No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
8 Big Gun |
|||||||||||
1‑6 | 8 Big Gun |
3" | 5+ | 4+ | 2 | 5 | 3 | 2 | 4 | 5+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+15 Kannon | ||||||
When you choose this weapon to shoot with, select one of the profiles below. | ||||||
+15 Kannon | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Frag | ||||||
- Frag | 36" | Heavy D6 | 4 | 0 | 1 | Blast |
Blast | ||||||
- Shell | ||||||
- Shell | 36" | Heavy 1 | 8 | -2 | D6 | - |
+20 Lobba | ||||||
+20 Lobba | 48" | Heavy D6 | 5 | 0 | 1 | Blast. This weapon can target units that are not visible to the bearer. |
Blast. This weapon can target units that are not visible to the bearer. | ||||||
+15 Zzap gun | ||||||
+15 Zzap gun | 36" | Heavy 1 | 2D6 | -3 | 3 | Each time this weapon is chosen to shoot with, roll to determine the Strength characteristic of this weapon. When resolving an attack made with this weapon, if a hit is scored and this weapon has a Strength characteristic of 11+, the target suffers 3 mortal wounds, the bearer suffers 1 mortal wound, and the attack sequence ends. |
Each time this weapon is chosen to shoot with, roll to determine the Strength characteristic of this weapon. When resolving an attack made with this weapon, if a hit is scored and this weapon has a Strength characteristic of 11+, the target suffers 3 mortal wounds, the bearer suffers 1 mortal wound, and the attack sequence ends. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any Big Gun can be equipped with one of the following instead of 1 kannon: 1 lobba; 1 zzap gun.
|
ABILITIES | |
ABILITIES |
Dakka! Dakka! Dakka! Grot Krew: Each Big Gun and its grot krew are treated as a single model for all rules purposes. The krew must remain within 1" of their Big Gun and cannot be targeted or attacked separately. The range and visibility of all attacks made by a Big Gun are measured from the Big Gun, not the krew. Big Gunz: The first time this unit is set up on the battlefield, all of its Big Gunz must be placed within 6" of at least one other Big Gun, and with each grot krew within 1" of their Big Gun. From that point onwards, each Big Gun operates independently and is treated as a separate unit for all rules purposes. |
FACTION KEYWORDS: ORK, <CLAN> | |
KEYWORDS: VEHICLE, ARTILLERY, GRETCHIN, BIG GUNZ |
2CP | ||
RAMMING SPEED Orks Stratagem Ork drivers are infamous for using their vehicles as huge blunt instruments with which to clobber the foe. Use this Stratagem in your Charge phase. Select an ORK VEHICLE unit from your army. You can roll 3D6 when making a charge move with that unit this phase. In addition, if the unit finishes a charge move this phase, select an enemy unit within 1" of it and roll a D6; on a 2+ that enemy unit suffers D3 mortal wounds. | ||
2CP | ||
TELLYPORTA Orks Stratagem Nothing shocks the enemy like an angry mob of Boyz or looming war effigy suddenly appearing in a blast of green lightning! Use this Stratagem during deployment. You can set up an ORK unit from your army with a Power Rating of 20 or less on a tellyporta pad instead of placing it on the battlefield. Units on a tellyporta pad can teleport down at the end of any of your Movement phases – set them up anywhere on the battlefield that is more than 9" from any enemy models. If you use this Stratagem on a TRANSPORT, all units embarked inside it remain so when it is set up on a tellyporta. | ||
This datasheet has Heavy Support Battlefield Role. Full list of Orks units sharing same Battlefield Role follows:
Kannon used in following datasheets:
Lobba used in following datasheets:
Zzap gun used in following datasheets:
Nothing aids accuracy like the simple expedient of firing so many shots that you just can’t miss.
Each time you roll an unmodified hit roll of 6 for an attack with a ranged weapon made by a model in this unit, that hit roll succeeds regardless of any modifiers. In addition, immediately make an additional hit roll against the same target using the same weapon. These additional hit rolls cannot themselves generate any further hit rolls. When firing a weapon with randomly determined characteristics (e.g. a bubblechukka), any additional hit rolls use the same characteristics as the hit roll that generated the additional hit roll. This ability does not affect weapons that automatically hit their target.The ORK keyword is used in following Orks datasheets:
The <CLAN> keyword is used in following Orks datasheets:
The VEHICLE keyword is used in following Orks datasheets:
The GRETCHIN keyword is used in following Orks datasheets:
The ORK and VEHICLE keywords are used in following Orks datasheets:
The TRANSPORT keyword is used in following Orks datasheets: