No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | |
290 Kill Krusha |
|||||||||||
1 | 290 Kill Krusha |
12" | 5+ | 5+ | 8 | 8 | 13-24+ | 8 | 8 | 4+ | |
9" | 5+ | 5+ | 7 | 8 | 7-12 | 6 | 8 | 4+ | |||
6" | 5+ | 5+ | 6 | 8 | 1-6 | 4 | 8 | 4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Krusha kannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Krusha kannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Blast burna | ||||||
- Blast burna | 48" | Heavy 3D6 | 5 | -1 | 1 | Blast |
Blast | ||||||
- Boom shell | ||||||
- Boom shell | 60" | Heavy 2D6 | 8 | -2 | 2 | Blast |
Blast | ||||||
- Scrap kanister | ||||||
- Scrap kanister | 18" | Heavy 3D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
- Tankhamma shell | ||||||
- Tankhamma shell | 60" | Heavy 1 | 10 | -3 | 6 | Each time an attack is made with this weapon against a VEHICLE unit, you can re-roll the hit roll. |
Each time an attack is made with this weapon against a VEHICLE unit, you can re-roll the hit roll. | ||||||
+10 Rokkit launcha | ||||||
+10 Rokkit launcha | 24" | Assault 1 | 8 | -2 | 3 | - |
+15 Skorcha | ||||||
+15 Skorcha | 8" | Assault D6 | 5 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. | ||||||
+10 Twin big shoota | ||||||
+10 Twin big shoota | 36" | Assault 6 | 5 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with one of the following: 1 twin big shoota; 2 rokkit launchas; 1 skorcha.
|
ABILITIES | |
ABILITIES |
Dakka! Dakka! Dakka! Grot Riggers: In your Command phase, this model regains up to 1 lost wound. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. Ram: Each time this model finishes a charge move, select one enemy unit within Engagement Range of it and roll one D6: on a 4+, that unit suffers D3 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 12 FLASH GITZ or <CLAN> INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes the space of 2 models. |
FACTION KEYWORDS: ORK, <CLAN> | |
KEYWORDS: VEHICLE, TRANSPORT, TITANIC, KILL KRUSHA |
2CP | ||
RAMMING SPEED Orks Stratagem Ork drivers are infamous for using their vehicles as huge blunt instruments with which to clobber the foe. Use this Stratagem in your Charge phase. Select an ORK VEHICLE unit from your army. You can roll 3D6 when making a charge move with that unit this phase. In addition, if the unit finishes a charge move this phase, select an enemy unit within 1" of it and roll a D6; on a 2+ that enemy unit suffers D3 mortal wounds. | ||
2CP | ||
TELLYPORTA Orks Stratagem Nothing shocks the enemy like an angry mob of Boyz or looming war effigy suddenly appearing in a blast of green lightning! Use this Stratagem during deployment. You can set up an ORK unit from your army with a Power Rating of 20 or less on a tellyporta pad instead of placing it on the battlefield. Units on a tellyporta pad can teleport down at the end of any of your Movement phases – set them up anywhere on the battlefield that is more than 9" from any enemy models. If you use this Stratagem on a TRANSPORT, all units embarked inside it remain so when it is set up on a tellyporta. | ||
This datasheet has Lords of War Battlefield Role. Full list of Orks units sharing same Battlefield Role follows:
Rokkit launcha used in following datasheets:
Skorcha used in following datasheets:
Twin big shoota used in following datasheets:
Nothing aids accuracy like the simple expedient of firing so many shots that you just can’t miss.
Each time you roll an unmodified hit roll of 6 for an attack with a ranged weapon made by a model in this unit, that hit roll succeeds regardless of any modifiers. In addition, immediately make an additional hit roll against the same target using the same weapon. These additional hit rolls cannot themselves generate any further hit rolls. When firing a weapon with randomly determined characteristics (e.g. a bubblechukka), any additional hit rolls use the same characteristics as the hit roll that generated the additional hit roll. This ability does not affect weapons that automatically hit their target.The FLASH GITZ keyword is used in following Orks datasheets:
The <CLAN> and INFANTRY keywords are used in following Orks datasheets:
The MEGA ARMOUR keyword is used in following Orks datasheets:
The JUMP PACK keyword is used in following Orks datasheets:
The ORK keyword is used in following Orks datasheets:
The <CLAN> keyword is used in following Orks datasheets:
The VEHICLE keyword is used in following Orks datasheets:
The TRANSPORT keyword is used in following Orks datasheets:
The TITANIC keyword is used in following Orks datasheets:
The ORK and VEHICLE keywords are used in following Orks datasheets:
The TRANSPORT keyword is used in following Orks datasheets: