No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
125 Deffkilla Wartrike |
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1 | 125 Deffkilla Wartrike |
14" | 2+ | 5+ | 5 | 6 | 8 | 5 | 7 | 4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Killa jet | ||||||
When attacking with this weapon, choose one of the profiles below. | ||||||
Killa jet | When attacking with this weapon, choose one of the profiles below. | |||||
- Burna | ||||||
- Burna | 8" | Assault D6 | 5 | -1 | 1 | This weapon automatically hits its target. |
This weapon automatically hits its target. | ||||||
- Cutta | ||||||
- Cutta | 8" | Assault 2 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. | ||||||
Snagga klaw (shooting) | ||||||
Snagga klaw (shooting) | 8" | Assault 1 | 4 | 0 | 1 | You can re-roll wound rolls for attacks made with this weapon. |
You can re-roll wound rolls for attacks made with this weapon. | ||||||
Twin boomstikk | ||||||
Twin boomstikk | 12" | Assault 2 | 5 | 0 | 1 | If the target is within half range, add 1 to hit rolls for this weapon. |
If the target is within half range, add 1 to hit rolls for this weapon. | ||||||
Snagga klaw (melee) | ||||||
Snagga klaw (melee) | Melee | Melee | +2 | -2 | D3 | You can re-roll wound rolls for attacks made with this weapon. |
You can re-roll wound rolls for attacks made with this weapon. |
ABILITIES | |
ABILITIES |
’Ere We Go, Mob Rule, Dakka! Dakka! Dakka! Speedwaaagh!: Friendly <CLAN> BIKER and VEHICLE units within 6" of this model at the start of the Charge phase can charge even if they Advanced this turn. Fuel-mixa Grot: Once per battle, when this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. Explodes: If this model is reduced to 0 wounds, roll a D6. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. |
FACTION KEYWORDS: ORK, <CLAN> | |
KEYWORDS: CHARACTER, VEHICLE, SPEED FREEKS, SPEEDBOSS, DEFFKILLA WARTRIKE |
1CP | ||
FULL SPEED LADZ! Orks Stratagem Eager to see what happens to the enemy when they hit them at full pelt, Ork bikers accelerate extra hard. Use this Stratagem in your Charge phase, after charging with an ORK BIKER or DEFFKILLA WARTRIKE unit from your army. Until the end of the turn, add 1 to that unit’s Strength characteristic. | ||
1CP | ||
KULT OF SPEED Specialist Detachment Stratagem Orks thrive on the high-octane thrills of the Kults of Speed, large nomadic cavalcades that rampage across war zones leaving carnage in their wake. Use this Stratagem when choosing your army. Pick an ORK Detachment from your army to be a Kult of Speed Specialist Detachment. SPEED FREEKS in that Detachment gain the KULT OF SPEED keyword. | ||
1CP | ||
MEDI-SQUIG Orks Stratagem From syringe squigs to vaccine squigs, Painboyz make use of all kinds of medical beasties. Use this Stratagem at the end of your Movement phase. Select a <CLAN> CHARACTER from your army that is within 3" of a friendly <CLAN> PAINBOY. The selected model immediately regains D3 lost wounds. | ||
1CP | ||
SNAGGA GRAPPLE Orks Stratagem The Speedboss fires his snagga claw into a luckless victim as his Wartrike races past, pulling his target bloodily along behind him – or at least, a meaty chunk of them. Use this Stratagem when a DEFFKILLA WARTRIKE model from your army Falls Back in the Movement phase. Before the model moves, select an enemy unit within 1" and roll a D6; on a 2+ that enemy unit suffers D3 mortal wounds. | ||
2CP | ||
RAMMING SPEED Orks Stratagem Ork drivers are infamous for using their vehicles as huge blunt instruments with which to clobber the foe. Use this Stratagem in your Charge phase. Select an ORK VEHICLE unit from your army. You can roll 3D6 when making a charge move with that unit this phase. In addition, if the unit finishes a charge move this phase, select an enemy unit within 1" of it and roll a D6; on a 2+ that enemy unit suffers D3 mortal wounds. | ||
1CP/3CP | ||
EXTRA GUBBINZ Orks Stratagem Some lucky gits get more than their fair share of shiny gubbinz. Use this Stratagem before the battle. Your army can have one extra Shiny Gubbinz for 1 CP, or two extra Shiny Gubbinz for 3 CPs. All of the Shiny Gubbinz that you include must be different and be given to different ORK CHARACTERS. You can only use this Stratagem once per battle. | ||
2CP | ||
ORKS IS NEVER BEATEN Orks Stratagem So resilient is Ork physiology – and so slow are Orks on the uptake – that even killing wounds can take a while to register. Use this Stratagem when an ORK CHARACTER model from your army is slain. That model is not removed from the battlefield as normal, and can immediately either shoot as if it were your Shooting phase, or fight as if it were the Fight phase. The slain model is then removed from the battlefield. | ||
1CP | ||
BILLOWING EXHAUST CLOUDS Orks Stratagem These impetuous Orks create massive clouds of dust and exhaust fumes that cloak their advance. Use this Stratagem at the start of your Movement phase. Select a SPEED FREEKS unit from your army. Until the start of your next turn, subtract 1 from hit rolls for attacks made by ranged weapons that target that unit. | ||
2CP | ||
TELLYPORTA Orks Stratagem Nothing shocks the enemy like an angry mob of Boyz or looming war effigy suddenly appearing in a blast of green lightning! Use this Stratagem during deployment. You can set up an ORK unit from your army with a Power Rating of 20 or less on a tellyporta pad instead of placing it on the battlefield. Units on a tellyporta pad can teleport down at the end of any of your Movement phases – set them up anywhere on the battlefield that is more than 9" from any enemy models. If you use this Stratagem on a TRANSPORT, all units embarked inside it remain so when it is set up on a tellyporta. | ||
1CP | ||
DRIVE-BY KRUMPIN’ Evil Sunz Stratagem Evil Sunz Speed Freeks are notorious for their deadly hit-and-run attacks. Use this Stratagem at the end of your Shooting phase. Select an EVIL SUNZ SPEED FREEKS unit from your army. That unit can immediately make a move as if it were the Movement phase, but cannot charge this turn. | ||
This datasheet has HQ Battlefield Role. Full list of Orks units sharing same Battlefield Role follows:
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Once a mob of Orks builds up a good head of steam, their sheer momentum carries them into the fight like a green avalanche.
You can re-roll charge rolls for this unit. When doing so, you can re-roll all or any of the dice.The more Orks in one place, the more the Waaagh! energy flows, and the more fearless they all become.
When using the Leadership characteristic of this unit, you can use either its own Leadership characteristic, or you can choose for the characteristic to be equal to either the number of models in the unit or the number of models in another friendly unit within 6" that has this ability.Nothing aids accuracy like the simple expedient of firing so many shots that you just can’t miss.
Each time you roll an unmodified hit roll of 6 for an attack with a ranged weapon made by a model in this unit, that hit roll succeeds regardless of any modifiers. In addition, immediately make an additional hit roll against the same target using the same weapon. These additional hit rolls cannot themselves generate any further hit rolls. When firing a weapon with randomly determined characteristics (e.g. a bubblechukka), any additional hit rolls use the same characteristics as the hit roll that generated the additional hit roll. This ability does not affect weapons that automatically hit their target.The <CLAN> and BIKER keywords are used in following Orks datasheets:
The <CLAN> and VEHICLE keywords are used in following Orks datasheets:
The ORK keyword is used in following Orks datasheets:
The <CLAN> keyword is used in following Orks datasheets:
The CHARACTER keyword is used in following Orks datasheets:
The VEHICLE keyword is used in following Orks datasheets:
The SPEED FREEKS keyword is used in following Orks datasheets:
The SPEEDBOSS keyword is used in following Orks datasheets:
The ORK and BIKER keywords are used in following Orks datasheets:
The DEFFKILLA WARTRIKE keyword is used in following Orks datasheets:
The SPEED FREEKS keyword is used in following Orks datasheets:
The <CLAN> and PAINBOY keywords are used in following Orks datasheets:
The DEFFKILLA WARTRIKE keyword is used in following Orks datasheets:
The ORK and VEHICLE keywords are used in following Orks datasheets:
The TRANSPORT keyword is used in following Orks datasheets:
The EVIL SUNZ and SPEED FREEKS keywords are used in following Orks datasheets: