Melee | Melee | +1 | -3 | 2 | - |
Frag grenades | ||||||
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast | ||||||
Krak grenades | ||||||
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
Storm shield | |||||||
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Bladeguard Veteran Sergeant’s heavy bolt pistol can be replaced with one of the following: 1 neo-volkite pistol; 1 plasma pistol.
|
ABILITIES | |
ABILITIES |
Angels of Death, Combat Squads Deathwing: If this unit is from the Dark Angels Chapter (or one of its successor Chapters), it has the DEATHWING keyword. Wolf Guard: If this unit is from the Space Wolves Chapter (or one of its successor Chapters), it has the WOLF GUARD keyword. |
FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
KEYWORDS: INFANTRY, CORE, PRIMARIS, BLADEGUARD, BLADEGUARD VETERAN SQUAD, DEATHWING, WOLF GUARD |
It is said on Chogoris that the sons of the Khan ride the stormwinds themselves, racing swift and wrathful into war.
Blessed with incredible strength, Primaris Space Marines deliver blows that inflict terrifying damage.
Space Marines can fight through even the most grievous of wounds.
Many foes have charged the Dark Angels’ lines, only to be met by an unbreakable wall of ceramite.
The Deathwing have learned to begin their sweeping fire patterns immediately upon their arrival from teleportation.
Flesh Tearers constantly push towards new foes, moving one step closer to engaging the enemy and sating their lust to kill.
When faced with overwhelming numbers, the Silver Templars employ a system of rune-marking their chosen targets on their autosenses, allowing for pinpoint and hyper-efficient slaughter.
The Silver Templars view all battles, no matter their scale, as a duel between two gestalt opposed combatants. Their battle strategies thus focus on how best to deliver the killing blow that swiftly and decisively ends that duel.
Daemonic possession gives each battle-brother of the Exorcists a personal revelation about the nature of daemonkind, and with this knowledge they banish their foe.
Learned in arcane biomechanics and chirurgery, Wolf Priests apply their rough surgery, shamanistic rites and medicinal balms to drag warriors back from the gates of Morkai’s realm of death.
The most successful hunts are those where the prey doesn’t know they are being hunted.
Having spent years relying on their trusted brothers, when Emperor’s Spears fight together, little can stay their blows.
The battle cry of the Emperor’s Spears is the call that precedes their red work.
Every blow against a Black Templar is answered in kind.
Ultramarines fight as the Codex dictates, eschewing individual glory to function as a disciplined, cohesive killing machine.
Those who would abuse their strength to oppress the weak and humble are amongst the Raven Guard’s most favoured prey.
By trusting in the ironclad gifts of the Omnissiah that stud their flesh, the Iron Hands can withstand even the most punishing attacks of their enemies.
The sons of Dorn maintain strict fire discipline, standing shoulder to shoulder as they unleash devastating volleys of bolt rounds into the foe.
Once the Imperial Fists have captured a site of strategic importance, they dig in and hold their position no matter what the enemy hurls at them.
The Black Templars hurl themselves into the enemy ranks.
Such is their famed endurance that the Salamanders are able to stand firm amidst storms of small-arms fire and lesser blows.
Only where the battle is fiercest and the enemy can be faced eye to eye can the Salamanders truly be tested.
The lords of the Fang are stern but generous masters, who may reward a worthy warrior with an artefact of great power.
The Chapter houses a series of cults, each a proud sub-sect with traditions and associations concerning the role of a battle-brother on the battlefield.
It is not a difficult sum for a warrior of the Iron Hands to cogitate, that his commanding officers’ lives are worth more to the Imperium than his own.
On occasion, a junior-ranking leader will demonstrate ability expected only of those of much loftier rank. Such individuals are highly rewarded, and marked for greater things.
Many attempt to flee from the White Scars’ wrath like prey put to flight. Yet the huntsmen of Chogoris are not so easily evaded.
A measured advance allows Space Marines to unleash a steady stream of fire.
Switching weapons to full auto, the Space Marines unleash a short-lived but inescapable hail of fire.
Each squad within an Ultramarines strike force at war is ready to switch to a new combat doctrine at a moment’s notice.
The Raven Guard are masters of infiltration, slipping unseen across the battlefield before striking from the shadows to annihilate their foes with gun and blade.
Utilising the arcane secrets of teleportation technology, the Deathwatch burst from nowhere to attack.
The Salamanders are amongst the most noble and selfless of the Adeptus Astartes, laying down their lives in others’ defence.
The deadliest strike comes always from the least expected quarter. So taught Corax.
If critical objectives look close to falling into enemy hands, the Raven Guard will often plant explosives to deny their capture.
The Black Templars rarely permit their foes to retreat.
The ability to hose your foe in bolter fire while battling toe to toe has proven vital across countless trenches and battlements.
The heightened senses of the Space Wolves allow them to sniff out prey wherever, or however, it is hidden.
Every son of Russ feels the instinctive feral impulses flood through them in battle, a howling and vicious urge to hunt.
It is the divine command of the God-Emperor that the Black Templars bring ruin to Humanity’s foes.
The Rock’s Armoury houses all manner of ancient wonders.
Individual shells are loaded when optimised volleys are required.
Nearby motion and radiation signatures are detected by a handheld device, forewarning the bearer of ambushes.
1CP | ||
BOLTER DRILL Crimson Fists Stratagem The Crimson Fists maintain strict fire discipline at all times, standing shoulder to shoulder with their battle-brothers as they unleash devastatingly accurate volleys of bolter fire into the foe. Use this Stratagem just before a CRIMSON FISTS INFANTRY unit attacks in the Shooting phase. Until the end of the phase, each time you make a hit roll of 6+ for a model from that unit firing a bolt weapon, that model can immediately make another hit roll using the same weapon at the same target (these bonus attacks cannot themselves generate any further attacks). For the purposes of this Stratagem, a bolt weapon is any weapon profile whose name includes the word 'bolt’ (e.g. boltgun, bolt rifle, heavy' bolter, boltstorm gauntlet). Duty’s Burden and Pedro Kantor’s Dorn’s Arrow are also bolt weapons. | ||
This datasheet has Elites Battlefield Role. Full list of Space Marines units sharing same Battlefield Role follows:
Heavy bolt pistol used in following datasheets:
Neo-volkite pistol used in following datasheets:
|
Plasma pistol used in following datasheets:
Master-crafted power sword used in following datasheets:
|
Frag grenades used in following datasheets:
Krak grenades used in following datasheets:
Storm shield used in following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.The IMPERIUM keyword is used in following Space Marines datasheets:
The ADEPTUS ASTARTES keyword is used in following Space Marines datasheets:
The INFANTRY keyword is used in following Space Marines datasheets:
The CORE keyword is used in following Space Marines datasheets:
The PRIMARIS keyword is used in following Space Marines datasheets:
The BLADEGUARD keyword is used in following Space Marines datasheets:
The DEATHWING keyword is used in following Space Marines datasheets:
The WOLF GUARD keyword is used in following Space Marines datasheets:
The ARTILLERY keyword is used in following Space Marines datasheets:
The DARK ANGELS and INFANTRY keywords are used in following Space Marines datasheets:
Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The FLESH TEARERS and INFANTRY keywords are used in following Space Marines datasheets:
The SILVER TEMPLARS and PRIMARIS keywords are used in following Space Marines datasheets:
The SILVER TEMPLARS, PRIMARIS and CORE keywords are used in following Space Marines datasheets:
The EXORCISTS and CORE keywords are used in following Space Marines datasheets:
The EXORCISTS and CHARACTER keywords are used in following Space Marines datasheets:
The SPACE WOLVES and INFANTRY keywords are used in following Space Marines datasheets:
The SPACE WOLVES and BIKER keywords are used in following Space Marines datasheets:
The SPACE WOLVES and CAVALRY keywords are used in following Space Marines datasheets:
The SPACE WOLVES and WOLF PRIEST keywords are used in following Space Marines datasheets:
When necessary, Space Marine units can operate behind enemy lines indefinitely, awaiting the perfect opportunity to appear on the enemy’s flank and wreak havoc.
During deployment, if every model in this unit has this ability, then you can set up this unit behind enemy lines instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit wholly within 6" of any battlefield edge and more than 9" away from any enemy models.The EMPEROR’S SPEARS and INFANTRY keywords are used in following Space Marines datasheets:
The EMPEROR’S SPEARS and CORE keywords are used in following Space Marines datasheets:
The EMPEROR’S SPEARS and CHARACTER keywords are used in following Space Marines datasheets:
The BLACK TEMPLARS and INFANTRY keywords are used in following Space Marines datasheets:
The ULTRAMARINES and INFANTRY keywords are used in following Space Marines datasheets:
The ULTRAMARINES and BIKER keywords are used in following Space Marines datasheets:
The RAVEN GUARD and INFANTRY keywords are used in following Space Marines datasheets:
The RAVEN GUARD and BIKER keywords are used in following Space Marines datasheets:
The IRON HANDS and INFANTRY keywords are used in following Space Marines datasheets:
The IMPERIAL FISTS and CORE keywords are used in following Space Marines datasheets:
The IMPERIAL FISTS and CHARACTER keywords are used in following Space Marines datasheets:
The IMPERIAL FISTS and INFANTRY keywords are used in following Space Marines datasheets:
The BLACK TEMPLARS and BIKER keywords are used in following Space Marines datasheets:
The SALAMANDERS and INFANTRY keywords are used in following Space Marines datasheets:
The SERVITOR keyword is used in following Space Marines datasheets: