No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | |
175 Mega Dread |
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1 | 175 Mega Dread |
8" | 3+ | 5+ | 7 | 7 | 9-16+ | 5 | 9 | 3+ | |
6" | 4+ | 5+ | 7 | 7 | 5-8 | 4 | 9 | 3+ | |||
4" | 5+ | 5+ | 7 | 7 | 1-4 | 3 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Boombits | ||||||
Boombits | 12" | Assault D6 | 5 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Dread killsaw | ||||||
Dread killsaw | Melee | Melee | +1 | -4 | 2 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Dread rippa klaw | ||||||
Dread rippa klaw | Melee | Melee | x2 | -3 | D3+3 | - |
Killkannon | ||||||
Killkannon | 24" | Heavy D6 | 8 | -2 | 2 | Blast |
Blast |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s killkannon can be replaced with one of the following: 1 dread killsaw; 1 dread rippa klaw. • This model’s dread rippa klaw can be replaced with one of the following: 1 dread killsaw; 1 killkannon.
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ABILITIES | |
ABILITIES |
’Ere We Go, Dakka! Dakka! Dakka! Ramshackle: Roll a D6 each time this model suffers damage from an attack that has a Damage characteristic of more than 1. On a 6 reduce the damage caused by the attack to 1. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Mega Charge: Each time a charge roll is made for this unit, roll one additional D6 and discard one. Rippa Klaws: If the bearer is equipped with 2 dread rippa klaws, each time it fights, it can make 1 additional attack with 1 dread rippa klaw. |
FACTION KEYWORDS: ORK, <CLAN> | |
KEYWORDS: VEHICLE, WALKERZ, MEGA DREAD |
2CP | ||
RAMMING SPEED Orks Stratagem Ork drivers are infamous for using their vehicles as huge blunt instruments with which to clobber the foe. Use this Stratagem in your Charge phase. Select an ORK VEHICLE unit from your army. You can roll 3D6 when making a charge move with that unit this phase. In addition, if the unit finishes a charge move this phase, select an enemy unit within 1" of it and roll a D6; on a 2+ that enemy unit suffers D3 mortal wounds. | ||
2CP | ||
TELLYPORTA Orks Stratagem Nothing shocks the enemy like an angry mob of Boyz or looming war effigy suddenly appearing in a blast of green lightning! Use this Stratagem during deployment. You can set up an ORK unit from your army with a Power Rating of 20 or less on a tellyporta pad instead of placing it on the battlefield. Units on a tellyporta pad can teleport down at the end of any of your Movement phases – set them up anywhere on the battlefield that is more than 9" from any enemy models. If you use this Stratagem on a TRANSPORT, all units embarked inside it remain so when it is set up on a tellyporta. | ||
This datasheet has Heavy Support Battlefield Role. Full list of Orks units sharing same Battlefield Role follows:
Boombits used in following datasheets:
Dread killsaw used in following datasheets:
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Dread rippa klaw used in following datasheets:
Killkannon used in following datasheets:
Once a mob of Orks builds up a good head of steam, their sheer momentum carries them into the fight like a green avalanche.
You can re-roll charge rolls for this unit. When doing so, you can re-roll all or any of the dice.Nothing aids accuracy like the simple expedient of firing so many shots that you just can’t miss.
Each time you roll an unmodified hit roll of 6 for an attack with a ranged weapon made by a model in this unit, that hit roll succeeds regardless of any modifiers. In addition, immediately make an additional hit roll against the same target using the same weapon. These additional hit rolls cannot themselves generate any further hit rolls. When firing a weapon with randomly determined characteristics (e.g. a bubblechukka), any additional hit rolls use the same characteristics as the hit roll that generated the additional hit roll. This ability does not affect weapons that automatically hit their target.The ORK keyword is used in following Orks datasheets:
The <CLAN> keyword is used in following Orks datasheets:
The VEHICLE keyword is used in following Orks datasheets:
The WALKERZ keyword is used in following Orks datasheets:
The ORK and VEHICLE keywords are used in following Orks datasheets:
The TRANSPORT keyword is used in following Orks datasheets: