No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
32 Flash Git |
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4‑9 | 32 Flash Git |
5" | 3+ | 4+ | 5 | 4 | 2 | 3 | 6 | 4+ | |
32 Kaptin |
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1 | 32 Kaptin |
5" | 3+ | 4+ | 5 | 4 | 2 | 3 | 7 | 4+ | |
5 Ammo Runt |
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0‑2 | 5 Ammo Runt |
5" | 5+ | 4+ | 2 | 2 | 1 | 1 | 4 | 6+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Slugga | ||||||
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
Snazzgun | ||||||
Snazzgun | 24" | Heavy 3 | 6 | -2 | 2 | - |
Choppa | ||||||
Choppa | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
When the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Stikkbombs | ||||||
Stikkbombs | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Kaptin may take a choppa or slugga. • The Kaptin may take a gitfinda squig.
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ABILITIES | |
ABILITIES |
’Ere We Go, Mob Rule, Dakka! Dakka! Dakka! Gun-crazy Show-offs: After this unit has shot in the Shooting phase, roll a D6. On a 6 the unit can immediately shoot again, but can only target the nearest enemy unit. Gitfinda squig: Add 1 to hit rolls for shooting attacks made by a Kaptin with a gitfinda squig. Ammo Runt: +5 Each time this unit shoots, you can re-roll one hit roll for each Ammo Runt accompanying it. When rolling to wound this unit, use the Flash Gitz’ or Kaptin’s Toughness while they are on the battlefield. The death of an Ammo Runt is ignored for the purposes of Morale tests. |
FACTION KEYWORDS: ORK, FREEBOOTERZ | |
KEYWORDS (Flash Gitz): INFANTRY, FLASH GITZ | |
KEYWORDS (Ammo Runts): INFANTRY, GRETCHIN, AMMO RUNTS |
2CP | ||
SPESHUL SHELLS Orks Stratagem Nothing helps a round to travel further than stuffing it full of extra propellant. Use this Stratagem in your Shooting phase, when a FLASH GITZ unit from your army is chosen to shoot with. Until the end of the phase, increase the range of Snazzguns models in that unit are equipped with by 12". | ||
3CP | ||
GET STUCK IN, LADZ! Orks Stratagem Laying about himself with ferocious blows and bellowing loud enough to burst eardrums, the biggest Ork present ‘persuades’ his ladz to fight even harder. Use this Stratagem at the end of the Fight phase. Select an ORK INFANTRY unit from your army that has already fought once this Fight phase to fight a second time. | ||
2CP | ||
TELLYPORTA Orks Stratagem Nothing shocks the enemy like an angry mob of Boyz or looming war effigy suddenly appearing in a blast of green lightning! Use this Stratagem during deployment. You can set up an ORK unit from your army with a Power Rating of 20 or less on a tellyporta pad instead of placing it on the battlefield. Units on a tellyporta pad can teleport down at the end of any of your Movement phases – set them up anywhere on the battlefield that is more than 9" from any enemy models. If you use this Stratagem on a TRANSPORT, all units embarked inside it remain so when it is set up on a tellyporta. | ||
1CP | ||
EXTRA STIKKBOMBS Orks Stratagem Orks are not subtle creatures, and if they get their hands on a surplus of explosives, they are less likely to stockpile them than they are to simply pull out all the pins at once and get lobbing. Use this Stratagem at the start of your Shooting phase. Select an ORK INFANTRY unit from your army. Up to 10 models in that unit can fire a Grenade weapon in that phase, instead of only 1. | ||
1CP | ||
LOOT IT! Orks Stratagem After a spot of mid-battle larceny, these Orks have become so laden down with loot that it actually acts as ablative armour! Use this Stratagem when a VEHICLE unit is destroyed. Select an ORK INFANTRY unit from your army that was either within 3" of the vehicle or embarked within it when it was destroyed. Improve the Save characteristic of that infantry unit by 1 (e.g. a Save characteristic of 6+ will become a Save characteristic of 5+), to a maximum of 2+. A unit can only be affected by this Stratagem once per battle, and once affected, cannot be selected for the Mob Up Stratagem. If this Stratagem is used on a LOOTAS unit from your army, roll a D6; on a 4+ the CP spent to use this Stratagem is immediately refunded. | ||
This datasheet has Heavy Support Battlefield Role. Full list of Orks units sharing same Battlefield Role follows:
Slugga used in following datasheets:
Snazzgun used in following datasheets:
Choppa used in following datasheets:
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Stikkbombs used in following datasheets:
Once a mob of Orks builds up a good head of steam, their sheer momentum carries them into the fight like a green avalanche.
You can re-roll charge rolls for this unit. When doing so, you can re-roll all or any of the dice.The more Orks in one place, the more the Waaagh! energy flows, and the more fearless they all become.
When using the Leadership characteristic of this unit, you can use either its own Leadership characteristic, or you can choose for the characteristic to be equal to either the number of models in the unit or the number of models in another friendly unit within 6" that has this ability.Nothing aids accuracy like the simple expedient of firing so many shots that you just can’t miss.
Each time you roll an unmodified hit roll of 6 for an attack with a ranged weapon made by a model in this unit, that hit roll succeeds regardless of any modifiers. In addition, immediately make an additional hit roll against the same target using the same weapon. These additional hit rolls cannot themselves generate any further hit rolls. When firing a weapon with randomly determined characteristics (e.g. a bubblechukka), any additional hit rolls use the same characteristics as the hit roll that generated the additional hit roll. This ability does not affect weapons that automatically hit their target.
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The ORK keyword is used in following Orks datasheets:
The FREEBOOTERZ keyword is used in following Orks datasheets:
The INFANTRY keyword is used in following Orks datasheets:
The FLASH GITZ keyword is used in following Orks datasheets:
The GRETCHIN keyword is used in following Orks datasheets:
The AMMO RUNTS keyword is used in following Orks datasheets:
The FLASH GITZ keyword is used in following Orks datasheets:
The ORK and INFANTRY keywords are used in following Orks datasheets:
The TRANSPORT keyword is used in following Orks datasheets:
1CP | ||
MOB UP Orks Stratagem Smaller Ork mobs tend to be caught up and swept along when a large enough horde of greenskins stampedes across the battlefield. Use this Stratagem at the end of your Movement phase, before setting up any reinforcement units in your army on the battlefield (if any). Select two <CLAN> BOYZ units from your army that are within 2" of each other. If one of the units has 10 or more models, and the other has 10 or fewer, the two units merge and, for the rest of the battle, they are counted as a single unit for all rules purposes. | ||
The LOOTAS keyword is used in following Orks datasheets: