No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | |
85 Big Trakk |
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1 | 85 Big Trakk |
14" | 5+ | 5+ | 6 | 6 | 7-12+ | 4 | 6 | 4+ | |
10" | 5+ | 5+ | 5 | 6 | 4-6 | 2 | 6 | 4+ | |||
7" | 5+ | 5+ | 4 | 6 | 1-3 | 1 | 6 | 4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Big shoota | ||||||
Big shoota | 36" | Assault 3 | 5 | 0 | 1 | - |
+50 Supa-kannon | ||||||
+50 Supa-kannon | 60" | Heavy 2D6 | 8 | -2 | 3 | Blast |
Blast | ||||||
+15 Kannon | ||||||
When you choose this weapon to shoot with, select one of the profiles below. | ||||||
+15 Kannon | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Frag | ||||||
- Frag | 36" | Heavy D6 | 4 | 0 | 1 | Blast |
Blast | ||||||
- Shell | ||||||
- Shell | 36" | Heavy 1 | 8 | -2 | D6 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 kannon. If it is, it has a transport capacity of 6 models instead of 12. • If this model is not equipped with 1 kannon, it can be equipped with 1 supa-kannon. If it is, it does not have a transport capacity and loses the TRANSPORT keyword.
|
ABILITIES | |
ABILITIES |
Dakka! Dakka! Dakka! Ramshackle: Roll a D6 each time this model suffers damage from an attack that has a Damage characteristic of more than 1. On a 6 reduce the damage caused by the attack to 1. Open-topped: Models embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with any Pistols they are equipped with. Spiked Ram: Each time this model finishes a charge move, select one enemy unit within Engagement Range of it and roll one D6: on a 4+, that unit suffers D3 mortal wounds. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 12 FLASH GITZ or <CLAN> INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes the space of 2 models. |
FACTION KEYWORDS: ORK, <CLAN> | |
KEYWORDS: VEHICLE, TRANSPORT, BIG TRAKK |
2CP | ||
RAMMING SPEED Orks Stratagem Ork drivers are infamous for using their vehicles as huge blunt instruments with which to clobber the foe. Use this Stratagem in your Charge phase. Select an ORK VEHICLE unit from your army. You can roll 3D6 when making a charge move with that unit this phase. In addition, if the unit finishes a charge move this phase, select an enemy unit within 1" of it and roll a D6; on a 2+ that enemy unit suffers D3 mortal wounds. | ||
2CP | ||
TELLYPORTA Orks Stratagem Nothing shocks the enemy like an angry mob of Boyz or looming war effigy suddenly appearing in a blast of green lightning! Use this Stratagem during deployment. You can set up an ORK unit from your army with a Power Rating of 20 or less on a tellyporta pad instead of placing it on the battlefield. Units on a tellyporta pad can teleport down at the end of any of your Movement phases – set them up anywhere on the battlefield that is more than 9" from any enemy models. If you use this Stratagem on a TRANSPORT, all units embarked inside it remain so when it is set up on a tellyporta. | ||
This datasheet has Heavy Support Battlefield Role. Full list of Orks units sharing same Battlefield Role follows:
Big shoota used in following datasheets:
Supa-kannon used in following datasheets:
Kannon used in following datasheets:
Nothing aids accuracy like the simple expedient of firing so many shots that you just can’t miss.
Each time you roll an unmodified hit roll of 6 for an attack with a ranged weapon made by a model in this unit, that hit roll succeeds regardless of any modifiers. In addition, immediately make an additional hit roll against the same target using the same weapon. These additional hit rolls cannot themselves generate any further hit rolls. When firing a weapon with randomly determined characteristics (e.g. a bubblechukka), any additional hit rolls use the same characteristics as the hit roll that generated the additional hit roll. This ability does not affect weapons that automatically hit their target.The FLASH GITZ keyword is used in following Orks datasheets:
The <CLAN> and INFANTRY keywords are used in following Orks datasheets:
The MEGA ARMOUR keyword is used in following Orks datasheets:
The JUMP PACK keyword is used in following Orks datasheets:
The ORK keyword is used in following Orks datasheets:
The <CLAN> keyword is used in following Orks datasheets:
The VEHICLE keyword is used in following Orks datasheets:
The TRANSPORT keyword is used in following Orks datasheets:
The ORK and VEHICLE keywords are used in following Orks datasheets:
The TRANSPORT keyword is used in following Orks datasheets: