No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
110 Shokkjump Dragsta |
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1‑3 | 110 Shokkjump Dragsta |
14" | 4+ | 5+ | 5 | 6 | 8 | 4 | 6 | 4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Kustom shokk rifle | ||||||
Kustom shokk rifle | 24" | Assault 2 | 8 | -3 | D6 | If you roll one or more unmodified hit rolls of 1 for this weapon, the bearer suffers 1 mortal wound after all of this weapon’s attacks have been resolved. Each time you make a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. |
If you roll one or more unmodified hit rolls of 1 for this weapon, the bearer suffers 1 mortal wound after all of this weapon’s attacks have been resolved. Each time you make a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. | ||||||
Rokkit launcha | ||||||
Rokkit launcha | 24" | Assault 1 | 8 | -2 | 3 | - |
Saw blades | ||||||
Saw blades | Melee | Melee | +1 | -1 | 1 | - |
ABILITIES | |
ABILITIES |
’Ere We Go, Mob Rule, Dakka! Dakka! Dakka!, Speed Mob Shokk Tunnel: If you roll a 4+ when Advancing with this model, remove it from the battlefield and set it up again anywhere on the battlefield more than 9" away from any enemy units. After doing so, roll a D6; on a 4+ the model suffers 1 mortal wound. Grot Gunner and Targetin’ Squig: Each time this model makes an attack with its kustom shokk rifle, this model has a BS characteristic of 3+ for that attack. Explodes: If this model is reduced to 0 wounds, roll a D6. On a 6 it explodes, and each unit within 3" suffers D3 mortal wounds. |
FACTION KEYWORDS: ORK, <CLAN> | |
KEYWORDS: VEHICLE, SPEED FREEKS, SHOKKJUMP DRAGSTAS |
1CP | ||
TEMPERAMENTAL SHOKK DRIVE Orks Stratagem It is not unheard of for a Shokkjump Dragsta’s generator-assemblies to spontaneously spin into life. Use this Stratagem in your Shooting phase, after shooting with a SHOKKJUMP DRAGSTA unit from your army. That unit immediately Advances and the result is a 4+ (do not roll). | ||
1CP | ||
KULT OF SPEED Specialist Detachment Stratagem Orks thrive on the high-octane thrills of the Kults of Speed, large nomadic cavalcades that rampage across war zones leaving carnage in their wake. Use this Stratagem when choosing your army. Pick an ORK Detachment from your army to be a Kult of Speed Specialist Detachment. SPEED FREEKS in that Detachment gain the KULT OF SPEED keyword. | ||
2CP | ||
RAMMING SPEED Orks Stratagem Ork drivers are infamous for using their vehicles as huge blunt instruments with which to clobber the foe. Use this Stratagem in your Charge phase. Select an ORK VEHICLE unit from your army. You can roll 3D6 when making a charge move with that unit this phase. In addition, if the unit finishes a charge move this phase, select an enemy unit within 1" of it and roll a D6; on a 2+ that enemy unit suffers D3 mortal wounds. | ||
1CP | ||
BILLOWING EXHAUST CLOUDS Orks Stratagem These impetuous Orks create massive clouds of dust and exhaust fumes that cloak their advance. Use this Stratagem at the start of your Movement phase. Select a SPEED FREEKS unit from your army. Until the start of your next turn, subtract 1 from hit rolls for attacks made by ranged weapons that target that unit. | ||
2CP | ||
TELLYPORTA Orks Stratagem Nothing shocks the enemy like an angry mob of Boyz or looming war effigy suddenly appearing in a blast of green lightning! Use this Stratagem during deployment. You can set up an ORK unit from your army with a Power Rating of 20 or less on a tellyporta pad instead of placing it on the battlefield. Units on a tellyporta pad can teleport down at the end of any of your Movement phases – set them up anywhere on the battlefield that is more than 9" from any enemy models. If you use this Stratagem on a TRANSPORT, all units embarked inside it remain so when it is set up on a tellyporta. | ||
1CP | ||
DRIVE-BY KRUMPIN’ Evil Sunz Stratagem Evil Sunz Speed Freeks are notorious for their deadly hit-and-run attacks. Use this Stratagem at the end of your Shooting phase. Select an EVIL SUNZ SPEED FREEKS unit from your army. That unit can immediately make a move as if it were the Movement phase, but cannot charge this turn. | ||
This datasheet has Fast Attack Battlefield Role. Full list of Orks units sharing same Battlefield Role follows:
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Rokkit launcha used in following datasheets:
Saw blades used in following datasheets:
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Once a mob of Orks builds up a good head of steam, their sheer momentum carries them into the fight like a green avalanche.
You can re-roll charge rolls for this unit. When doing so, you can re-roll all or any of the dice.The more Orks in one place, the more the Waaagh! energy flows, and the more fearless they all become.
When using the Leadership characteristic of this unit, you can use either its own Leadership characteristic, or you can choose for the characteristic to be equal to either the number of models in the unit or the number of models in another friendly unit within 6" that has this ability.Nothing aids accuracy like the simple expedient of firing so many shots that you just can’t miss.
Each time you roll an unmodified hit roll of 6 for an attack with a ranged weapon made by a model in this unit, that hit roll succeeds regardless of any modifiers. In addition, immediately make an additional hit roll against the same target using the same weapon. These additional hit rolls cannot themselves generate any further hit rolls. When firing a weapon with randomly determined characteristics (e.g. a bubblechukka), any additional hit rolls use the same characteristics as the hit roll that generated the additional hit roll. This ability does not affect weapons that automatically hit their target.Ork buggies and trikes gather in mobs at the battle’s start, making boastful wagers before tearing away in a frenzy.
The first time this unit is set up on the battlefield, all of its models must be placed within 6" of at least one other model from the unit. From that point onwards, each model operates independently and is treated as a separate unit for all rules purposes.The ORK keyword is used in following Orks datasheets:
The <CLAN> keyword is used in following Orks datasheets:
The VEHICLE keyword is used in following Orks datasheets:
The SPEED FREEKS keyword is used in following Orks datasheets:
The SHOKKJUMP DRAGSTAS keyword is used in following Orks datasheets:
The SPEED FREEKS keyword is used in following Orks datasheets:
The ORK and VEHICLE keywords are used in following Orks datasheets:
The TRANSPORT keyword is used in following Orks datasheets:
The EVIL SUNZ and SPEED FREEKS keywords are used in following Orks datasheets: