Ork Structure: After this model is set up, it becomes an Obstacle terrain feature with the following terrain traits: Defence Line, Light Cover, Heavy Cover, Defensible, Unstable Position, Difficult Ground.
Mek’s Grabbin’ Klaw: At the start of the Fight phase, before any units have been chosen to fight, one ORK INFANTRY unit from your army that is within 1" of this model can operate the Mekboy Workshop’s grabbin’ klaw. If it does so, select an enemy unit within 1" of this model and roll a D6; on a 4+ that enemy unit suffers D3 mortal wounds.
Kustom Job: At the end of your Movement phase, one ORK VEHICLE unit from your army that is within 1" of this model can receive a kustom job. If it does so, then until the end of the turn, that unit cannot shoot or charge and the Attacks characteristic of models in that unit is reduced to 1, but you can choose and resolve one of the following effects:
|FACTION KEYWORDS: ORK, <CLAN>|
|KEYWORDS: MEKBOY WORKSHOP|
The Big Mek of this Dread Waaagh! has a fearsome reputation. Any Mekboyz that know ‘wot’s best’ will keep some gubbinz aside in their workshops for when his Dreads roll into town.Use this Stratagem at the end of your Movement phase. Pick a DREAD WAAAGH! unit from your army that is within 1" of a MEK WORKSHOP. If you use the Kustom Job ability to give that unit a kustom job, it receives something ‘extra speshul’ on a 4+ instead of a 6+.
Nothing shocks the enemy like an angry mob of Boyz or looming war effigy suddenly appearing in a blast of green lightning!Use this Stratagem during deployment. You can set up an ORK unit from your army with a Power Rating of 20 or less on a tellyporta pad instead of placing it on the battlefield. Units on a tellyporta pad can teleport down at the end of any of your Movement phases – set them up anywhere on the battlefield that is more than 9" from any enemy models. If you use this Stratagem on a TRANSPORT, all units embarked inside it remain so when it is set up on a tellyporta.
This datasheet has Fortifications Battlefield Role. Full list of Orks units sharing same Battlefield Role follows:
The ORK and INFANTRY keywords are used in following Orks datasheets:
The ORK and VEHICLE keywords are used in following Orks datasheets:
The BIG MEK keyword is used in following Orks datasheets:
The ORK keyword is used in following Orks datasheets:
The <CLAN> keyword is used in following Orks datasheets:
The MEKBOY WORKSHOP keyword is used in following Orks datasheets:
The TRANSPORT keyword is used in following Orks datasheets: