No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | |
180 Bonebreaka |
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1 | 180 Bonebreaka |
12" | 5+ | 5+ | 8 | 8 | 8-16+ | 6 | 7 | 4+ | |
9" | 5+ | 5+ | 6 | 8 | 4-7 | D6 | 7 | 4+ | |||
6" | 5+ | 5+ | 4 | 8 | 1-3 | D3 | 7 | 4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Big shoota | ||||||
+5 Big shoota | 36" | Assault 3 | 5 | 0 | 1 | - |
+15 Kannon | ||||||
When you choose this weapon to shoot with, select one of the profiles below. | ||||||
+15 Kannon | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Frag | ||||||
- Frag | 36" | Heavy D6 | 4 | 0 | 1 | Blast |
Blast | ||||||
- Shell | ||||||
- Shell | 36" | Heavy 1 | 8 | -2 | D6 | - |
+15 Killkannon | ||||||
+15 Killkannon | 24" | Heavy D6 | 8 | -2 | 2 | Blast |
Blast | ||||||
+15 Zzap gun | ||||||
+15 Zzap gun | 36" | Heavy 1 | 2D6 | -3 | 3 | Each time this weapon is chosen to shoot with, roll to determine the Strength characteristic of this weapon. When resolving an attack made with this weapon, if a hit is scored and this weapon has a Strength characteristic of 11+, the target suffers 3 mortal wounds, the bearer suffers 1 mortal wound, and the attack sequence ends. |
Each time this weapon is chosen to shoot with, roll to determine the Strength characteristic of this weapon. When resolving an attack made with this weapon, if a hit is scored and this weapon has a Strength characteristic of 11+, the target suffers 3 mortal wounds, the bearer suffers 1 mortal wound, and the attack sequence ends. | ||||||
Deff rolla | ||||||
Deff rolla | Melee | Melee | +1 | -2 | 2 | Each time an attack is made with this weapon, the bearer has a WS characteristic of 2+ for that attack. |
Each time an attack is made with this weapon, the bearer has a WS characteristic of 2+ for that attack. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may take a kannon, killkannon or zzap gun. • This model may take up to four big shootas. • This model may take items from the Battlewagon Equipment list.
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ABILITIES | |
ABILITIES |
Dakka! Dakka! Dakka! Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. Bonebreaka Ram: Add D6 to the Attacks characteristic of this model in the Fight phase until the end of that phase if it made a charge move this turn. |
TRANSPORT | |
TRANSPORT |
A Bonebreaka can transport 12 FLASH GITZ or <CLAN> INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes the space of two other models. |
FACTION KEYWORDS: ORK, <CLAN> | |
KEYWORDS: VEHICLE, TRANSPORT, BONEBREAKA |
1CP | ||
BLITZ BRIGADE Specialist Detachment Stratagem Blitz Brigades launch devastating opening salvoes of fire, before the Battlewagons, Gunwagons and Bonebreakas ram and smash through everything in their path. Use this Stratagem when choosing your army. Pick an ORK Detachment from your army to be a Blitz Brigade Specialist Detachment. WARBOSSES, BATTLEWAGONS, GUNWAGONS and BONEBREAKA units in that Detachment gain the BLITZ BRIGADE keyword. | ||
2CP | ||
RAMMING SPEED Orks Stratagem Ork drivers are infamous for using their vehicles as huge blunt instruments with which to clobber the foe. Use this Stratagem in your Charge phase. Select an ORK VEHICLE unit from your army. You can roll 3D6 when making a charge move with that unit this phase. In addition, if the unit finishes a charge move this phase, select an enemy unit within 1" of it and roll a D6; on a 2+ that enemy unit suffers D3 mortal wounds. | ||
2CP | ||
TELLYPORTA Orks Stratagem Nothing shocks the enemy like an angry mob of Boyz or looming war effigy suddenly appearing in a blast of green lightning! Use this Stratagem during deployment. You can set up an ORK unit from your army with a Power Rating of 20 or less on a tellyporta pad instead of placing it on the battlefield. Units on a tellyporta pad can teleport down at the end of any of your Movement phases – set them up anywhere on the battlefield that is more than 9" from any enemy models. If you use this Stratagem on a TRANSPORT, all units embarked inside it remain so when it is set up on a tellyporta. | ||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+20 Lobba | ||||||
+20 Lobba | 48" | Heavy D6 | 5 | 0 | 1 | Blast. This weapon can target units that are not visible to the bearer. |
Blast. This weapon can target units that are not visible to the bearer. | ||||||
+5 Stikkbomb chukka | ||||||
+5 Stikkbomb chukka | 12" | Assault D6 | 3 | 0 | 1 | Blast. This weapon can only be fired if a unit is embarked within the vehicle equipped with it. |
Blast. This weapon can only be fired if a unit is embarked within the vehicle equipped with it. |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Grabbin’ klaw | ||||||
+5 Grabbin’ klaw | Melee | Melee | User | -3 | D3 | Each time the bearer fights, it can only make a single attack with this weapon. |
Each time the bearer fights, it can only make a single attack with this weapon. | ||||||
+5 Wreckin’ ball | ||||||
+5 Wreckin’ ball | Melee | Melee | +2 | -1 | 2 | Each time the bearer fights, it can make no more than 3 attacks with this weapon. |
Each time the bearer fights, it can make no more than 3 attacks with this weapon. |
OTHER WARGEAR | ABILITIES | ||||||
+5 Grot rigger | |||||||
If a model has a grot rigger, the grot can attempt repairs at the end of your Movement phase. If they do so, roll a D6; on a 2+ this model regains 1 lost wound. A vehicle can only be repaired once each turn. | |||||||
+5 Grot rigger | If a model has a grot rigger, the grot can attempt repairs at the end of your Movement phase. If they do so, roll a D6; on a 2+ this model regains 1 lost wound. A vehicle can only be repaired once each turn. |
This datasheet has Heavy Support Battlefield Role. Full list of Orks units sharing same Battlefield Role follows:
Big shoota used in following datasheets:
Kannon used in following datasheets:
Killkannon used in following datasheets:
Zzap gun used in following datasheets:
Deff rolla used in following datasheets:
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Nothing aids accuracy like the simple expedient of firing so many shots that you just can’t miss.
Each time you roll an unmodified hit roll of 6 for an attack with a ranged weapon made by a model in this unit, that hit roll succeeds regardless of any modifiers. In addition, immediately make an additional hit roll against the same target using the same weapon. These additional hit rolls cannot themselves generate any further hit rolls. When firing a weapon with randomly determined characteristics (e.g. a bubblechukka), any additional hit rolls use the same characteristics as the hit roll that generated the additional hit roll. This ability does not affect weapons that automatically hit their target.The FLASH GITZ keyword is used in following Orks datasheets:
The <CLAN> and INFANTRY keywords are used in following Orks datasheets:
The MEGA ARMOUR keyword is used in following Orks datasheets:
The JUMP PACK keyword is used in following Orks datasheets:
The ORK keyword is used in following Orks datasheets:
The <CLAN> keyword is used in following Orks datasheets:
The VEHICLE keyword is used in following Orks datasheets:
The TRANSPORT keyword is used in following Orks datasheets:
The WARBOSS keyword is used in following Orks datasheets:
The BATTLEWAGON keyword is used in following Orks datasheets:
The GUNWAGON keyword is used in following Orks datasheets:
The BONEBREAKA keyword is used in following Orks datasheets:
The ORK and VEHICLE keywords are used in following Orks datasheets:
The TRANSPORT keyword is used in following Orks datasheets:
Lobba used in following datasheets:
Stikkbomb chukka used in following datasheets:
Grabbin’ klaw used in following datasheets:
Wreckin’ ball used in following datasheets:
Grot rigger used in following datasheets: