No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
75 Deff Dread |
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1‑3 | 75 Deff Dread |
6" | 3+ | 5+ | 5 | 7 | 8 | 2 | 7 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Big shoota | ||||||
Big shoota | 36" | Assault 3 | 5 | 0 | 1 | - |
+5 Kustom mega-blasta | ||||||
+5 Kustom mega-blasta | 24" | Assault 1 | 8 | -3 | D6 | If you roll one or more unmodified hit rolls of 1, the bearer suffers 1 mortal wound after all of this weapon’s attacks have been resolved. |
If you roll one or more unmodified hit rolls of 1, the bearer suffers 1 mortal wound after all of this weapon’s attacks have been resolved. | ||||||
+5 Rokkit launcha | ||||||
+5 Rokkit launcha | 24" | Assault 1 | 8 | -2 | 3 | - |
+10 Skorcha | ||||||
+10 Skorcha | 8" | Assault D6 | 5 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. | ||||||
+10 Dread klaw | ||||||
+10 Dread klaw | Melee | Melee | x2 | -3 | 3 | Each time the bearer fights, it can make 1 additional attack with each dread klaw it is equipped with. |
Each time the bearer fights, it can make 1 additional attack with each dread klaw it is equipped with. | ||||||
+5 Dread saw | ||||||
+5 Dread saw | Melee | Melee | +4 | -2 | 2 | Each time the bearer fights, it can make 1 additional attack with each dread saw it is equipped with. |
Each time the bearer fights, it can make 1 additional attack with each dread saw it is equipped with. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any model may replace any of its big shootas and/or Dread klaws with a rokkit launcha, kustom mega-blasta, skorcha or Dread saw.
|
ABILITIES | |
ABILITIES |
’Ere We Go, Dakka! Dakka! Dakka! Explodes: If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model from the battlefield. On a 6 it explodes, and each unit within 3" suffers D3 mortal wounds. Dread Mob: The first time this unit is set up on the battlefield, all of its models must be placed within 6" of at least one other model from the unit. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes. |
FACTION KEYWORDS: ORK, <CLAN> | |
KEYWORDS: VEHICLE, DEFF DREADS |
1CP | ||
DREADED DEATH MACHINE Orks Stratagem As the insane Ork piloting the Deff Dread kills more enemies, the more frenzied they become. Use this Stratagem in the Fight phase, when a DEFF DREADS unit from your army is chosen to fight with. Until the end of the phase, each time an enemy model is destroyed as a result of an attack made by that unit, you can immediately make an additional attack against the same target using the same weapon. These additional attacks cannot themselves generate any further attacks. | ||
1CP | ||
DREAD WAAAGH! Specialist Detachment Stratagem Coming in all shapes and sizes, the clanking monstrosities of a Dread Waaagh! are all designed with one purpose in mind – the utter destruction of their poor, unsuspecting foes. Use this Stratagem when choosing your army. Pick an ORK Detachment from your army to be a Dread Waaagh! Specialist Detachment. BIG MEKS, GORKANAUTS, MORKANAUTS, DEFF DREADS and KILLA KANS in that Detachment gain the DREAD WAAAGH! keyword. | ||
2CP | ||
RAMMING SPEED Orks Stratagem Ork drivers are infamous for using their vehicles as huge blunt instruments with which to clobber the foe. Use this Stratagem in your Charge phase. Select an ORK VEHICLE unit from your army. You can roll 3D6 when making a charge move with that unit this phase. In addition, if the unit finishes a charge move this phase, select an enemy unit within 1" of it and roll a D6; on a 2+ that enemy unit suffers D3 mortal wounds. | ||
2CP | ||
MORE DAKKA! Orks Stratagem There is no such thing as too much dakka. Use this Stratagem before an ORK unit from your army shoots in your Shooting phase. Until the end of the phase, that unit’s Dakka! Dakka! Dakka! ability triggers on unmodified hit rolls of 5 or 6, instead of 6. | ||
2CP | ||
TELLYPORTA Orks Stratagem Nothing shocks the enemy like an angry mob of Boyz or looming war effigy suddenly appearing in a blast of green lightning! Use this Stratagem during deployment. You can set up an ORK unit from your army with a Power Rating of 20 or less on a tellyporta pad instead of placing it on the battlefield. Units on a tellyporta pad can teleport down at the end of any of your Movement phases – set them up anywhere on the battlefield that is more than 9" from any enemy models. If you use this Stratagem on a TRANSPORT, all units embarked inside it remain so when it is set up on a tellyporta. | ||
This datasheet has Heavy Support Battlefield Role. Full list of Orks units sharing same Battlefield Role follows:
Big shoota used in following datasheets:
Kustom mega-blasta used in following datasheets:
Rokkit launcha used in following datasheets:
Skorcha used in following datasheets:
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Once a mob of Orks builds up a good head of steam, their sheer momentum carries them into the fight like a green avalanche.
You can re-roll charge rolls for this unit. When doing so, you can re-roll all or any of the dice.Nothing aids accuracy like the simple expedient of firing so many shots that you just can’t miss.
Each time you roll an unmodified hit roll of 6 for an attack with a ranged weapon made by a model in this unit, that hit roll succeeds regardless of any modifiers. In addition, immediately make an additional hit roll against the same target using the same weapon. These additional hit rolls cannot themselves generate any further hit rolls. When firing a weapon with randomly determined characteristics (e.g. a bubblechukka), any additional hit rolls use the same characteristics as the hit roll that generated the additional hit roll. This ability does not affect weapons that automatically hit their target.The ORK keyword is used in following Orks datasheets:
The <CLAN> keyword is used in following Orks datasheets:
The VEHICLE keyword is used in following Orks datasheets:
The DEFF DREADS keyword is used in following Orks datasheets:
The BIG MEK keyword is used in following Orks datasheets:
The GORKANAUT keyword is used in following Orks datasheets:
The MORKANAUT keyword is used in following Orks datasheets:
The DEFF DREADS keyword is used in following Orks datasheets:
The KILLA KANS keyword is used in following Orks datasheets:
The ORK and VEHICLE keywords are used in following Orks datasheets:
Nothing aids accuracy like the simple expedient of firing so many shots that you just can’t miss.
Each time you roll an unmodified hit roll of 6 for an attack with a ranged weapon made by a model in this unit, that hit roll succeeds regardless of any modifiers. In addition, immediately make an additional hit roll against the same target using the same weapon. These additional hit rolls cannot themselves generate any further hit rolls. When firing a weapon with randomly determined characteristics (e.g. a bubblechukka), any additional hit rolls use the same characteristics as the hit roll that generated the additional hit roll. This ability does not affect weapons that automatically hit their target.The TRANSPORT keyword is used in following Orks datasheets: