Renegades and Heretics – Renegade Heavy Weapons Squad
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4

Renegade Heavy Weapons Squad

NoNAME  M WS BS S T W A Ld Sv
12
Renegade Heavy Weapons Team
3‑6
12
Renegade Heavy Weapons Team
6" 4+ 4+ 3 3 2 2 6 6+
If this unit contains 4 or more models, it has Power Rating 8. Every model is equipped with: autogun; heavy stubber; frag grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Autogun
Autogun
24"
Rapid Fire 1
3
0
1
-
Heavy stubber
Heavy stubber
36"
Heavy 3
4
0
1
-
Lasgun
Lasgun
24"
Rapid Fire 1
3
0
1
-
Frag grenade
Frag grenade
6"
Grenade D6
3
0
1
Blast
Blast
WARGEAR OPTIONS
WARGEAR OPTIONS
 • Any number of models can each have their autogun replaced with 1 lasgun.
 • Any number of models can each have their heavy stubber replaced with 1 weapon from the Renegades Heavy Weapons list.
ABILITIES
ABILITIES
Uncertain Worth
FACTION KEYWORDS: CHAOS, RENEGADES AND HERETICS
KEYWORDS: INFANTRY, CORE, RENEGADE HEAVY WEAPONS SQUAD

Optional Wargear

Many of the units you will find on this page reference one or more of the following wargear lists (e.g. Renegades Heavy Weapons). When this is the case, the unit may take any item from the appropriate list below.

RENEGADES HEAVY WEAPONS

 • Autocannon

 • Heavy bolter

 • Heavy stubber

 • Lascannon

 • Missile launcher

 • Mortar


Ranged Weapons

WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Autocannon
+5
Autocannon
48"
Heavy 2
7
-1
2
-
+5
Heavy bolter
+5
Heavy bolter
36"
Heavy 3
5
-1
2
-
Heavy stubber
Heavy stubber
36"
Heavy 3
4
0
1
-
+10
Lascannon
+10
Lascannon
48"
Heavy 1
9
-3
D6
-
+10
Missile launcher
When attacking with this weapon, choose one of the profiles below.
+10
Missile launcher
When attacking with this weapon, choose one of the profiles below.
 - Frag missile
 - Frag missile
48"
Heavy D6
4
0
1
Blast
Blast
 - Krak missile
 - Krak missile
48"
Heavy 1
8
-2
D6
-
+5
Mortar
+5
Mortar
48"
Heavy D6
4
0
1
Blast. This weapon can target units that are not visible to the bearer.
Blast. This weapon can target units that are not visible to the bearer.
RAPID FIRE
Rapid fire weapons are versatile armaments capable of aimed single shots at long range or controlled bursts of fire at close quarters.
When a model shoots a Rapid Fire weapon, double the number of attacks it makes if its target is within half the weapon’s range.

  • Double number of attacks made if target is within half range.
HEAVY
Heavy weapons are amongst the biggest guns on the battlefield, but they require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.
When an INFANTRY model shoots a Heavy weapon, subtract 1 from the hit rolls when resolving that weapon’s attacks if the firing model’s unit has moved for any reason this turn (e.g. it made a Normal Move this turn).

  • Subtract 1 from hit rolls if firing model is INFANTRY and its unit has moved this turn.
RAPID FIRE
Rapid fire weapons are versatile armaments capable of aimed single shots at long range or controlled bursts of fire at close quarters.
When a model shoots a Rapid Fire weapon, double the number of attacks it makes if its target is within half the weapon’s range.

  • Double number of attacks made if target is within half range.
Blast Weapons
Some weapons have ‘Blast’ listed in their profile’s abilities. These are referred to as Blast weapons. In addition to the normal rules, the following rules apply to Blast weapons:
  1. If a Blast weapon targets a unit that has between 6 and 10 models, it always makes a minimum of 3 attacks. So if, when determining how many attacks are made with that weapon, the dice rolled results in less than 3 attacks being made, make 3 attacks instead. For example, if a Grenade D6 weapon with the Blast rule targets a unit that has 6 or more models, and you roll a 2 to determine how many attacks are made, that roll is counted as being a 3 and that weapon makes three attacks against that unit.
  2. When a Blast weapon targets a unit that has 11 or more models, do not roll dice to randomly determine how many attacks are made – instead, make the maximum possible number of attacks. For example, if a Grenade D6 weapon with the Blast rule targets a unit that has 11 or more models, that weapon makes six attacks against that unit.
Blast weapons can never be used to make attacks against a unit that is within Engagement Range of the firing model’s unit, even if the weapon has the Pistol type or if the firing model is a VEHICLE or a MONSTER – firing high-explosives at point-blank range is simply unwise.

  • Blast Weapons: Minimum three attacks against units with 6+ models. Always make maximum number of attacks against units with 11+ models.
  • Can never be used to attack units within the firing unit’s Engagement Range.
GRENADE
Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
When a unit shoots, one model that is equipped with a Grenade in that unit can resolve attacks with it instead of shooting any other weapons.

  • Only one model can use a Grenade when its unit shoots.
Renegades Heavy Weapons
 • Autocannon
+5
 • Heavy bolter
+5
 • Heavy stubber
 • Lascannon
+10
 • Missile launcher
+10
 • Mortar
+5
Uncertain Worth
The first time this unit is required to make a Morale test, roll a D6 and add 2 (giving you a number between 3 and 8). This is the unit’s Leadership value for the rest of the battle – make a note of it for reference.

Missile launcher used in following datasheets:

Mortar used in following datasheets:

© Vyacheslav Maltsev 2013-2021