No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
30 Da Red Gobbo |
|||||||||||
1 | 30 Da Red Gobbo |
5" | 4+ | 3+ | 3 | 3 | 3 | 3 | 6 | 5+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Kustom grot blasta | ||||||
Kustom grot blasta | 12" | Pistol D3 | 5 | -1 | 2 | - |
Icon of da Revolushun | ||||||
Icon of da Revolushun | Melee | Melee | User | -1 | 1 | When resolving an attack made with this weapon, a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any other damage. |
When resolving an attack made with this weapon, a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any other damage. | ||||||
Stikkbombs | ||||||
Stikkbombs | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast |
ABILITIES | |
ABILITIES |
Dakka! Dakka! Dakka! Da Revolushun!: Friendly GRETCHIN units can use this model’s Leadership instead of their own whilst they are within 6" of this model. Red Gobbo: This model can be included in an ORK Detachment without preventing other units in that Detachment from gaining a Clan Kultur. Note, however, that this model does not itself benefit from any Clan Kultur. Has Yoo Been a Good Little Grot This Year?: At the end of your Movement phase, you can select one other GRETCHIN unit within 3" of this model. If you do, roll one D6; on a 1, that unit suffers 1 mortal wound. On a 2+, models in that unit count as being equipped with stikkbombs until the end of the battle. |
FACTION KEYWORDS: ORK | |
KEYWORDS: INFANTRY, CHARACTER, GRETCHIN, DA RED GOBBO |
1CP/3CP | ||
EXTRA GUBBINZ Orks Stratagem Some lucky gits get more than their fair share of shiny gubbinz. Use this Stratagem before the battle. Your army can have one extra Shiny Gubbinz for 1 CP, or two extra Shiny Gubbinz for 3 CPs. All of the Shiny Gubbinz that you include must be different and be given to different ORK CHARACTERS. You can only use this Stratagem once per battle. | ||
3CP | ||
GET STUCK IN, LADZ! Orks Stratagem Laying about himself with ferocious blows and bellowing loud enough to burst eardrums, the biggest Ork present ‘persuades’ his ladz to fight even harder. Use this Stratagem at the end of the Fight phase. Select an ORK INFANTRY unit from your army that has already fought once this Fight phase to fight a second time. | ||
2CP | ||
ORKS IS NEVER BEATEN Orks Stratagem So resilient is Ork physiology – and so slow are Orks on the uptake – that even killing wounds can take a while to register. Use this Stratagem when an ORK CHARACTER model from your army is slain. That model is not removed from the battlefield as normal, and can immediately either shoot as if it were your Shooting phase, or fight as if it were the Fight phase. The slain model is then removed from the battlefield. | ||
2CP | ||
TELLYPORTA Orks Stratagem Nothing shocks the enemy like an angry mob of Boyz or looming war effigy suddenly appearing in a blast of green lightning! Use this Stratagem during deployment. You can set up an ORK unit from your army with a Power Rating of 20 or less on a tellyporta pad instead of placing it on the battlefield. Units on a tellyporta pad can teleport down at the end of any of your Movement phases – set them up anywhere on the battlefield that is more than 9" from any enemy models. If you use this Stratagem on a TRANSPORT, all units embarked inside it remain so when it is set up on a tellyporta. | ||
1CP | ||
EXTRA STIKKBOMBS Orks Stratagem Orks are not subtle creatures, and if they get their hands on a surplus of explosives, they are less likely to stockpile them than they are to simply pull out all the pins at once and get lobbing. Use this Stratagem at the start of your Shooting phase. Select an ORK INFANTRY unit from your army. Up to 10 models in that unit can fire a Grenade weapon in that phase, instead of only 1. | ||
1CP | ||
LOOT IT! Orks Stratagem After a spot of mid-battle larceny, these Orks have become so laden down with loot that it actually acts as ablative armour! Use this Stratagem when a VEHICLE unit is destroyed. Select an ORK INFANTRY unit from your army that was either within 3" of the vehicle or embarked within it when it was destroyed. Improve the Save characteristic of that infantry unit by 1 (e.g. a Save characteristic of 6+ will become a Save characteristic of 5+), to a maximum of 2+. A unit can only be affected by this Stratagem once per battle, and once affected, cannot be selected for the Mob Up Stratagem. If this Stratagem is used on a LOOTAS unit from your army, roll a D6; on a 4+ the CP spent to use this Stratagem is immediately refunded. | ||
This datasheet has Elites Battlefield Role. Full list of Orks units sharing same Battlefield Role follows:
|
|
Stikkbombs used in following datasheets:
Nothing aids accuracy like the simple expedient of firing so many shots that you just can’t miss.
Each time you roll an unmodified hit roll of 6 for an attack with a ranged weapon made by a model in this unit, that hit roll succeeds regardless of any modifiers. In addition, immediately make an additional hit roll against the same target using the same weapon. These additional hit rolls cannot themselves generate any further hit rolls. When firing a weapon with randomly determined characteristics (e.g. a bubblechukka), any additional hit rolls use the same characteristics as the hit roll that generated the additional hit roll. This ability does not affect weapons that automatically hit their target.The GRETCHIN keyword is used in following Orks datasheets:
The ORK keyword is used in following Orks datasheets:
The INFANTRY keyword is used in following Orks datasheets:
The CHARACTER keyword is used in following Orks datasheets:
The GRETCHIN keyword is used in following Orks datasheets:
The ORK and INFANTRY keywords are used in following Orks datasheets:
The TRANSPORT keyword is used in following Orks datasheets:
1CP | ||
MOB UP Orks Stratagem Smaller Ork mobs tend to be caught up and swept along when a large enough horde of greenskins stampedes across the battlefield. Use this Stratagem at the end of your Movement phase, before setting up any reinforcement units in your army on the battlefield (if any). Select two <CLAN> BOYZ units from your army that are within 2" of each other. If one of the units has 10 or more models, and the other has 10 or fewer, the two units merge and, for the rest of the battle, they are counted as a single unit for all rules purposes. | ||
The LOOTAS keyword is used in following Orks datasheets: