They are natural born leaders, merchants of death, and talented explorers with a keen eye for profit and survival. They are Rogue Traders - special agents of the Imperium with a license to do nearly anything that they deem necessary. To cross blades with such a star-faring adventurer is to invite swift defeat.
This section contains all of the datasheets that you will need in order to fight battles with your Rogue Traders miniatures. Each datasheet includes the characteristics profiles of the unit it describes, as well as any wargear and abilities it may have. Some rules are common to several Rogue Traders units – these are described below and referenced on the datasheets.Book | Kind | Edition | Version | Last update |
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![]() | Boxset | 8 | Indomitus 1.0 | July 2020 |
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![]() | Boxset | 8 | August 2019 | |
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![]() | Boxset | 8 | November 2018 | |
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![]() | Expansion | 9 | Indomitus 1.2 | January 2021 |
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![]() | Codex | 8 | Indomitus 1.1 | October 2020 |
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![]() | Expansion | 8 | 1.2 | September 2019 |
The following abilities are common to several Rogue Traders units:
By dint of their authority or the promise of untold riches and prestige, Rogue Traders are surrounded by a wide array of followers.
This ability has no effect unless your army includes ELUCIA VHANE. If it does, you cannot set up any units with this ability before you have set up ELUCIA VHANE. When you set up ELUCIA VHANE during deployment, all units with this ability are set up at the same time. When you set up ELUCIA VHANE on the battlefield for the first time, all units with this ability must be set up within 6" of her, or they must all be set up in the same TRANSPORT as her. If they cannot be set up, they count as destroyed.The single most important item in the possession of any Rogue Trader, the Warrant of Trade grants great authority to its bearer throughout the Imperium, and even gives license to travel beyond its boundaries.
A model with this ability can embark onto any IMPERIUM TRANSPORT, even though the transport in question might normally only permit models with other Faction keywords to do so. All other restrictions apply normally.The disciples of the Omnissiah incant complex war-blessings, as much optimisation subroutines as they are expressions of faith in the Machine God.
All units with this ability gain a bonus during the battle depending on the Canticle of the Omnissiah currently being canted.D6 | CANTICLE |
1 | Incantation of the Iron Soul Raising their voices in binharic praise, the Disciples of the Machine God bolster their spirits with the surety of iron. You can re-roll failed Morale tests for affected units. |
2 | Litany of the Electromancer Summoning the spark of the Machine God’s divinity that burns within them, the Omnissiah’s faithful manifest blazing auras of energy that lay low the unbeliever. Roll a D6 for each enemy unit that is within 1" of any affected units; on a roll of 6, the unit being rolled for suffers D3 mortal wounds. |
3 | Chant of the Remorseless Fist In spitting out a staccato chant to the Motive Force, the faithful warriors of the Cult Mechanicus are filled with merciless surety as well as intent. You can re-roll any hit rolls of 1 for affected units in the Fight phase. |
4 | Shroudpsalm Robot, servitor and priest shift their binharic emissions into visible spectra, the static pouring from their vox-grilles manifesting as an electromagnetic storm that hides them from the foe. Affected units gain the bonus to their armour saving throws as if they were in cover. Units already in cover are unaffected. |
5 | Invocation of Machine Might The Tech-Priests lead their flock in a hexadecimic prayer that sends miraculous strength surging through tendons, wires and pistons. Affected units have +1 Strength. |
6 | Benediction of the Omnissiah Those blessed enough to comprehend this blaring vox-prayer find their targeting reticules guided by the Omnissiah’s own vigilance. You can re-roll failed hit rolls of 1 for affected units in the Shooting phase. |
PERSONAL TELEPORTARIUM CHAMBER (Elucidian Starstriders)
Battle Round
ONE WITH THE ELECTRO MOTIVE FORCE (Elucidian Starstriders)
COMBAT RESUSCITATION (Elucidian Starstriders)
EXECUTIONER SHELL (Elucidian Starstriders)
LOGIS-INTERROGATOR SCANNER (Elucidian Starstriders)
DIGITAL LASER REGALIA (Elucidian Starstriders)
RECOVER ARCHEOTECH AT ANY COST (Elucidian Starstriders)
If your army is Battle-forged and includes ELUCIA VHANE, you have access to the Stratagems shown below, meaning you can spend Command Points to activate them. These help to reflect the unique tactics and strategies used by Elucia Vhane and the Elucidian Starstriders on the battlefield.
1CP | ||
EXECUTIONER SHELL Elucidian Starstriders Stratagem The executioner shell bears a tiny guidance system that seeks out the most vulnerable parts of the target. Use this Stratagem in your Shooting phase before Voidmaster Nitsch attacks with his artificer shotgun. Only make a single hit roll for this weapon this phase, but add 3 to the roll. If the target is hit, it suffers 1 m ortal wound instead of the norm al damage. | ||
1CP | ||
DIGITAL LASER REGALIA Elucidian Starstriders Stratagem A one-shot weapon can be hidden anywhere. At need, a button, buckle or cufflink can be activated to unleash a burst of las-fire. Use this Stratagem immediately after fighting with ELUCIA VHANE. Resolve one additional attack against an enemy unit within 1" of her. If the attack hits, the enemy unit suffers D3 mortal wounds instead of the normal damage. | ||
1CP | ||
RECOVER ARCHEOTECH AT ANY COST Elucidian Starstriders Stratagem Eager to scan an area for the coveted Motive Force, the Lectro-Maester will ramp up the energies expended by his powerful voltagheist array, surrounding himself with cascades of cracking voltage. Use this Stratagem at the end of your turn if LARSEN VAN DER GRAUSS is within 3" of an objective marker. Until the start of your next turn, add 1 to saving throws made for him and increase his Attacks characteristic by 1. | ||
1CP | ||
COMBAT RESUSCITATION Elucidian Starstriders Stratagem A potent blend of self-administered stim-charges allows Sanistasia Minst to work at unnatural speeds. Use this Stratagem at the end of your Movement phase after SANISTASIA MINST has attempted to heal a unit. She can immediately attempt to heal a unit again (this can be the same unit or a different ELUCIDIAN STARSTRIDERS INFANTRY unit from your army). | ||
1CP | ||
ONE WITH THE ELECTRO MOTIVE FORCE Elucidian Starstriders Stratagem To be one with the Electro-Motive Force is to be so immersed in holiness as to transcend the limitations of the physical body and become a being of pure energy. Use this Stratagem in your Movement phase before moving LARSEN VAN DER GRAUSS. Instead of moving him normally, remove him from the battlefield; at the end of that Movement phase, set him up anywhere on the battlefield that is more than 9" from any enemy models. | ||
1CP | ||
LOGIS-INTERROGATOR SCANNER Elucidian Starstriders Stratagem The mysterious sciences can reveal much to those who know the rites to unlock their holy secrets. Use this Stratagem after both sides have deployed, if you are playing a mission that uses mysterious objectives (this is a rule used in some Theatres of War). Identify one mysterious objective anywhere on the battlefield. Alternatively, use this Stratagem in your Shooting phase when a LARSEN VAN DER GRAUSS model from your army is selected to shoot. Until the end of the phase, each time that model makes an attack, you can ignore any or all modifiers to the hit roll. | ||
1CP | ||
PERSONAL TELEPORTARIUM CHAMBER Elucidian Starstriders Stratagem In times of great need, Vhane will employ one of her greatest treasures - a technological relic of a lost age. Use this Stratagem during deployment. Set up all ELUCIDIAN STARSTRIDERS units from your army in a teleportarium chamber instead of placing them on the battlefield. At the end of any of your Movement phases they can teleport into battle - set them up anywhere on the battlefield that is more than 9" from any enemy models. | ||
If ELUCIA VHANE is your Warlord, she always has the Explorator Fleetmaster Warlord Trait, below.
To endure the untold dangers found on the outer edges of the Imperium requires more than just superlative martial skill - it takes a mastermind of logistical organisation. Only those Rogue Traders who prepare for everything can expect to survive for long.
If your army is Battle-forged, you receive 3 additional Command Points. These can only be spent to use Elucidian Starstriders Stratagems.WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Archeotech grenade | ||||||
Archeotech grenade | 6" | Grenade D3 | 6 | -1 | D3 | Blast. You can only use this weapon once per battle. |
Blast. You can only use this weapon once per battle. | ||||||
Artificer shotgun | ||||||
Artificer shotgun | 12" | Assault 2 | 4 | 0 | 2 | If the target is within half range, add 1 to this weapons Strength characteristic. |
If the target is within half range, add 1 to this weapons Strength characteristic. | ||||||
Concussion grenade | ||||||
Concussion grenade | 6" | Grenade D3 | 3 | 0 | 1 | Blast. Each time an attack is made with this weapon that targets a unit within 1" of any Obstacles or Area Terrain features, add 1 to the Strength and Damage characteristics of that attack. |
Blast. Each time an attack is made with this weapon that targets a unit within 1" of any Obstacles or Area Terrain features, add 1 to the Strength and Damage characteristics of that attack. | ||||||
Dartmask | ||||||
Dartmask | 9" | Pistol 1 | 1 | -1 | 1 | This weapon always wounds on a 2+ unless the target is TITANIC or a VEHICLE. |
This weapon always wounds on a 2+ unless the target is TITANIC or a VEHICLE. | ||||||
+5 Demolition charge | ||||||
+5 Demolition charge | 6" | Grenade D6 | 8 | -3 | D3 | Blast. The bearer can only shoot with this weapon once per battle. |
Blast. The bearer can only shoot with this weapon once per battle. | ||||||
Eradication pistol | ||||||
Eradication pistol | 12" | Pistol D3 | 6 | -1 | 1 | If the target is within 6" of the bearer, this weapon has a Type of Pistol 1, an AP of -3 and a Damage of D3. |
If the target is within 6" of the bearer, this weapon has a Type of Pistol 1, an AP of -3 and a Damage of D3. | ||||||
Grav-gun | ||||||
Grav-gun | 18" | Rapid Fire 1 | 5 | -3 | 1 | If the target has a Save characteristic of 3+ or better, this weapon has a Damage characteristic of D3. |
If the target has a Save characteristic of 3+ or better, this weapon has a Damage characteristic of D3. | ||||||
Heirloom pistol | ||||||
Heirloom pistol | 12" | Pistol 1 | 4 | -2 | 2 | This weapon wounds on a 4+, unless it is targeting a VEHICLE or TITANIC unit, in which case it wounds on a 6+. |
This weapon wounds on a 4+, unless it is targeting a VEHICLE or TITANIC unit, in which case it wounds on a 6+. | ||||||
Heirloom pistol | ||||||
Heirloom pistol | 12" | Pistol 1 | 4 | -2 | 2 | - |
Kroot pistol | ||||||
Kroot pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Kroot rifle (shooting) | ||||||
Kroot rifle (shooting) | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
Lasgun | ||||||
Lasgun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
Laspistol | ||||||
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Laspistol | ||||||
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Mk I assault cannon | ||||||
Mk I assault cannon | 24" | Heavy 4 | 5 | -1 | 1 | - |
Negotiator pistol | ||||||
Negotiator pistol | 12" | Pistol 2 | 4 | -2 | 1 | - |
Plasma grenade | ||||||
Plasma grenade | 6" | Grenade D6 | 4 | -1 | 1 | Blast |
Blast | ||||||
Ranger long rifle | ||||||
Ranger long rifle | 36" | Heavy 1 | 4 | 0 | 1 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time you roll a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to any other damage. |
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time you roll a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to any other damage. | ||||||
Rotor cannon | ||||||
Rotor cannon | 24" | Heavy 4 | 4 | -1 | 2 | - |
Servo-stubber | ||||||
Servo-stubber | 12" | Pistol 3 | 4 | 0 | 1 | - |
+2 Sniper rifle | ||||||
+2 Sniper rifle | 36" | Heavy 1 | 4 | 0 | 1 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
Stub pistol | ||||||
Stub pistol | 9" | Pistol 1 | 4 | 0 | 1 | - |
Vindictor (shooting) | ||||||
Vindictor (shooting) | 8" | Assault D6 | 5 | -1 | 1 | This weapon automatically hits its target. If the target is a CHAOS unit, roll two D6 to determine the number of attacks made with this weapon and discard the lowest result. |
This weapon automatically hits its target. If the target is a CHAOS unit, roll two D6 to determine the number of attacks made with this weapon and discard the lowest result. | ||||||
Voltaic pistol | ||||||
Voltaic pistol | 12" | Pistol 1 | 5 | 0 | 1 | Each unmodified hit roll of 6 made for an attack with this weapon scores 3 hits. |
Each unmodified hit roll of 6 made for an attack with this weapon scores 3 hits. |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Death Cult power blade | ||||||
Death Cult power blade | Melee | Melee | User | -2 | 1 | - |
Force stave | ||||||
Force stave | Melee | Melee | +3 | -1 | D3 | - |
Force-orb cane | ||||||
Force-orb cane | Melee | Melee | User | 0 | D3 | - |
Hydraulic claw (X-101) | ||||||
Hydraulic claw (X-101) | Melee | Melee | x2 | -1 | D3 | When attacking with this weapon, you must subtract 1 from the hit roll. |
When attacking with this weapon, you must subtract 1 from the hit roll. | ||||||
Kroot rifle (melee) | ||||||
Kroot rifle (melee) | Melee | Melee | +1 | 0 | 1 | - |
Monomolecular cane-rapier | ||||||
Monomolecular cane-rapier | Melee | Melee | User | -4 | 1 | - |
Monomolecular rapier | ||||||
Monomolecular rapier | Melee | Melee | User | -4 | 1 | - |
Power blade | ||||||
Power blade | Melee | Melee | User | -2 | 1 | - |
Power claw | ||||||
Power claw | Melee | Melee | x2 | -3 | D3 | When attacking with this weapon, subtract 1 from the hit roll. |
When attacking with this weapon, subtract 1 from the hit roll. | ||||||
Power maul | ||||||
Power maul | Melee | Melee | +3 | -1 | 1 | - |
Power sword | ||||||
Power sword | Melee | Melee | +1 | -3 | 1 | - |
Scalpel claw | ||||||
Scalpel claw | Melee | Melee | User | -1 | 1 | - |
Servo-arc claw | ||||||
Servo-arc claw | Melee | Melee | +1 | -1 | 1 | When attacking a VEHICLE, this weapon has a Damage characteristic of D3. |
When attacking a VEHICLE, this weapon has a Damage characteristic of D3. | ||||||
Vindictor (melee) | ||||||
Vindictor (melee) | Melee | Melee | +1 | -1 | 1 | - |
The ELUCIA VHANE keyword is used in following Rogue Traders datasheets:
The datasheets using IMPERIUM and TRANSPORT keywords can be found in following Factions:
Imperium: Adepta Sororitas, Adeptus Custodes, Adeptus Mechanicus, Astra Militarum, Grey Knights, Inquisition, Sisters of Silence, Space Marines.The IMPERIUM and TRANSPORT keywords are used in following datasheets:
The ELUCIDIAN STARSTRIDERS keyword is used in following Rogue Traders datasheets:
1CP | ||
PERSONAL TELEPORTARIUM CHAMBER Elucidian Starstriders Stratagem In times of great need, Vhane will employ one of her greatest treasures - a technological relic of a lost age. Use this Stratagem during deployment. Set up all ELUCIDIAN STARSTRIDERS units from your army in a teleportarium chamber instead of placing them on the battlefield. At the end of any of your Movement phases they can teleport into battle - set them up anywhere on the battlefield that is more than 9" from any enemy models. | ||
The LARSEN VAN DER GRAUSS keyword is used in following Rogue Traders datasheets:
1CP | ||
ONE WITH THE ELECTRO MOTIVE FORCE Elucidian Starstriders Stratagem To be one with the Electro-Motive Force is to be so immersed in holiness as to transcend the limitations of the physical body and become a being of pure energy. Use this Stratagem in your Movement phase before moving LARSEN VAN DER GRAUSS. Instead of moving him normally, remove him from the battlefield; at the end of that Movement phase, set him up anywhere on the battlefield that is more than 9" from any enemy models. | ||
The SANISTASIA MINST keyword is used in following Rogue Traders datasheets:
The ELUCIDIAN STARSTRIDERS and INFANTRY keywords are used in following Rogue Traders datasheets:
1CP | ||
COMBAT RESUSCITATION Elucidian Starstriders Stratagem A potent blend of self-administered stim-charges allows Sanistasia Minst to work at unnatural speeds. Use this Stratagem at the end of your Movement phase after SANISTASIA MINST has attempted to heal a unit. She can immediately attempt to heal a unit again (this can be the same unit or a different ELUCIDIAN STARSTRIDERS INFANTRY unit from your army). | ||
1CP | ||
EXECUTIONER SHELL Elucidian Starstriders Stratagem The executioner shell bears a tiny guidance system that seeks out the most vulnerable parts of the target. Use this Stratagem in your Shooting phase before Voidmaster Nitsch attacks with his artificer shotgun. Only make a single hit roll for this weapon this phase, but add 3 to the roll. If the target is hit, it suffers 1 m ortal wound instead of the norm al damage. | ||
The LARSEN VAN DER GRAUSS keyword is used in following Rogue Traders datasheets:
1CP | ||
LOGIS-INTERROGATOR SCANNER Elucidian Starstriders Stratagem The mysterious sciences can reveal much to those who know the rites to unlock their holy secrets. Use this Stratagem after both sides have deployed, if you are playing a mission that uses mysterious objectives (this is a rule used in some Theatres of War). Identify one mysterious objective anywhere on the battlefield. Alternatively, use this Stratagem in your Shooting phase when a LARSEN VAN DER GRAUSS model from your army is selected to shoot. Until the end of the phase, each time that model makes an attack, you can ignore any or all modifiers to the hit roll. | ||
The ELUCIA VHANE keyword is used in following Rogue Traders datasheets:
1CP | ||
DIGITAL LASER REGALIA Elucidian Starstriders Stratagem A one-shot weapon can be hidden anywhere. At need, a button, buckle or cufflink can be activated to unleash a burst of las-fire. Use this Stratagem immediately after fighting with ELUCIA VHANE. Resolve one additional attack against an enemy unit within 1" of her. If the attack hits, the enemy unit suffers D3 mortal wounds instead of the normal damage. | ||
The LARSEN VAN DER GRAUSS keyword is used in following Rogue Traders datasheets:
1CP | ||
RECOVER ARCHEOTECH AT ANY COST Elucidian Starstriders Stratagem Eager to scan an area for the coveted Motive Force, the Lectro-Maester will ramp up the energies expended by his powerful voltagheist array, surrounding himself with cascades of cracking voltage. Use this Stratagem at the end of your turn if LARSEN VAN DER GRAUSS is within 3" of an objective marker. Until the start of your next turn, add 1 to saving throws made for him and increase his Attacks characteristic by 1. | ||
The ELUCIA VHANE keyword is used in following Rogue Traders datasheets:
The ELUCIA VHANE keyword is used in following Rogue Traders datasheets:
The LARSEN VAN DER GRAUSS keyword is used in following Rogue Traders datasheets:
The SANISTASIA MINST keyword is used in following Rogue Traders datasheets:
The LARSEN VAN DER GRAUSS keyword is used in following Rogue Traders datasheets:
The LARSEN VAN DER GRAUSS keyword is used in following Rogue Traders datasheets:
The ELUCIA VHANE keyword is used in following Rogue Traders datasheets:
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Archeotech grenade used in following datasheets:
Artificer shotgun used in following datasheets:
Concussion grenade used in following datasheets:
Dartmask used in following datasheets:
Demolition charge used in following datasheets:
Eradication pistol used in following datasheets:
Grav-gun used in following datasheets:
Heirloom pistol used in following datasheets:
Kroot pistol used in following datasheets:
Kroot rifle (shooting) used in following datasheets:
Lasgun used in following datasheets:
Laspistol used in following datasheets:
Mk I assault cannon used in following datasheets:
Negotiator pistol used in following datasheets:
Plasma grenade used in following datasheets:
Ranger long rifle used in following datasheets:
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Rotor cannon used in following datasheets:
Servo-stubber used in following datasheets:
Sniper rifle used in following datasheets:
Stub pistol used in following datasheets:
Vindictor (shooting) used in following datasheets:
Voltaic pistol used in following datasheets:
Death Cult power blade used in following datasheets:
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Force stave used in following datasheets:
Force-orb cane used in following datasheets:
Hydraulic claw (X-101) used in following datasheets:
Kroot rifle (melee) used in following datasheets:
Monomolecular cane-rapier used in following datasheets:
Monomolecular rapier used in following datasheets:
Power blade used in following datasheets:
Power claw used in following datasheets:
Power maul used in following datasheets:
Power sword used in following datasheets:
Scalpel claw used in following datasheets:
Servo-arc claw used in following datasheets:
Vindictor (melee) used in following datasheets: