No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | |
360 Monolith |
|||||||||||
1 | 360 Monolith |
8" | 6+ | 3+ | 8 | 8 | 13-24 | 6 | 10 | 2+ | |
6" | 6+ | 4+ | 8 | 8 | 7-12 | D6 | 10 | 2+ | |||
4" | 6+ | 5+ | 8 | 8 | 1-6 | D3 | 10 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Death ray | ||||||
+5 Death ray | 24" | Heavy 1 | 9 | -3 | D3+3 | - |
Gauss flux arc | ||||||
Gauss flux arc | 30" | Rapid Fire 3 | 5 | -2 | 1 | - |
Particle whip | ||||||
Particle whip | 36" | Heavy D6 | 12 | -3 | 3 | Blast |
Blast | ||||||
Portal of exile | ||||||
Portal of exile | Melee | Melee | User | -3 | 3 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model's 4 gauss flux arcs can be replaced with 4 death rays.
|
ABILITIES | |
ABILITIES |
Living Metal, Command Protocols Death Descending: During deployment, you can set up this model in the upper atmosphere instead of placing it on the battlefield. If you do, then during the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Hovering: Distances are measured to and from either this model's hull or its base, whichever is the closest. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. Eternity Gate: In your Movement phase, if this model Remains Stationary, then in the Reinforcement step of that phase it can summon a unit. If it does, select one <DYNASTY> CORE INFANTRY unit from your army that is in Strategic Reserves: set up that unit anywhere on the battlefield that it is wholly within 3" of this model and not within Engagement Range of any enemy models. Models in units that are set up using this ability count as having moved a distance in inches equal to their Move characteristic in the Movement phase. |
FACTION KEYWORDS: NECRONS, <DYNASTY> | |
KEYWORDS: VEHICLE, TITANIC, MONOLITH |
Driven by Cryptek manipulation, a key Necron war engine activates backup systems in order to fulfil its crucial pre-aligned role in the wider battle plan.
Engaging a secondary prismatic filter built into its invasion beam projector, the Necron construct splits the skin of realspace with multiple dimensional doorways from which the dynastic legions advance.
Necron nobles are jealously protective of their armoury - should foes destroy such a jewel of the dynastic hoard, they risk triggering vengeance protocols intended to demonstrate the Necrons' displeasure in an explosive fashion.
This datasheet has Lords of War Battlefield Role. Full list of Necrons units sharing same Battlefield Role follows:
|
The Necrons' semi-sentient metal skin lets them heal mid-battle.
At the start of your Command phase, each model in this unit regains 1 lost wound.The DYNASTIC AGENT keyword is used in following Necrons datasheets:
The C’TAN SHARD keyword is used in following Necrons datasheets:
The NOBLE keyword is used in following Necrons datasheets:
|
The Necrons' semi-sentient metal skin lets them heal mid-battle.
At the start of your Command phase, each model in this unit regains 1 lost wound.Should a Necron be slain, its body becomes wreathed in an eerie glow. Crawling limbs reattach. Sundered torsos and smashed skulls reform amidst emerald sparks. Witchlights flare back to life within dead eye-lenses and the Necron rises again, shambling back into their battle line. Those Necrons too catastrophically damaged to reform vanish instead, teleported away to their tombs for repair.
Each time an enemy unit shoots or fights, after it makes its attacks, if any models in this unit were destroyed as a result of those attacks but this unit was not destroyed, this unit's reanimation protocols are enacted and those destroyed models begin to reassemble.The Necron nobility make war in a codified and relentless fashion. Their command protocols crackle out across multi-dimensional spectra from carrier-wave projectors, compelling their semi-sentient soldiery into battle one overriding directive at a time.
1. Protocol of the Eternal Guardian Temporary dimensional shielding flickers into being around the Necrons as they stand tall upon the battlefield like graven statues.
|
2. Protocol of the Sudden Storm Arcing energies leap from one Necron unit to the next, lending speed to their limbs and causing their eye lenses to blaze.
|
3. Protocol of the Vengeful Stars Criss-cross fire leaps from the Necron ranks, forming a blazing corona of deadly energy from which there can be no escape.
|
4. Protocol of the Hungry Void The Necrons strike with data-augmented accuracy, their murderous attacks as inescapable as the killing cold of space.
|
5. Protocol of the Undying Legions At a hissing static signal, nanoscarabs are released in boiling black clouds that whirl about the legions and effect constant repairs.
|
6. Protocol of the Conquering Tyrant The legions employ the strategies of their masters in perfect synchronicity, laying down hails of mechanically coordinated fire.
|
The <DYNASTY>, CORE and INFANTRY keywords are used in following Necrons datasheets:
The NECRONS keyword is used in following Necrons datasheets:
The <DYNASTY> keyword is used in following Necrons datasheets:
The VEHICLE keyword is used in following Necrons datasheets:
The TITANIC keyword is used in following Necrons datasheets:
The NECRONS and VEHICLE keywords are used in following Necrons datasheets:
The <DYNASTY> and CORE keywords are used in following Necrons datasheets:
The <DYNASTY> and NIGHT SCYTHE keywords are used in following Necrons datasheets: