No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | |
800 Kustom Stompa |
|||||||||||
1 | 800 Kustom Stompa |
10" | 3+ | 5+ | 10 | 8 | 31-40+ | 6 | 8 | 3+ | |
9" | 4+ | 5+ | 10 | 8 | 21-30 | 5 | 8 | 3+ | |||
8" | 4+ | 5+ | 10 | 8 | 11-20 | 4 | 8 | 3+ | |||
6" | 5+ | 5+ | 10 | 8 | 1-10 | 3 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+50 Belly gun | ||||||
+50 Belly gun | 36" | Heavy 3D6 | 8 | -2 | 2 | Blast |
Blast | ||||||
Big shoota | ||||||
Big shoota | 36" | Assault 3 | 5 | 0 | 1 | - |
Deffkannon | ||||||
Deffkannon | 72" | Heavy 3D6 | 10 | -4 | D6 | Blast |
Blast | ||||||
Gaze of Mork | ||||||
Gaze of Mork | 18" | Heavy 3 | 12 | -4 | 6 | - |
Kustom supa-rokkits | ||||||
Kustom supa-rokkits | 100" | Heavy D6 | 8 | -3 | D6 | Blast |
Blast | ||||||
Skorcha | ||||||
Skorcha | 8" | Assault D6 | 5 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. | ||||||
Stompa lifta-droppa | ||||||
Stompa lifta-droppa | 48" | Heavy 4D3 | * | -4 | D3+3 | Each time an attack made with this weapon successfully hits, roll 3D6. If the result is greater than the target’s Toughness characteristic, that attack successfully wounds. |
Each time an attack made with this weapon successfully hits, roll 3D6. If the result is greater than the target’s Toughness characteristic, that attack successfully wounds. | ||||||
Supa-gatler | ||||||
Supa-gatler | 48" | Heavy 3D6 | 7 | -2 | 1 | See Psycho-Dakka-Blasta! ability |
See Psycho-Dakka-Blasta! ability | ||||||
Twin big shoota | ||||||
Twin big shoota | 36" | Assault 6 | 5 | 0 | 1 | - |
Mega-choppa | ||||||
When attacking with this weapon, choose one of the profiles below. | ||||||
Mega-choppa | When attacking with this weapon, choose one of the profiles below. | |||||
- Smash | ||||||
- Smash | Melee | Melee | x2 | -5 | 6 | - |
- Slash | ||||||
- Slash | Melee | Melee | User | -2 | D3 | Make 3 hit rolls for each attack made with this weapon. |
Make 3 hit rolls for each attack made with this weapon. | ||||||
+20 Stompa klaw | ||||||
+20 Stompa klaw | Melee | Melee | x2 | -5 | 9 | Each time an attack made with this weapon, an unmodified wound roll of 4+ inflicts D3 mortal wounds on the target in addition to any normal damage. |
Each time an attack made with this weapon, an unmodified wound roll of 4+ inflicts D3 mortal wounds on the target in addition to any normal damage. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 belly gun. If it is, it does not have a transport capacity and loses the TRANSPORT keyword. • This model’s mega-choppa and twin big shoota can be replaced with one of the following: 1 stompa klaw; 1 stompa lifta-droppa. • This model’s deffkannon, supa-gatler and supa-rokkits can be replaced with one of the following: 1 stompa klaw; 1 stompa lifta-droppa.
|
ABILITIES | |
ABILITIES |
’Ere We Go, Dakka! Dakka! Dakka! Bigger ’n’ Stompier: This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them. Stompa Rigger Crew: This model’s grot riggers can attempt repairs at the end of your Movement phase. If they do so, roll a D6; on a 2+ this model regains D3 lost wounds. A model can only be repaired once each turn. Effigy: You can re-roll Morale tests for friendly ORK units while they are within 6" of this model. Chop and Krush: If this model is equipped with two melee weapons, add 1 to its Attacks characteristic. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 3D6" suffers D6 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 20 FLASH GITZ or <CLAN> INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes up the space of 2 models. |
FACTION KEYWORDS: ORK, <CLAN> | |
KEYWORDS: VEHICLE, TRANSPORT, TITANIC, WALKERZ, KUSTOM STOMPA |
2CP | ||
RAMMING SPEED Orks Stratagem Ork drivers are infamous for using their vehicles as huge blunt instruments with which to clobber the foe. Use this Stratagem in your Charge phase. Select an ORK VEHICLE unit from your army. You can roll 3D6 when making a charge move with that unit this phase. In addition, if the unit finishes a charge move this phase, select an enemy unit within 1" of it and roll a D6; on a 2+ that enemy unit suffers D3 mortal wounds. | ||
This datasheet has Lords of War Battlefield Role. Full list of Orks units sharing same Battlefield Role follows:
Big shoota used in following datasheets:
Deffkannon used in following datasheets:
Skorcha used in following datasheets:
Supa-gatler used in following datasheets:
Twin big shoota used in following datasheets:
Mega-choppa used in following datasheets:
|
|
Once a mob of Orks builds up a good head of steam, their sheer momentum carries them into the fight like a green avalanche.
You can re-roll charge rolls for this unit. When doing so, you can re-roll all or any of the dice.Nothing aids accuracy like the simple expedient of firing so many shots that you just can’t miss.
Each time you roll an unmodified hit roll of 6 for an attack with a ranged weapon made by a model in this unit, that hit roll succeeds regardless of any modifiers. In addition, immediately make an additional hit roll against the same target using the same weapon. These additional hit rolls cannot themselves generate any further hit rolls. When firing a weapon with randomly determined characteristics (e.g. a bubblechukka), any additional hit rolls use the same characteristics as the hit roll that generated the additional hit roll. This ability does not affect weapons that automatically hit their target.The FLASH GITZ keyword is used in following Orks datasheets:
The <CLAN> and INFANTRY keywords are used in following Orks datasheets:
The MEGA ARMOUR keyword is used in following Orks datasheets:
The JUMP PACK keyword is used in following Orks datasheets:
The ORK keyword is used in following Orks datasheets:
The <CLAN> keyword is used in following Orks datasheets:
The VEHICLE keyword is used in following Orks datasheets:
The TRANSPORT keyword is used in following Orks datasheets:
The TITANIC keyword is used in following Orks datasheets:
The WALKERZ keyword is used in following Orks datasheets:
The ORK and VEHICLE keywords are used in following Orks datasheets: