Rogue Traders – Larsen van der Grauss
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2

Larsen van der Grauss

NoNAME  M WS BS S T W A Ld Sv
25
Larsen van der Grauss
1
25
Larsen van der Grauss
6" 4+ 4+ 3 3 2 2 8 4+
Larsen van der Grauss is a single model armed with a voltaic pistol and concussion grenades. Only one of this model can be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Voltaic pistol
Voltaic pistol
12"
Pistol 1
5
0
1
Each unmodified hit roll of 6 made for an attack with this weapon scores 3 hits.
Each unmodified hit roll of 6 made for an attack with this weapon scores 3 hits.
Concussion grenade
Concussion grenade
6"
Grenade D3
3
0
1
Blast. Each time an attack is made with this weapon that targets a unit within 1" of any Obstacles or Area Terrain features, add 1 to the Strength and Damage characteristics of that attack.
Blast. Each time an attack is made with this weapon that targets a unit within 1" of any Obstacles or Area Terrain features, add 1 to the Strength and Damage characteristics of that attack.
ABILITIES
ABILITIES
Warrant of Trade, Rogue Trader Retinue
Voltagheist Array: Friendly ELUCIDIAN STARSTRIDERS units that are wholly within 6" of this model have a 5+ invulnerable save.
FACTION KEYWORDS: IMPERIUM, ELUCIDIAN STARSTRIDERS
KEYWORDS: CHARACTER, ADEPTUS MECHANICUS, MARS, INFANTRY, TECH-PRIEST, LECTRO-MAESTER, LARSEN VAN DER GRAUSS

Datasheet-related Stratagems

1CP

RECOVER ARCHEOTECH AT ANY COST

Elucidian Starstriders Stratagem

Eager to scan an area for the coveted Motive Force, the Lectro-Maester will ramp up the energies expended by his powerful voltagheist array, surrounding himself with cascades of cracking voltage.

Use this Stratagem at the end of your turn if LARSEN VAN DER GRAUSS is within 3" of an objective marker. Until the start of your next turn, add 1 to saving throws made for him and increase his Attacks characteristic by 1.
1CP

COMBAT RESUSCITATION

Elucidian Starstriders Stratagem

A potent blend of self-administered stim-charges allows Sanistasia Minst to work at unnatural speeds.

Use this Stratagem at the end of your Movement phase after SANISTASIA MINST has attempted to heal a unit. She can immediately attempt to heal a unit again (this can be the same unit or a different ELUCIDIAN STARSTRIDERS INFANTRY unit from your army).
1CP

ONE WITH THE ELECTRO MOTIVE FORCE

Elucidian Starstriders Stratagem

To be one with the Electro-Motive Force is to be so immersed in holiness as to transcend the limitations of the physical body and become a being of pure energy.

Use this Stratagem in your Movement phase before moving LARSEN VAN DER GRAUSS. Instead of moving him normally, remove him from the battlefield; at the end of that Movement phase, set him up anywhere on the battlefield that is more than 9" from any enemy models.
1CP

LOGIS-INTERROGATOR SCANNER

Elucidian Starstriders Stratagem

The mysterious sciences can reveal much to those who know the rites to unlock their holy secrets.

Use this Stratagem after both sides have deployed, if you are playing a mission that uses mysterious objectives (this is a rule used in some Theatres of War). Identify one mysterious objective anywhere on the battlefield. Alternatively, use this Stratagem in your Shooting phase when a LARSEN VAN DER GRAUSS model from your army is selected to shoot. Until the end of the phase, each time that model makes an attack, you can ignore any or all modifiers to the hit roll.
Hit Roll
When a model makes an attack, make one hit roll for that attack by rolling one D6. If the result of the hit roll is equal to or greater than the attacking model’s Ballistic Skill (BS) characteristic (if the attack is being made with a ranged weapon) or its Weapon Skill (WS) characteristic (if the attack is being made with a melee weapon), then that attack scores one hit against the target unit. If not, the attack fails and the attack sequence ends.

If an attack is made with a weapon that has an ability that says it ‘automatically hits the target’, no hit roll is made – that attack simply scores one hit on the target unit. An unmodified hit roll of 6 always scores a hit, and an unmodified hit roll of 1 always fails. A hit roll can never be modified by more than -1 or +1. This means that if, after all the cumulative modifiers to a hit roll have been calculated, the total modifier would be -2 or worse, it is changed to be -1. Similarly, if, after all the cumulative modifiers to a hit roll have been calculated, the total modifier would be +2 or better, it is changed to be +1.
PISTOL
Due to their compact size, pistols can even be used in melee to shoot at point-blank range.
A model can make attacks with a Pistol even when its unit is within Engagement Range of enemy units, but it must target an enemy unit that is within Engagement Range of its own unit when it does so. In such circumstances, the model can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.

When a model equipped with both a Pistol and another type of ranged weapon (e.g. a Pistol and a Rapid Fire weapon) shoots, it can either shoot with its Pistol(s) or with its other ranged weapons. Choose which it will fire (Pistols or non-Pistols) before selecting targets.

  • Can be shot even if firing model’s unit is within Engagement Range of enemy unit.
  • Cannot be shot alongside any other type of weapon.

Concussion grenade used in following datasheets:

Blast Weapons
Some weapons have ‘Blast’ listed in their profile’s abilities. These are referred to as Blast weapons. In addition to the normal rules, the following rules apply to Blast weapons:
  1. If a Blast weapon targets a unit that has between 6 and 10 models, it always makes a minimum of 3 attacks. So if, when determining how many attacks are made with that weapon, the dice rolled results in less than 3 attacks being made, make 3 attacks instead. For example, if a Grenade D6 weapon with the Blast rule targets a unit that has 6 or more models, and you roll a 2 to determine how many attacks are made, that roll is counted as being a 3 and that weapon makes three attacks against that unit.
  2. When a Blast weapon targets a unit that has 11 or more models, do not roll dice to randomly determine how many attacks are made – instead, make the maximum possible number of attacks. For example, if a Grenade D6 weapon with the Blast rule targets a unit that has 11 or more models, that weapon makes six attacks against that unit.
Blast weapons can never be used to make attacks against a unit that is within Engagement Range of the firing model’s unit, even if the weapon has the Pistol type or if the firing model is a VEHICLE or a MONSTER – firing high-explosives at point-blank range is simply unwise.

  • Blast Weapons: Minimum three attacks against units with 6+ models. Always make maximum number of attacks against units with 11+ models.
  • Can never be used to attack units within the firing unit’s Engagement Range.
GRENADE
Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
When a unit shoots, one model that is equipped with a Grenade in that unit can resolve attacks with it instead of shooting any other weapons.

  • Only one model can use a Grenade when its unit shoots.
Warrant of Trade

The single most important item in the possession of any Rogue Trader, the Warrant of Trade grants great authority to its bearer throughout the Imperium, and even gives license to travel beyond its boundaries.

A model with this ability can embark onto any IMPERIUM TRANSPORT, even though the transport in question might normally only permit models with other Faction keywords to do so. All other restrictions apply normally.

The ELUCIA VHANE keyword is used in following Rogue Traders datasheets:

Rogue Trader Retinue

By dint of their authority or the promise of untold riches and prestige, Rogue Traders are surrounded by a wide array of followers.

This ability has no effect unless your army includes ELUCIA VHANE. If it does, you cannot set up any units with this ability before you have set up ELUCIA VHANE. When you set up ELUCIA VHANE during deployment, all units with this ability are set up at the same time. When you set up ELUCIA VHANE on the battlefield for the first time, all units with this ability must be set up within 6" of her, or they must all be set up in the same TRANSPORT as her. If they cannot be set up, they count as destroyed.

The ELUCIDIAN STARSTRIDERS keyword is used in following Rogue Traders datasheets:

Saving Throw
The player commanding the target unit then makes one saving throw by rolling one D6 and modifying the roll by the Armour Penetration (AP) characteristic of the weapon that the attack was made with. For example, if the weapon has an AP of -1, then 1 is subtracted from the saving throw roll. If the result is equal to, or greater than, the Save (Sv) characteristic of the model the attack was allocated to, then the saving throw is successful and the attack sequence ends. If the result is less than the model’s Save characteristic, then the saving throw fails and the model suffers damage. An unmodified roll of 1 always fails.
Invulnerable Saves
Some models have an invulnerable save. Each time an attack is allocated to a model with an invulnerable save, you can choose to use either its normal Save (Sv) characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use. If you use a model’s invulnerable save, it is never modified by a weapon’s Armour Penetration value.

  • Invulnerable save: Saving throw that is never modified by attacking weapon’s AP.
  • A model with an invulnerable save can use it instead of its normal Sv.

The ELUCIDIAN STARSTRIDERS keyword is used in following Rogue Traders datasheets:

The ADEPTUS MECHANICUS keyword is used in following Rogue Traders datasheets:

The TECH-PRIEST keyword is used in following Rogue Traders datasheets:

The LARSEN VAN DER GRAUSS keyword is used in following Rogue Traders datasheets:

Saving Throw
The player commanding the target unit then makes one saving throw by rolling one D6 and modifying the roll by the Armour Penetration (AP) characteristic of the weapon that the attack was made with. For example, if the weapon has an AP of -1, then 1 is subtracted from the saving throw roll. If the result is equal to, or greater than, the Save (Sv) characteristic of the model the attack was allocated to, then the saving throw is successful and the attack sequence ends. If the result is less than the model’s Save characteristic, then the saving throw fails and the model suffers damage. An unmodified roll of 1 always fails.

The SANISTASIA MINST keyword is used in following Rogue Traders datasheets:

The ELUCIDIAN STARSTRIDERS and INFANTRY keywords are used in following Rogue Traders datasheets:

The LARSEN VAN DER GRAUSS keyword is used in following Rogue Traders datasheets:

The LARSEN VAN DER GRAUSS keyword is used in following Rogue Traders datasheets:

© Vyacheslav Maltsev 2013-2021